Search found 224 matches

by backansi
Fri Jul 01, 2011 5:50 am
Forum: Ren'Py Questions and Announcements
Topic: Rewriting input class possible?
Replies: 6
Views: 989

Re: Rewriting input class possible?

Urr.. What I want to know is possibility of making my own input system using one of these ways. 1. making user defined displayable, 2. rewriting input class on my own, 3. pop up another window (Now I think this one can't be done :|..) Anyway the 4th choice is available now, then. Waiting until SDL 1...
by backansi
Thu Jun 30, 2011 2:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Rewriting input class possible?
Replies: 6
Views: 989

Rewriting input class possible?

Hi. I'm trying to make hangul inputter "again" because the inputter that I've made before can't be used with screen language (and I think the script is really messy..) Is rewriting input class possible or should I make another input class inheriting renpy.Displayable? or can I write a scri...
by backansi
Sat Jun 04, 2011 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Side Images
Replies: 6
Views: 1100

Re: Side Images

PyTom// In my case, It shows nothing. There was no error message on it. init: define e = Character("Eileen", image="eileen") image side eileen happy = "side_eileen_happy.png" label start: e happy "This is shown with the 'side eileen happy' image." e "This...
by backansi
Wed May 25, 2011 10:17 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How Can I Automatically Change the text color
Replies: 8
Views: 1563

Re: How Can I Automatically Change the text color

@PyTom
Gosh. I had forgotten color property. I've edited it a little bit and it works perfectly now. Thank you.
by backansi
Wed May 25, 2011 2:36 am
Forum: Development of Ren'Py
Topic: 6.12.2: Hardware Survey
Replies: 70
Views: 13349

Re: 6.12.2: Hardware Survey

I'd argue that a better Ren'Py is in players' interests. If it's not, why do I bother? Apart from the fact that you've decided to not adding Hardware survey system, I should say that I forgot to add some (many) words. but it's not related with players' interest ..... ...from their point of view. be...
by backansi
Tue May 24, 2011 1:52 pm
Forum: Development of Ren'Py
Topic: 6.12.2: Hardware Survey
Replies: 70
Views: 13349

Re: 6.12.2: Hardware Survey

So there's no answer on my question? Anyway if it is used for someone's interest - in this case, making better version of renpy, but it's not related with players' interest - without "explicit" permission, people wil definitely hate that. Because they think that they are taken in. Even wit...
by backansi
Tue May 24, 2011 12:40 pm
Forum: Development of Ren'Py
Topic: 6.12.2: Hardware Survey
Replies: 70
Views: 13349

Re: 6.12.2: Hardware Survey

Well, thanks about the "grammar" thing. But you've got my import, so it's not the point.

Then I have a question. What's the reason that you don't want to ask permission to users?
by backansi
Tue May 24, 2011 12:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How Can I Automatically Change the text color
Replies: 8
Views: 1563

Re: How Can I Automatically Change the text color

Thanks. :) But maybe I should find another way, because the changed text color should return to white.
(or maybe I should add another function which changes text tag value to {color=#fff}..)
by backansi
Tue May 24, 2011 12:19 pm
Forum: Development of Ren'Py
Topic: 6.12.2: Hardware Survey
Replies: 70
Views: 13349

Re: 6.12.2: Hardware Survey

So user should edit environtment.txt file if they don't want to do it? Will it be opened automatically before starting game? [reading post again...] At the same time, I don't want to ask for permission explicitly - largely because I think the information being collected isn't that sensitive, and bec...
by backansi
Tue May 24, 2011 5:00 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How Can I Automatically Change the text color
Replies: 8
Views: 1563

Re: How Can I Automatically Change the text color

Ah, :shock: thanks both of you. I really didn't notice it until you told me that.
I've just edited first post adding some explain about my situation.
by backansi
Mon May 23, 2011 9:37 am
Forum: Development of Ren'Py
Topic: 6.12.2: Text Handling
Replies: 33
Views: 8599

Re: 6.12.2: Text Handling

PyTom//That's too bad. Then I wish the many want vertical text at a later date or you have plenty time for work with it. *_*
By the way,
http://lemmasoft.renai.us/forums/viewto ... =8&t=10430
could it be solved in 6.12.2?
by backansi
Tue May 17, 2011 11:15 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How Can I Automatically Change the text color
Replies: 8
Views: 1563

[Solved]How Can I Automatically Change the text color

... when the value is changed? 123.png I just have written the script to make it possible in renpy, but it doesn't look smart and it's not convenient to use. Let me explain about it. init: # There are two status variables in this script: agi, dex. # and these are used in stat screen to show its valu...
by backansi
Mon May 16, 2011 12:30 pm
Forum: Development of Ren'Py
Topic: 6.12.2: Text Handling
Replies: 33
Views: 8599

Re: 6.12.2: Text Handling

- aren't most languages either left-to-right or right-to-left nowadays, at least for the primary display of computer text? Korean used to be written text vertically when it's used in movie subtitle. So I wanted vertical text to which can make the visual impression of my game more classic(Nowadays, ...
by backansi
Mon May 16, 2011 6:35 am
Forum: Development of Ren'Py
Topic: 6.12.2: Text Handling
Replies: 33
Views: 8599

Re: 6.12.2: Text Handling

PyTom// Can we get both of them? :D If user only can give relative text speed and there are character objects or text UI each of them have various text speed, s/he might feel confusion to chose value to set same text speed.

Anyway, Is there a plan for vertical text?