Search found 21 matches

by MarieRose1301
Wed Sep 23, 2015 1:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Simple inventory code?
Replies: 1
Views: 251

Simple inventory code?

Are there any inventory codes which make you able to see what items do you own but don't allow you to do anything with them? Basically a list of items which you own and which you don't, which can be viewed anytime
by MarieRose1301
Fri Aug 14, 2015 12:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Music Room album picture?
Replies: 0
Views: 402

Music Room album picture?

Hello, it's me again, I'd like to ask, how can I get the music room to display an album picture? It's supposed to be positioned on the red part http://s020.radikal.ru/i720/1508/18/e0f8822f55a0t.jpg My code: init python: mr = MusicRoom(fadeout=1.0) mr.add("BGM_01.ogg", always_unlocked=True) screen mu...
by MarieRose1301
Fri Aug 14, 2015 8:47 am
Forum: Ren'Py Questions and Announcements
Topic: aPNG in Ren'py?
Replies: 6
Views: 892

Re: aPNG in Ren'py?

No. Unlike gif, I'm not morally opposed to implementing apng. But I'm not aware of popular tools that create it, and I don't want to spend a lot of time on something that will never be used. Are there any good tools for apng? I use APNG Assembler 2.9, it works fine http://sourceforge.net/projects/a...
by MarieRose1301
Fri Aug 14, 2015 8:22 am
Forum: Ren'Py Questions and Announcements
Topic: aPNG in Ren'py?
Replies: 6
Views: 892

aPNG in Ren'py?

Hello, I wanted to ask, is it possible to use a PNG pictures for animating backgrounds or logos?
by MarieRose1301
Thu Aug 13, 2015 2:52 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial]Custom Backgrounds:Save/Load/Pref/Yes-No/MainMenu
Replies: 50
Views: 32879

Re: [Tutorial]Custom Backgrounds:Save/Load/Pref/Yes-No/MainM

For some reason, the backgrounds for save/load/preferences screens don't work for me, the CG, BG and music room backgrounds do work though... Here's my code ############################################################################## # Save, Load # # Screens that allow the user to save and load th...
by MarieRose1301
Thu Aug 13, 2015 2:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Menu Textbutton resize
Replies: 6
Views: 2665

Re: Menu Textbutton resize

Kia wrote:if you want to resize the text of buttons put "text_size 50" with you desired size at the end of the button code

Code: Select all

textbutton _("Start Game") action Start() text_size 50
Thank you, it worked :)
by MarieRose1301
Thu Aug 13, 2015 10:15 am
Forum: Ren'Py Questions and Announcements
Topic: Menu Textbutton resize
Replies: 6
Views: 2665

Re: Menu Textbutton resize

You resize the entire buttons frame, not buttons themselves. You should either put size in style (in init -2 block) or resize every button independently. Even if I put this into init -2 block it doesn't change ;-; ############################################################################## # Main...
by MarieRose1301
Thu Aug 13, 2015 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: Menu Textbutton resize
Replies: 6
Views: 2665

Re: Menu Textbutton resize

Open your screens.rpy. It must have a following segment: screen main_menu(): # This ensures that any other menu screen is replaced. tag menu # The background of the main menu. window: style "mm_root" # The main menu buttons. frame: style_group "mm" xalign .98 yalign .98 has vbox textbutton _("Start...
by MarieRose1301
Thu Aug 13, 2015 9:10 am
Forum: Ren'Py Questions and Announcements
Topic: Menu Textbutton resize
Replies: 6
Views: 2665

Menu Textbutton resize

Hello, I have a question which I couldn't find an answer to(I hope there is one though) I've changed the screen size from 800x600 to 1780x920 for a new project and there's a thing I wish I could edit, it's the menu button size. They're a bit too small, I want to make them a little bigger. Is there a...
by MarieRose1301
Sun Jun 14, 2015 10:33 am
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 151
Views: 46053

Re: Instant CG and BG gallery

I'm kind of lost here: how do I set an unlocking condition for a CG art?
by MarieRose1301
Sun Jun 14, 2015 9:33 am
Forum: Ren'Py Questions and Announcements
Topic: CG gallery w background - navigation buttons missing?
Replies: 4
Views: 728

Re: CG gallery w background - navigation buttons missing?

Ren'Py and Python depend heavily on indentation. Each module or block is defined depending on its indentation. So it's not a good idea to place use navigation anywhere inside the frame without looking at the indentation because then you'll be interrupting the frame definition. Next, let's look at t...
by MarieRose1301
Sun Jun 14, 2015 9:03 am
Forum: Ren'Py Questions and Announcements
Topic: Choice map
Replies: 6
Views: 508

Re: Choice map

Alera wrote:Yes, I believe this should work and you can carry on. :)
Thank you so much, I've tried putting the if command and it worked,now I can continue :3
by MarieRose1301
Sun Jun 14, 2015 8:19 am
Forum: Ren'Py Questions and Announcements
Topic: Choice map
Replies: 6
Views: 508

Re: Choice map

You could declare your variables in an init block, however, this thread explains why it's a better idea to do it in the start label: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=32058 I hope this helps? I've just realized I did a really dumb thing about the label start, I made it the actual...
by MarieRose1301
Sun Jun 14, 2015 7:53 am
Forum: Ren'Py Questions and Announcements
Topic: Choice map
Replies: 6
Views: 508

Re: Choice map

As long as you don't tell your script to overwrite your variables, Ren'Py will remember them when you jump back. label start: #define your variables in this label. Never jump back to this label because 1. It starts a new game and 2. It will overwrite your variables $ haveKey = False $ haveBook = Fa...
by MarieRose1301
Sun Jun 14, 2015 7:12 am
Forum: Ren'Py Questions and Announcements
Topic: Choice map
Replies: 6
Views: 508

Choice map

I got another question, this time gameplay related. For instance, there's one day in one chapter. In order to end the day, the player has to collect 3 items. Is it possible to make the player return to the beginning of the chapter with all items they have to find the one they lack and when they have...