Search found 21 matches
- Wed Sep 23, 2015 1:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simple inventory code?
- Replies: 1
- Views: 342
Simple inventory code?
Are there any inventory codes which make you able to see what items do you own but don't allow you to do anything with them? Basically a list of items which you own and which you don't, which can be viewed anytime
- Fri Aug 14, 2015 12:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Music Room album picture?
- Replies: 0
- Views: 462
Music Room album picture?
Hello, it's me again, I'd like to ask, how can I get the music room to display an album picture? It's supposed to be positioned on the red part http://s020.radikal.ru/i720/1508/18/e0f8822f55a0t.jpg My code: init python: mr = MusicRoom(fadeout=1.0) mr.add("BGM_01.ogg", always_unlocked=True)...
- Fri Aug 14, 2015 8:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: aPNG in Ren'py?
- Replies: 6
- Views: 1802
Re: aPNG in Ren'py?
No. Unlike gif, I'm not morally opposed to implementing apng. But I'm not aware of popular tools that create it, and I don't want to spend a lot of time on something that will never be used. Are there any good tools for apng? I use APNG Assembler 2.9, it works fine http://sourceforge.net/projects/a...
- Fri Aug 14, 2015 8:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: aPNG in Ren'py?
- Replies: 6
- Views: 1802
aPNG in Ren'py?
Hello, I wanted to ask, is it possible to use a PNG pictures for animating backgrounds or logos?
- Thu Aug 13, 2015 2:52 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial]Custom Backgrounds:Save/Load/Pref/Yes-No/MainMenu
- Replies: 50
- Views: 39493
Re: [Tutorial]Custom Backgrounds:Save/Load/Pref/Yes-No/MainM
For some reason, the backgrounds for save/load/preferences screens don't work for me, the CG, BG and music room backgrounds do work though... Here's my code ############################################################################## # Save, Load # # Screens that allow the user to save and load th...
- Thu Aug 13, 2015 2:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Menu Textbutton resize
- Replies: 6
- Views: 6785
Re: Menu Textbutton resize
Thank you, it workedKia wrote:if you want to resize the text of buttons put "text_size 50" with you desired size at the end of the button codeCode: Select all
textbutton _("Start Game") action Start() text_size 50
- Thu Aug 13, 2015 10:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu Textbutton resize
- Replies: 6
- Views: 6785
Re: Menu Textbutton resize
You resize the entire buttons frame, not buttons themselves. You should either put size in style (in init -2 block) or resize every button independently. Even if I put this into init -2 block it doesn't change ;-; ############################################################################## # Main...
- Thu Aug 13, 2015 9:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu Textbutton resize
- Replies: 6
- Views: 6785
Re: Menu Textbutton resize
Open your screens.rpy. It must have a following segment: screen main_menu(): # This ensures that any other menu screen is replaced. tag menu # The background of the main menu. window: style "mm_root" # The main menu buttons. frame: style_group "mm" xalign .98 yalign .98 has vbox...
- Thu Aug 13, 2015 9:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu Textbutton resize
- Replies: 6
- Views: 6785
Menu Textbutton resize
Hello, I have a question which I couldn't find an answer to(I hope there is one though) I've changed the screen size from 800x600 to 1780x920 for a new project and there's a thing I wish I could edit, it's the menu button size. They're a bit too small, I want to make them a little bigger. Is there a...
- Sun Jun 14, 2015 10:33 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61351
Re: Instant CG and BG gallery
I'm kind of lost here: how do I set an unlocking condition for a CG art?
- Sun Jun 14, 2015 9:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: CG gallery w background - navigation buttons missing?
- Replies: 4
- Views: 1107
Re: CG gallery w background - navigation buttons missing?
Ren'Py and Python depend heavily on indentation. Each module or block is defined depending on its indentation. So it's not a good idea to place use navigation anywhere inside the frame without looking at the indentation because then you'll be interrupting the frame definition. Next, let's look at t...
- Sun Jun 14, 2015 9:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice map
- Replies: 6
- Views: 701
Re: Choice map
Thank you so much, I've tried putting the if command and it worked,now I can continue :3Alera wrote:Yes, I believe this should work and you can carry on.
- Sun Jun 14, 2015 8:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice map
- Replies: 6
- Views: 701
Re: Choice map
You could declare your variables in an init block, however, this thread explains why it's a better idea to do it in the start label: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=32058 I hope this helps? I've just realized I did a really dumb thing about the label start, I made it the ac...
- Sun Jun 14, 2015 7:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice map
- Replies: 6
- Views: 701
Re: Choice map
As long as you don't tell your script to overwrite your variables, Ren'Py will remember them when you jump back. label start: #define your variables in this label. Never jump back to this label because 1. It starts a new game and 2. It will overwrite your variables $ haveKey = False $ haveBook = Fa...
- Sun Jun 14, 2015 7:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice map
- Replies: 6
- Views: 701
Choice map
I got another question, this time gameplay related. For instance, there's one day in one chapter. In order to end the day, the player has to collect 3 items. Is it possible to make the player return to the beginning of the chapter with all items they have to find the one they lack and when they have...