Most hated is obviously that you cannot romance the best girl. Usually she's the main villain or something similar.
Game I'm playing right now has such character, I hope she's an option later on.
Search found 14 matches
- Fri Sep 10, 2021 12:10 am
- Forum: General Discussion
- Topic: What are some things you hate about romantic Visual Novels??
- Replies: 21
- Views: 8807
- Tue Aug 31, 2021 11:00 pm
- Forum: General Discussion
- Topic: What are some things you hate about romantic Visual Novels??
- Replies: 21
- Views: 8807
Re: What are some things you hate about romantic Visual Novels??
Oh boy...there are a number here that I despise: 1. The "destined" lovers. I get how infatuation can feel that way, but it's a problematic trope. 2. The "we show each other love by hating on each other". Teasing is fine, but when it gets to the point of negging, it's icky. And i...
- Thu Jun 17, 2021 12:01 am
- Forum: Ren'Py Cookbook
- Topic: LezInventory - Free Inventory Framework!
- Replies: 3
- Views: 3544
Re: LezInventory - Free Inventory Framework!
I needed to remove an item outside of the inventory, so I added simple function to check if you have the item and then remove the first one in the list
Edit: Some container inventory would be nice so you could leave stuff in some room. I'll try to figure this out. Not good with python.
Edit: Some container inventory would be nice so you could leave stuff in some room. I'll try to figure this out. Not good with python.
- Wed Dec 30, 2020 2:34 am
- Forum: Ren'Py Cookbook
- Topic: 81 mini game Renpy
- Replies: 73
- Views: 175446
Re: 16 mini game Renpy
Fable minigame is nice, I added variable for min and max values of that area where you have to push so it's easy to change it, also added variable to change the speed of the ball. Also combined them to one screen as there was something weird going on with the variables, somehow changes made in one s...
- Mon Dec 28, 2020 10:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Protect files from unpackers
- Replies: 10
- Views: 2118
Re: Protect files from unpackers
I would be more worried about someone re-releasing your game as their own on some other platform and making money with it than some fan ripping game content.
Hide watermarks in your content and code.
Hide watermarks in your content and code.
- Mon Dec 28, 2020 8:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Atom keyboard shortcuts
- Replies: 2
- Views: 310
Re: Atom keyboard shortcuts
Ok, I found out these shortcuts are called "Snippets" and they do not work.
EDIT:
Never mind, they do work after all, have to press tab after the trigger word
EDIT:
Never mind, they do work after all, have to press tab after the trigger word
- Mon Dec 28, 2020 6:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Atom keyboard shortcuts
- Replies: 2
- Views: 310
[SOLVED] Atom keyboard shortcuts
Is there a list of shortcuts for quickly bolding text etc.. I accidentally found some combination to add <b></b> but can't reproduce it.
- Tue Dec 22, 2020 8:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Button hovered+unhovered bug/quirk/feature?
- Replies: 8
- Views: 1236
Re: Button hovered+unhovered bug/quirk/feature?
I got this same problem and I'll simply disable the ESC key and right click functions when in the screen with code below.
I'll enable it after making choice.
And I'll make a button somewhere in the corner that enters the save menu.
Code: Select all
$ _game_menu_screen = None
Code: Select all
$ _game_menu_screen = 'save'
- Sat Dec 05, 2020 7:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to store XScrollValue to variable?
- Replies: 0
- Views: 537
[SOLVED] How to store XScrollValue to variable?
I want to store viewport XScrollValue to variable so when returned to screen it will be set to that earlier value or reset outside of the screen if I want to. How to do that? Right now it writes some memory address to the variable not the value. screen viewporttest: viewport: edgescroll (150, 500) x...
- Sat Jun 27, 2020 11:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Combining Flash and Shake effects when damaged?
- Replies: 5
- Views: 2069
Re: Combining Flash and Shake effects when damaged?
Found this ancient thread about this issue and I solved it with solution like this: Defined an image sequence like this: image testbg: "testbg1.png" pause 0.05 "testbg2.png" pause 0.05 "red.png" pause 0.05 "testbg3.png" pause 0.05 "black.png" with fa...
- Sat Jul 18, 2015 8:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change variable when mouse hover.
- Replies: 4
- Views: 1603
Re: Change variable when mouse hover.
You need to use it for the hovered property, like mousearea: area (5, 295, 175, 50) hovered [Show("buttons_skip"), SetVariable("target", 1)] unhovered Hide("buttons_skip") http://www.renpy.org/doc/html/screens.html#sl-mousearea Nice, this does the trick, but for some r...
- Sat Jul 18, 2015 7:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change variable when mouse hover.
- Replies: 4
- Views: 1603
Re: Change variable when mouse hover.
It gives error if i try to put that in mousearea.mobychan wrote:I guess you're looking for SetVariable?
Code: Select all
SetVariable("target", 1)
Code: Select all
File "game/script.rpy", line 34: u'action' is not a keyword argument or valid child for the mousearea statement.
action SetVariable("target", 1)
- Sat Jul 18, 2015 6:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change variable when mouse hover.
- Replies: 4
- Views: 1603
Change variable when mouse hover.
Hello, Is it possible to change some variable if you hover over something? Lets say "target" is 0 by default and there's 2 pictures on screen. When you hover over picture 1 it changes "target" value to 1, but if you leave picture 1, it stays 1 and only by hovering picture 2 it ch...
- Sat Jul 11, 2015 9:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Image button ui.interact() returns nothing. Blank screen.
- Replies: 1
- Views: 531
Image button ui.interact() returns nothing. Blank screen.
Hello, According to this page: http://www.renpy.org/wiki/renpy/doc/reference/functions/ui.interact There's that code on bottom, but it doesn't work for some reason with my own code. Example code: $ ui.vbox(xalign=0.5, yalign=0.5) $ ui.textbutton("Choice 1", clicked=ui.returns(1)) $ ui.text...