Search found 14 matches

by Dan_Tsukasa
Sun Aug 23, 2015 4:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 143
Views: 45698

Re: Does Ren'Py support Live 2D?

If you could contact the second one, that would be great. If not - the spine format is not terribly complicated. Had a good look about. It appears to be open source, its mentioned on a number of Python websites listed as simply No Declared Licenses he hasn't updated i tin 2 years though, and the fe...
by Dan_Tsukasa
Sun Aug 23, 2015 1:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 143
Views: 45698

Re: Does Ren'Py support Live 2D?

If you're skilled enough, you can sort of tell. As a creator, you are responsible for what you distribute - you have to check the licenses of code. You can hide it - but that's incredibly dishonest. And if you get caught, or people downstream for you get caught, you or they are responsible for it. ...
by Dan_Tsukasa
Fri Aug 21, 2015 6:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 143
Views: 45698

Re: Does Ren'Py support Live 2D?

Hmm. I understood it more to be references to hack something similar together. Something that I never understood about licensing with code is, nobody ever see's code (ren'py is open source so people would but I mean in closed source things) so how do people follow that sort of thing up anyway. But l...
by Dan_Tsukasa
Fri Aug 21, 2015 2:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 143
Views: 45698

Re: Does Ren'Py support Live 2D?

Actually, it's the other way around - pygame is pure 2d, while Ren'Py uses OpenGL to provide accelerated 2d rendering using the 3d hardware. Do you have a link to working implementations? I could hack something in and improve it later. Theres this: https://github.com/terrysimons/spine-python I have...
by Dan_Tsukasa
Thu Aug 20, 2015 2:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 143
Views: 45698

Re: Does Ren'Py support Live 2D?

My feeling is that it will be one of the first things I do once I get Ren'Py 7 out the door - although it may take a while, since I will probably need a more flexible renderer to make it work. I've no prior experience with PyGame outside of Renpys implementation, so I've no idea how much or little ...
by Dan_Tsukasa
Thu Aug 20, 2015 6:41 am
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 143
Views: 45698

Re: Does Ren'Py support Live 2D?

I think that spending the time to learn a more-generic tool will pay dividends. I don't think the current animations are some thing that would enhance a game over static sprites. I think I'd rather have Ren'Py leapfrog the current technologies. Do you mean that things like spine and spriter make mo...
by Dan_Tsukasa
Wed Aug 19, 2015 6:37 am
Forum: Ren'Py Questions and Announcements
Topic: Comic Book Format
Replies: 9
Views: 2960

Re: Comic Book Format

It might be a good idea to contact TheSHADOW on #renpy irc. I had a similar request a little while ago, to use text bubbles to convey my dialogue dynamically. He sent me the entire implementation and some great code snippets, I've been a bit overworked and haven't had a chance to do anything with th...
by Dan_Tsukasa
Wed Aug 19, 2015 6:30 am
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py support Live 2D?
Replies: 143
Views: 45698

Re: Does Ren'Py support Live 2D?

LIVE2D is interesting. Though I'm unsure of the particular benefit of Live2D over various other 2D Polygon animation programs such as Spriter, Spine, After Effects or even Photoshop. If all people end up doing in the end is exporting the things as spritesheets, it sort of defeats the whole point of ...
by Dan_Tsukasa
Fri Jul 17, 2015 8:20 am
Forum: Ren'Py Questions and Announcements
Topic: What would be the best way to approach this using Ren'py?
Replies: 11
Views: 2614

Re: What would be the best way to approach this using Ren'py

I'm strongly considering implementing spine. It's finding the time to do it that's the problem. Hi Tom, that sounds pretty cool. How do you envision it working exactly? People simply calling on visual data (animations, static images etc) from a file spine spits out? Or more just supporting a partic...
by Dan_Tsukasa
Thu Jul 16, 2015 11:40 am
Forum: Ren'Py Questions and Announcements
Topic: What would be the best way to approach this using Ren'py?
Replies: 11
Views: 2614

Re: What would be the best way to approach this using Ren'py

Hey Philat, After speaking with The Shadow (of megatokyo programmer fame) and discussion with him really helped, it looks like Ren'py is a great choice for this project. In regards to Spine, if it were integrated (though I don't see that happening, but it'd certainly be wiser and cheaper than integr...
by Dan_Tsukasa
Thu Jul 16, 2015 6:33 am
Forum: Ren'Py Questions and Announcements
Topic: What would be the best way to approach this using Ren'py?
Replies: 11
Views: 2614

Re: What would be the best way to approach this using Ren'py

Thanks for the reply guys. I'll try to get ahold of TheSHAD0W via IRC then and see what approach they've taken. Looking at their website I can't tell if the text bubbles move about the screen or if they're only in 1 of 2 positions and sizes just yet. My next question is more regarding the sliding pa...
by Dan_Tsukasa
Wed Jul 15, 2015 6:06 pm
Forum: Ren'Py Questions and Announcements
Topic: What would be the best way to approach this using Ren'py?
Replies: 11
Views: 2614

Re: What would be the best way to approach this using Ren'py

Renpy is built largely for a static textbox, and it's possible to do the style you describe but not easily. It would mostly involve customizing the renpy engine itself. There are some examples you can find if you comb the forums, e.g., http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=26505 ...
by Dan_Tsukasa
Wed Jul 15, 2015 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: What would be the best way to approach this using Ren'py?
Replies: 11
Views: 2614

What would be the best way to approach this using Ren'py?

Hi Guys, I'm new to Ren'py as of a few hours ago so naturally I've still got plenty to learn, I have in the past used a number of game engines such as unity and unreal both personally and professionally, but now I thought it was time to make something of my own. For my idea Ren'py seems to be the pe...
by Dan_Tsukasa
Wed Jul 15, 2015 2:17 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5535
Views: 2717965

Re: Guestbook

Hi all. I'm Dan Tsukasa, Greetings. I've been a game developer and 3D artist for many years working in and out of the industry, but never actually finished anything of my own. I've a few ideas that involve visual novels, the entry bar isn't too high so I thought I'd give it a shot and see if I can m...