Search found 156 matches

by Melkoshi
Wed Jul 27, 2011 3:18 am
Forum: Ren'Py Questions and Announcements
Topic: Runtime crash...Help?
Replies: 3
Views: 405

Re: Runtime crash...Help?

don't mean to double post, but want to draw attention to the following tests: downgraded to 6.12.0 and crash still happens(reason why I updated to 12.1 also when it first started happening) down graded to 6.11.2 and crash no longer happens. I cannot get it to crash on any platform. will have testers...
by Melkoshi
Mon Jul 25, 2011 10:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Runtime crash...Help?
Replies: 3
Views: 405

Re: Runtime crash...Help?

here it is. I had to recreate the error, this time it happened while nothing was happening after the text had finished(forced finished by click), and my character ended a blink cycle. new error code to go with the log, it only changes the exception code i think, but just to be safe. Problem signatur...
by Melkoshi
Mon Jul 25, 2011 10:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Runtime crash...Help?
Replies: 3
Views: 405

Runtime crash...Help?

Right, I have no idea what is going on to cause this. my code will randomly crash at any given time, i cannot repeat it to happen at the same place. it happens while I wait to click to continue, or while the text is being shown on the screne. I am using 6.12.1, it was also happening with 6.12.0 aswe...
by Melkoshi
Sat Jun 18, 2011 1:04 am
Forum: Creator Discussion
Topic: *HELP* Sprite-related questions
Replies: 7
Views: 1047

Re: *HELP* Sprite-related questions

What I learned that works for emotions. split up the files!

make a base, then have a file for eyes, mouth and brows. so you can layer them together in renpy to make the finished sprite. this is amusing you won';t be changing the body any for each facial change.
by Melkoshi
Sun Jun 05, 2011 10:50 pm
Forum: Creator Discussion
Topic: What kind of sprite's size do you like and why?
Replies: 12
Views: 1238

Re: What kind of sprite's length do you like and why?

When I did single sized sprites, I did thigh and up, depending on the character's height. I prefer drawing the whole sprite head to toe however and resizing and recropping to fit the desired size range. I have 3 set sizes: far; which is thigh and up, Close; which is waist and up and side image; whic...
by Melkoshi
Sat May 21, 2011 1:06 am
Forum: Old Threads (– September 2014)
Topic: Artist/Scripter/Voice Acting Available
Replies: 9
Views: 1008

Re: Artist/Scripter/Voice Acting Available

I must say, your voice acting is impressive. I don't have any script formally finished yet, so I'll keep you in mind.
by Melkoshi
Mon May 16, 2011 1:27 am
Forum: Skill Development
Topic: Help with making outlines in Photoshop (Elements)
Replies: 5
Views: 794

Re: Help with making outlines in Photoshop (Elements)

One thing I do is create a mask using the lineart image. you fill the top most layer in pure black, then use the lineart image as a mask template, so that when the mask is created it'll be just the lineart showing. it'll make transparent the white and avoid that gray mess on the lines. and then it's...
by Melkoshi
Tue May 03, 2011 2:18 am
Forum: Completed Games
Topic: Always Remember Me (VN/Life sim, commercial)
Replies: 201
Views: 53214

Re: Always Remember Me (VN/Life sim, commercial)

I must admit. I only glanced at this game. the art is pretty but nothign drew me into it. Untill the amazing Vee posted her singing the song. I had to take a double take when the song was "remember me" I was like "no WAY". I'll deffinalty check out the demo. I'm not to sure i can ask. but how hard w...
by Melkoshi
Thu Apr 28, 2011 12:58 am
Forum: Old Threads (– September 2014)
Topic: Voice actress for hire! [ Works for free! ]
Replies: 9
Views: 1291

Re: Voice actress for hire! [ Works for free! ]

Wah~ I am impressed by the demo I will say.

If only my project was at the stage I needed voices. Good luck!
by Melkoshi
Sat Mar 26, 2011 1:07 am
Forum: Skill Development
Topic: Photo to Art technique - Photoshop
Replies: 15
Views: 2267

Re: Photo to Art technique - Photoshop

Holy crap. Style 1-2 look down right great.
by Melkoshi
Tue Mar 22, 2011 10:24 pm
Forum: Creator Discussion
Topic: A question about character art/sprites
Replies: 33
Views: 2179

Re: A question about character art/sprites

I have my own idea abut this subject. Personally, i'm one of those slow artists. in order to do one sprite fully, it takes me roughly 5 days of work. this include: 1 pose, 4 sets of clothes, and about 30 expressions(broken down into pieces, 5 mouths, 5 eyes, 4 brows. ect). Course, I end up refinemen...
by Melkoshi
Sat Mar 19, 2011 12:42 am
Forum: Old Threads (– September 2014)
Topic: Musician looking for a group
Replies: 15
Views: 1458

Re: Musician looking for a group

I will say, I do enjoy your sample. was that really made within 30 minutes? I cannot use FL studio for the life of me. I am in need of a musician, or even just a sound guy for placement of correct music(example, scene 6 needs mp3 7). My project has not been posted on the forums just yet due to waiti...
by Melkoshi
Sat Feb 19, 2011 3:19 am
Forum: Ren'Py Questions and Announcements
Topic: Way to check amount of space/characters?
Replies: 2
Views: 321

Re: Way to check amount of space/characters?

knew I should of looked on the python bit. XD

thanks <3 that was too easy.
by Melkoshi
Sat Feb 19, 2011 12:06 am
Forum: Ren'Py Questions and Announcements
Topic: Way to check amount of space/characters?
Replies: 2
Views: 321

Way to check amount of space/characters?

So i'm making my battle ui

I have name plates with only a set amount of Text room. What I am looking for is a character count type function. so that instead of the letters going off the space. it'll go "..." at the end of the character limit i set.
by Melkoshi
Sat Feb 12, 2011 3:09 am
Forum: Creator Discussion
Topic: Ethnicities in VNs : A Question! :O
Replies: 50
Views: 3681

Re: Ethnicities in VNs : A Question! :O

Well, personally i'm all for games set in places other then japan. For example, my game is set in England, and the cast is all different, and even then I try not to use stereotypes, if I do it's against the flow(or in a way that's important to the game in some way).