Search found 14 matches
- Sat Apr 20, 2019 7:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problem adding button on a viewport
- Replies: 2
- Views: 231
Re: Problem adding button on a viewport
That did the trick. Thank you so much!
- Sat Apr 20, 2019 12:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problem adding button on a viewport
- Replies: 2
- Views: 231
[SOLVED] Problem adding button on a viewport
Hi everyone. I'm trying to add a button into a viewport I've created. But the problem is that when I add the button, the sidescroll bars stop working (you can see them, but don't work). This is the code without the button: screen panel_tube: add "images/icons/ViewTubeScreenF.png" xoffset 234 yoffset...
- Sun Mar 27, 2016 10:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: translations and hotspot
- Replies: 10
- Views: 635
Re: translations and hotspot
I already check it. When the text is in english, the variable return None, and when is in french, the variable return french.
- Sun Mar 27, 2016 1:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: translations and hotspot
- Replies: 10
- Views: 635
Re: translations and hotspot
When you generate a translation in renpy, the program create a folder in the "tl" folder of your game. If your put an images in there, when the language of the game changes, renpy prioritize the images on that folder. So, here is a imagemap where I can freely change the language: hotspot (457,33,103...
- Sat Mar 26, 2016 11:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: translations and hotspot
- Replies: 10
- Views: 635
Re: translations and hotspot
I mean, in this code although the image of the hotspot change to the one I made for the french translation, renpy use the values of the english translation.
- Sat Mar 26, 2016 11:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: translations and hotspot
- Replies: 10
- Views: 635
Re: translations and hotspot
That code was just for testing purposes. Here is the real values: imagemap: auto "ui/option_%s.png" alpha False if persistent.lang == "english": hotspot (84,152,79,23) action Preference("display", "window") elif persistent.lang == "french": hotspot (100,154,78,20) action Preference("display", "windo...
- Sat Mar 26, 2016 10:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: translations and hotspot
- Replies: 10
- Views: 635
Re: translations and hotspot
No, it's not working. Here you have the full code: imagemap: auto "ui/option_%s.png" alpha False if persistent.lang == "english": hotspot (84,152,79,23) action Preference("display", "window") elif persistent.lang == "french": hotspot (0,0,0,0) action Preference("display", "window") #hotspot (84,152,...
- Fri Mar 25, 2016 11:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: translations and hotspot
- Replies: 10
- Views: 635
translations and hotspot
Hi! I'm translating a game but I noticed somehting. In some cases, the size of the images I need to use doesn't match with the originals, so the hotspots doesn't match properly either. Is possible to change the values of a hotspot? I tried different ways but they didn't work. I tried this for exampl...
- Sat Nov 07, 2015 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The preferences screen don't disappear
- Replies: 0
- Views: 331
The preferences screen don't disappear
Hi, recently I make my own preferences menu, and the options works ok, but there is one single problem. When I access to the preferences menu through the main screen, when I want to return, the screen don't disappear. Also, I noticed that if a delete the ground image, I still can see the main menu. ...
- Sat Nov 07, 2015 10:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem adding a Name Title on Save Games
- Replies: 0
- Views: 357
Problem adding a Name Title on Save Games
Hi, I'm trying to separate my game in scenes, adding a variable called "save_name" at the start of each one. Tee problem is that I can't do it, because each time I have a different problem. In some cases the name shows in all the save slots (even in those empty's), in others cases, the name shows pr...
- Mon Jul 27, 2015 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: imagemap state on click
- Replies: 2
- Views: 309
Re: imagemap state on click
I see. Thanks for the answer.
- Sun Jul 26, 2015 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: imagemap state on click
- Replies: 2
- Views: 309
imagemap state on click
For what I see and what I tried, the states of a imagemap are: ground, idle, hover, selected_idle and selected_hover. But there is a way to make a state when you do click on a hotspot?
- Sun Jul 26, 2015 5:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Probleme using an image instead of a name on a character
- Replies: 3
- Views: 633
Re: Probleme using an image instead of a name on a character
Thanks, I didn't see the warning message, xD
I used the metod of the side images and work great.
Thanks again.
I used the metod of the side images and work great.
Thanks again.
- Fri Jul 24, 2015 10:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Probleme using an image instead of a name on a character
- Replies: 3
- Views: 633
Probleme using an image instead of a name on a character
Hi eveyone. I'm new and I have a little problem. I want to use an image for the name of my characters instead of plain text. Acordding to the manuals, this would be the code: init: $ jane = Character("jane_label.png", image=True) However, when I do this I don't get the images that is in the game dir...