Search found 11 matches
- Sun Dec 29, 2019 1:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing Background Color of Frame Without Changing GUI
- Replies: 1
- Views: 455
Changing Background Color of Frame Without Changing GUI
I want to change the background color of a frame based on a variable without changing the whole GUI. In my project, I want the color of the frame to change based on a variable (if a class has been taken or not). However, I can't even hardcode in another color for the background and would like to kno...
- Mon Dec 14, 2015 10:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Combining condition switches, live composites, displayables
- Replies: 5
- Views: 1915
Re: Combining condition switches, live composites, displayab
This helps! Thanks!
- Tue Dec 08, 2015 8:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Combining condition switches, live composites, displayables
- Replies: 5
- Views: 1915
Re: Combining condition switches, live composites, displayab
1. Somewhat unrelatedly, I think the new image path interpolation would work well for you, especially if you eventually have more outfits. 2. viewtopic.php?p=391256#p391256 I came up with this workaround one day on the forum, but do be warned that I don't know if anyone's tried it on a larger scale...
- Tue Dec 08, 2015 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Combining condition switches, live composites, displayables
- Replies: 5
- Views: 1915
Re: Combining condition switches, live composites, displayab
I was wondering if there was a way to define images so they could be used again as if they were complete image files themselves? Like this: define r = Character ('Rose') image rosenormal = LiveComposite( (600, 1000), (0,0), "images/Rose/base.png", (0, 0), ConditionSwitch( #bottoms "bo...
- Mon Dec 07, 2015 7:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Combining condition switches, live composites, displayables
- Replies: 5
- Views: 1915
Combining condition switches, live composites, displayables
Hey! I have a question about doing complex condition switches, live composites, and displayables in one image. So so far I have this define r = Character ('Rose') image rose normal = LiveComposite( (600, 1000), (0,0), "images/Rose/base.png", (0, 0), ConditionSwitch( #bottoms "bottom =...
- Sun Nov 08, 2015 3:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing image based on who is speaking [SOLVED]
- Replies: 6
- Views: 5060
Re: Changing image based on who is speaking [SOLVED]
Here's the final code: define q = Character ('Queen Isabel') Start by defining your character. image queen = ConditionSwitch( "_last_say_who == 'q'", "images/queen1.png", "not _last_say_who == 'q'", "images/queengrey.png") Next use a condition switch with the ...
- Wed Sep 23, 2015 8:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing image based on who is speaking [SOLVED]
- Replies: 6
- Views: 5060
Re: Changing image based on who is speaking
Thank you so much! That did exactly what I needed!!
- Wed Sep 23, 2015 12:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing image based on who is speaking [SOLVED]
- Replies: 6
- Views: 5060
Changing image based on who is speaking [SOLVED]
When a character is speaking, I want to display a different image than when they are not. Currently, I've been doing something like this: show queen grey "The queen steps forward to greet you." show queen q "Hello child." show queen grey n "Hello, your majesty." Eventua...
- Sat Jun 27, 2015 5:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing Text Help
- Replies: 2
- Views: 459
Re: Showing Text Help
Thank you so much! This works great!
- Fri Jun 26, 2015 3:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing Text Help
- Replies: 2
- Views: 459
Showing Text Help
I am new to Ren'py and I'm finding simple things super difficult because I just don't understand it. My game uses a trait system, and I want these traits to appear in the upper right hand corner. I want them to show at the same time, but I can only get one to show at a time. show text "[mor]&qu...
- Sun Jun 21, 2015 1:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to use matrix color within a conditionswitch?
- Replies: 1
- Views: 1168
How to use matrix color within a conditionswitch?
Hello! For my current project, I want to integrate a character creator. I want, for example, hair, to have the image displayed based on a variable called "hstyle", and the color of that image based off of another variable "hcolor". Is there a way to have the matrix color change b...