Search found 32 matches
- Tue Dec 01, 2015 12:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Muitliple displayables for one image?
- Replies: 12
- Views: 1348
Re: Muitliple displayables for one image?
Any ideas how to fit it into this code? So i don't have to type it out every time image suri 1a: ConditionSwitch("_last_say_who == 'su'", "sprites/suri1a.png", "not _last_say_who == 'su'", im.Recolor("sprites/suri1a.png", 200, 200, 200, 255))
- Tue Dec 01, 2015 2:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Muitliple displayables for one image?
- Replies: 12
- Views: 1348
- Wed Nov 18, 2015 10:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: ATL transform issue
- Replies: 5
- Views: 711
Re: ATL transform issue
I think i figured at least one reason why this happened show sco 3b at myright sco "Вы новая ученица, и вы обязаны были присутствовать на церемонии поступления." show sco 3a extend " Почему вас не было?" I put sprite 3a (which is the one that lags) without any transforms because ...
- Wed Nov 18, 2015 1:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: ATL transform issue
- Replies: 5
- Views: 711
Re: ATL transform issue
Nope, the problem is with the white girl, instead of just dissolving into another of her sprites it brights up for a few solid seconds before disappearing.
- Sun Nov 15, 2015 5:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL transform issue
- Replies: 5
- Views: 711
ATL transform issue
I was searching for way to define a transform code that will show sprite at certain position with a dissolve-ish transition, i have four of them at the moment transform myleft: xalign 0.12 yalign 1.0 on show: alpha 0.0 linear 0.3 alpha 1.0 on hide: alpha 1.0 linear 0.3 alpha 0.0 on replace: alpha 0....
- Thu Nov 12, 2015 3:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Muitliple displayables for one image?
- Replies: 12
- Views: 1348
Re: Muitliple displayables for one image?
By the way, is it possible to make _last_say_who == 'su' image dissolve into not _last_say_who == 'su' image? so it doesn't look so awkward in mid-transition of sprites
- Wed Nov 11, 2015 1:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Muitliple displayables for one image?
- Replies: 12
- Views: 1348
Re: Muitliple displayables for one image?
Thank you!! it works perfectly now
Code: Select all
image suri 1a:
ConditionSwitch("_last_say_who == 'su'", im.Flip("sprites/suri1a.png", horizontal=True),
"not _last_say_who == 'su'", im.Flip("sprites/suri1a-g.png", horizontal=True))
- Wed Nov 11, 2015 12:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Muitliple displayables for one image?
- Replies: 12
- Views: 1348
Re: Muitliple displayables for one image?
i guess it helped but now there's another issue
Code: Select all
Compiling ATL code at game/sprites.rpy:11
File "game/script.rpy", line 21, in script
show suri 1a at myleft with sd
TypeError: __init__() takes at most 4 arguments (5 given)
- Wed Nov 11, 2015 9:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Muitliple displayables for one image?
- Replies: 12
- Views: 1348
Re: Muitliple displayables for one image?
What about mixing together a displayable and a condition switch? I can't get this thing to work, it keeps saying about "expected comma or the end of line" image suri 1a: ConditionSwitch(im.Flip("_last_say_who == 'su'", "sprites/suri1a.png","not _last_say_who == 'su...
- Mon Nov 09, 2015 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Muitliple displayables for one image?
- Replies: 12
- Views: 1348
Muitliple displayables for one image?
For example, is there a way to apply im.Flip and im.MatrixColor to one sprite image? I mean i could just make a bunch of separate images but that would only overload and slower the game, right?
- Sun Sep 20, 2015 10:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Asking user if they want to save before starting new chapter
- Replies: 0
- Views: 415
Asking user if they want to save before starting new chapter
Well, just as stated in a title - is it possible to ask a player if they want to save at certain point? Like if there's an important scene and any menus will be disabled.
- Sat Sep 12, 2015 10:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different choice-menu positions?
- Replies: 4
- Views: 1728
Re: Different choice-menu positions?
SundownKid, thanks! Hope i'll help
- Sat Sep 12, 2015 10:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different choice-menu positions?
- Replies: 4
- Views: 1728
Re: Different choice-menu positions?
SundownKid, sorry, i haven't looked much into how variables work, so it'd be nice if you explained it simpler.
- Sat Sep 12, 2015 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different choice-menu positions?
- Replies: 4
- Views: 1728
Different choice-menu positions?
Is there a way to make several positions for choice-menus? Currently i have this position, but it only looks good at this particular screen http://i.imgur.com/0m6Y7lw.png I want to keep it, but i also need a different position for regular in-game choices http://i.imgur.com/zTTztzx.png I'm kind of lo...
- Sun Aug 23, 2015 10:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable entries in Character Info screen?
- Replies: 1
- Views: 865
Unlockable entries in Character Info screen?
So a few days ago i got my hands on a code from this topic . It works just fine, the problem is how to get those profiles to be unlockable. Like when a certain character introduce themselves to the main character and info about them updates. I think it has something to do with persistent data, but i...