Search found 36 matches
- Sun May 06, 2012 6:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving text window freely
- Replies: 5
- Views: 1020
Re: Moving text window freely
I tried this with using both Image() and Frame() for the text-window, but the results are the same. I am using the OpenGL renderer, do you think this is renderer related?
- Tue Apr 17, 2012 2:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving text window freely
- Replies: 5
- Views: 1020
Re: Moving text window freely
So sorry but I noticed a new problem regarding the moving-boundaries of the text-window. I can't move the window to a coordinate with a negative x or y which is nice, but I can move it to a coordinate that makes a part of the image goes out of the screen; say x > (screen width)-(image width). And wh...
- Mon Apr 16, 2012 4:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving text window freely
- Replies: 5
- Views: 1020
Re: Moving text window freely
Oh, so that was the default parameter. Sweet! I added "xfill False" after "window id "window":", and I can move around freely. Thanks!
- Fri Apr 13, 2012 9:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Moving text window freely
- Replies: 5
- Views: 1020
Re: Moving text window freely
By the way, the result is the same if I use Frame instead of an Image. Oh and for the records, my purpose in all this is to create a game that has a freely movable text-window and a movable side-image. Here's the modified screen I forgot to post the last time :) # Defaults for side_image and two_win...
- Fri Apr 06, 2012 9:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Moving text window freely
- Replies: 5
- Views: 1020
Moving text window freely
I added a drag to the say screen as mentioned here, and I'm using an image for the textbox which is smaller than the screen (both horizontally and vertically). I can move the textbox vertically, but not horizontally. Is this a bug?
Code: Select all
style.window.background = Image("frame.png")
- Sun Feb 20, 2011 7:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make a CG Gallery??
- Replies: 7
- Views: 984
Re: How can I make a CG Gallery??
There was a recent discussion about it: http://lemmasoft.renai.us/forums/viewto ... f=8&t=8933
Bottom line is, you can do it with some labor, but CG galleries will be supported by Ren'Py very soon, and your code will become obsolete.
Bottom line is, you can do it with some labor, but CG galleries will be supported by Ren'Py very soon, and your code will become obsolete.
- Sat Feb 19, 2011 9:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Conditional side images
- Replies: 3
- Views: 602
Re: Conditional side images
The xalign and yalign parameters are not being passed down. If you want to do it this way (without kwargs), pass them to ConditionSwitch directly, like ConditionSwitch(*args, xalign=xalign, yalign=yalign). I noticed an extra "[/func]" there BTW. Can you be more specific about "occasio...
- Sat Feb 19, 2011 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Various problems with screens
- Replies: 1
- Views: 352
Re: Various problems with screens
Bump.
Eh, was it too much for a single thread? ^_^'
Eh, was it too much for a single thread? ^_^'
- Tue Feb 15, 2011 11:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Various problems with screens
- Replies: 1
- Views: 352
Various problems with screens
Cheers for the new release! :) It's just wonderful that we can tune the basic screens at our own will, and that we finally have drag & drop, but there're a few things about it that I can't get working. I'm trying to set up a completely independent text window and a side_image window, neither one...
- Tue Feb 01, 2011 1:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a CG Gallery using Screen Language
- Replies: 14
- Views: 3986
Re: Make a CG Gallery using Screen Language
We can make use of a global variable, which hold which CG is currently being shown. Also, some helper functions would be handy (all in Python) cur_cg = 0 # Total number of CGs NCGS = 9 def clamp(x, Min, Max): if x < Min: return Min elif x > Max: return Max return x def next_cg(): cur_cg = clamp(cur_...
- Mon Jan 31, 2011 10:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a CG Gallery using Screen Language
- Replies: 14
- Views: 3986
Re: Make a CG Gallery using Screen Language
That's great ^_^
You don't need any extra variables at all. What is your code for doing a transition when viewing a CG? We only need a few simple modifications there
You don't need any extra variables at all. What is your code for doing a transition when viewing a CG? We only need a few simple modifications there
- Mon Jan 31, 2011 3:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing expressions of side image avatars.
- Replies: 15
- Views: 3235
Re: Changing expressions of side image avatars.
You might also want to check out this cookbook page
- Mon Jan 31, 2011 3:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a CG Gallery using Screen Language
- Replies: 14
- Views: 3986
Re: Make a CG Gallery using Screen Language
No no, you're doing great! I'm really sorry about that, I usually tend to write in Python and access Ren'Py Python API directly when writing functions/screens/etc, I'm not really good with Ren'Py's own style. When I saw you skipping paranthesis, I thought "so you can write it this way in screen...
- Fri Jan 28, 2011 10:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a CG Gallery using Screen Language
- Replies: 14
- Views: 3986
Re: Make a CG Gallery using Screen Language
I'm terribly sorry about the late reply --I hope it's not too late! It looks sweet! Just replace 'cg1' with 'cg%d' % i Here, the 'cg%d' is the actual string, but the %d part will be replaced by the value of the integer variable i at each step. (for details, you can see this page ) Then you'll have c...
- Mon Jan 17, 2011 7:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make a CG Gallery using Screen Language
- Replies: 14
- Views: 3986
Re: Make a CG Gallery using Screen Language
Of courseNagu wrote:raine. I would certainly aprecciate your help, I think i will try myself as you say. Now if that does not work for me, i could wait the new release. That's so great! thanks you both
So, could you post what you have done so far?