Search found 224 matches

by backansi
Tue Sep 11, 2018 10:22 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.1.0 Released
Replies: 18
Views: 4947

Re: Ren'Py 7.1.0 Released

Hi I have some problems with this 7.1 version. First, I built an apk file with my project which I'd built once by Ren'py 7.0 and upload it through play developer console but they say it supports only 18 devices(I guess those are google standard devices) and I can't find the app on play store with my...
by backansi
Fri Aug 03, 2018 12:59 pm
Forum: Ren'Py Questions and Announcements
Topic: App crushes immediately after launching on android
Replies: 2
Views: 698

App crushes immediately after launching on android

I've made my game and published it to Google play store but when launching it pops up the error message. Following is the error message: SDL ERROR An error occurred while trying to start the application. Please try again and/or reinstall. Error: dlopen failed: library "/home/tom/ab/android/nati...
by backansi
Sun Oct 08, 2017 8:59 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Screen action Show and kwargs issue
Replies: 2
Views: 348

[Solved] Screen action Show and kwargs issue

init: $ morn = 'Rest' $ free = 'Rest' $ noon = 'Rest' screen planner: vbox: align (.5, .5) grid 3 2: text 'Morning' text 'BreakTime' text 'Afternoon' textbutton morn action Show('schedule', period='morn') textbutton free action Show('schedule', period='free') textbutton noon action Show('schedule',...
by backansi
Sun Oct 18, 2015 4:16 am
Forum: Ren'Py Questions and Announcements
Topic: How to turn off auto Reloading on Android?
Replies: 6
Views: 3050

Re: How to turn off auto Reloading on Android?

PyTom wrote:There basically isn't a way. Android requires games to support saving their state and loading again, so people can put their phones to sleep when they want to.
(bump)
So does that mean it is not possible to make game start at main menu screen instead of last saved point that exists?
by backansi
Sat Jul 20, 2013 4:19 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Creator-Defined Displayable help
Replies: 3
Views: 2422

Re: Creator-Defined Displayable help

Okay I got it now. :D I added a new key 'out' to each enemy dictionary, and lines that prevent to draw the enemy when its key 'out' is 1. And about the lag, when I used renpy.predit and set config.image_cache_size to 32 as mentioned in following thread the problem was solved, though loading process(...
by backansi
Sat Jul 13, 2013 3:57 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Creator-Defined Displayable help
Replies: 3
Views: 2422

Re: Creator-Defined Displayable help

I'm not sure but I think I did... I changed the script a bit so when new enemy image is drawn, it is appended to self.EnemySprite list and the visit method returns it. Is it wrong? or Is there anything to do for the images to be predicted or cached? I don't know about caching or predicting at all. @_@
by backansi
Fri Jul 12, 2013 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Creator-Defined Displayable help
Replies: 3
Views: 2422

[Solved] Creator-Defined Displayable help

Hi. I'm writing a minigame script for my project and there is some problem. (It's a kind of dodger game. When you are hit by enemy the game ends.) init python: class Blink(renpy.Displayable): def __init__(self): renpy.Displayable.__init__(self) self.WIDTH = 1024 self.HEIGHT = 640 self.LANE_WIDTH = 1...
by backansi
Wed Aug 22, 2012 3:01 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.14 Released
Replies: 107
Views: 15155

Re: Ren'Py 6.14 Released

Thanks for the huge update :) I've just moved my on-going projects to 6.14 and it works fine but I have a favor to ask. When I build a distribution with files have non-ascii file names, an exception occurred which I can hardly understand at first. I'm sorry, but an uncaught exception occurred. While...
by backansi
Mon Apr 09, 2012 10:34 am
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 5598

Re: Dialogue-based launcher.

:shock: It's not ugly. I didn't even think about the launcher that point of view... Well, if you want to and it is needed, I would say that the simple is best.
by backansi
Mon Apr 09, 2012 5:59 am
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 5598

Re: Dialogue-based launcher.

@PyTom
Frankly speaking, I don't know why you want to do that. The present launcher is good to use.
by backansi
Mon Mar 12, 2012 3:24 pm
Forum: Ren'Py Questions and Announcements
Topic: ren'py tutorial demo_transform
Replies: 6
Views: 1130

Re: ren'py tutorial demo_transform

@Atlantis If you just want to rotate dice images and not interested in Transform how about this instead of script of tutorial? init python: for index in range(1,7): renpy.image('dice-%d' % i, 'dice-%d.png' % i) transform rotating: rotate 0 ypos 150 linear 1.0 rotate 360 repeat label start: show dice...
by backansi
Mon Mar 12, 2012 12:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.13.9 Pre-Release
Replies: 19
Views: 2788

Re: Ren'Py 6.13.9 Pre-Release

@jack_norton
SciTE.edit.py
(977 Bytes) Downloaded 105 times
would work.
by backansi
Thu Mar 08, 2012 10:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Reseting to standard window resolution
Replies: 1
Views: 490

Re: Reseting to standard window resolution

Code: Select all

textbutton 'Original size' action Preference('display', 1.0)
by backansi
Wed Mar 07, 2012 12:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.13.9 Pre-Release
Replies: 19
Views: 2788

Re: Ren'Py 6.13.9 Pre-Release

I've just tried to run Tutorial Game through the button on the Launcher and an exception occurred; I'm sorry, but an uncaught exception occurred. While running game code: File "launcher/project.rpy", line 207, in script File "launcher/project.rpy", line 210, in python AttributeEr...