Search found 17 matches
- Sat Mar 04, 2017 8:44 pm
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: Azathoth Wakes: An Opera out of Space
We had some major delays to get the art up to a commercial standard. I also put in a Mass Effect parody romance. The numbers around the edges of the screen are the stats you use to manage your forces. The page typography has also been improved to better take advantage of the game's particular presen...
- Mon Feb 01, 2016 3:49 am
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
Haven't updated here in a while, but progress going steadily along. Game name has changed, so I updated the thread title. Here are a few more shots from the game. Different styles as they occur at different points. The Library location, used to solve investigations: newlibrary.png First cinematic sh...
- Sun Oct 11, 2015 2:02 pm
- Forum: Creator Discussion
- Topic: About voice actors and budgets
- Replies: 6
- Views: 2249
Re: About voice actors and budgets
I'm a developer from Australia that is making a game with extensive voice acting. I usually pay per word and go with freelance actors in the UK which are generally cheaper than their US equivalents. Looking around for freelancers at the right junction of cost vs quality obviously takes a lot of time...
- Sat Sep 26, 2015 12:16 pm
- Forum: Works in Progress
- Topic: Starlight Vega (Yuri,Fantasy,Romance,Commercial)
- Replies: 94
- Views: 29102
Re: Starlight Vega (Yuri,Fantasy,Romance,Commercial)
I really liked your demo. Didn't find out about this until after your Kickstarter, but excited to play the release.
- Sun Sep 20, 2015 10:48 am
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
This game is pretty heavily dependent on voice acting to offset all the text.
And I spent all Saturday night making a battle cutscene for the missions. Here it is:
And I spent all Saturday night making a battle cutscene for the missions. Here it is:
- Thu Sep 17, 2015 8:41 am
- Forum: Works in Progress
- Topic: Scattered Notes [GxG/YuriJam]
- Replies: 9
- Views: 3563
Re: Scattered Notes [GxG/YuriJam]
I do like the art style in this one.
- Wed Sep 16, 2015 10:23 am
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
...Aaaaaand the Barracks location is all complete. This is where you can check on the status of your forces. Vignette looks a little harsh viewed at small sizes. Looks better when expanded. Its purpose is to focus the text box, act as a buff between the sprite and background, and introduce some anim...
- Sun Sep 06, 2015 7:05 pm
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
agentfiring.png Pew pew pew – One of the Mission Success! backgrounds These pieces are influenced by the classic XCOM style of single-character action shots. They’re fairly simple as text is overlayed directly on top, but bring the game alive more in the same way as they were used in XCOM. Monday D...
- Fri Sep 04, 2015 3:41 am
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
Title screen, music and achievements:
- Tue Sep 01, 2015 11:47 am
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
I'm writing Monday development updates every week, but forgot to update this thread yesterday. http://i.imgur.com/Hm8QheV.png (Proportions look kinda weird at small sizes... at a standard widescreen size this actually looks good being slightly off center.) Monday Development Update This week I'm imp...
- Tue Sep 01, 2015 8:16 am
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
Been mostly doing more and more voice editing, getting it to AAA quality. AAA-quality voicing and sound is going to be one of this game's main selling points. Will be promoting it more as an adventure game than strategy. Strategy is just a unique mechanic it brings to the adventure genre. Here is an...
- Tue Aug 25, 2015 11:01 am
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
Here are two music tracks from the game. Full release will have a 10-track soundtrack album. Because this is inspired by War of the Worlds, I wanted awesome music to accompany the narration, but not too awesome that it stopped you thinking...
- Tue Aug 25, 2015 9:39 am
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
It's turn based. Closest existing example is Long Live The Queen. Every turn you have 2 missions to choose between. Choosing either one will advance the clock by 24 hours to a new day, upon which you'll receive the results of your actions, including rewards like new loot or units, and a new set of m...
- Tue Aug 25, 2015 6:19 am
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
Thank you for your kind words. I appreciate it. The other claim to fame this game has is it's made with a supercharged version of Twine. I took Twine and injected a large amount of Javascript and CSS into it, making it basically a real visual novel engine. When it gets released, it will likely be th...
- Mon Aug 24, 2015 11:39 pm
- Forum: Works in Progress
- Topic: Azathoth Wakes: An Opera out of Space
- Replies: 19
- Views: 4374
Re: The Dreamers Wake [Strategy] [Lovecraft] [Parody] [Voice
One of the CGs in the game. The bunker setting is broken up by more epic cinematics drawn in this style illustrating the war, with full sound effects and voicing. This is The Ur Lurker. http://i.imgur.com/HS1sR90.png This is probably a different format to what's usually posted on these forums. It ha...