It worked! Thank you! <3
Yeah I wanted to make a UDD but I couldn't wrap my head around it. This will do for now, though.
Search found 17 matches
- Sat Oct 31, 2020 9:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic Alpha Mask [SOLVED]
- Replies: 2
- Views: 367
- Sat Oct 31, 2020 3:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic Alpha Mask [SOLVED]
- Replies: 2
- Views: 367
Dynamic Alpha Mask [SOLVED]
Hey folks! I'm trying to make my life a little easier by using Ren'Py's native alpha functionality. My problem is this: I have randomly generated NPCS. However, they all use the same image, a LiveComposite. I call it once when I need it, and the variable /npc_interact/ handles which NPC class object...
- Thu Sep 24, 2020 10:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Using a Variable to Define Other Variables (Random Character Generation)
- Replies: 4
- Views: 423
Re: Using a Variable to Define Other Variables (Random Character Generation)
Alrighty, I think I have something workable now! Thanks for your help, I really appreciate it!
- Thu Sep 24, 2020 8:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Using a Variable to Define Other Variables (Random Character Generation)
- Replies: 4
- Views: 423
Re: Using a Variable to Define Other Variables (Random Character Generation)
Alright, so this is a better way to randomize things, but I'm not clear on how I would save the randomly generated character, generate another one, two, etc, and be able to call upon them all at a later point. I was able to randomize before, what I need is a way to save the generation somewhere so I...
- Thu Sep 24, 2020 12:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Using a Variable to Define Other Variables (Random Character Generation)
- Replies: 4
- Views: 423
[SOLVED] Using a Variable to Define Other Variables (Random Character Generation)
Hey guys! I'm trying to be able to randomly generate NPCs that the player can recruit. So I found one other thread on this but the "solution" was "go learn how to make a class". Very helpful. /s I have my class and my "random stat generator" function working like a drea...
- Mon May 11, 2020 10:34 pm
- Forum: Asset Creation: Writing
- Topic: How do you guys outline your scripts?
- Replies: 3
- Views: 6563
Re: How do you guys outline your scripts?
What I tend to do is open up a separate document (Word, Google Docs, Notepad, whatever works!) and write the story as if I was telling it to a person in front of me. No dialogue, no narration, just summary. "MC is being driven to their new school, vehemently opposed to the idea. Their mother tr...
- Mon May 11, 2020 10:07 pm
- Forum: Asset Creation: Writing
- Topic: How many in-game days should it take for characters to fall in love?
- Replies: 9
- Views: 9510
Re: How many in-game days should it take for characters to fall in love?
*chiming in a little late here* I think what a lot of people also forget is that time is accumulative and the clock only starts and stops when two people spend time WITH each other. For example, knowing someone for two days and only having had a ten minute conversation with them in that time ACTUALL...
- Mon May 11, 2020 9:27 pm
- Forum: Asset Creation: Writing
- Topic: No narration?
- Replies: 8
- Views: 7120
Re: No narration?
Ugh I couldn't tell you how many visual novels I've had to put down within an hour because they went at length in narration about a picture I was looking at, and it completely broke the flow and immersion. Let's say you're introducing a character. They're wearing a red dress and have a sultry expres...
- Mon May 11, 2020 2:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I've created a seemingly unfixeable problem (for me, at least. I'm rather new, so some help would be amazing).
- Replies: 3
- Views: 447
Re: I've created a seemingly unfixeable problem (for me, at least. I'm rather new, so some help would be amazing).
Instead of making your screen calculate for every little image you have there with If statements, try using a variable instead. add "health[maki_hp].png" this way you don't need to refresh the screen every time the variable changes, and only need to check that it isn't 0. if maki_hp == 0: ...
- Tue Jun 11, 2019 10:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: LiveComposite / ConditionSwitch Not Switching to Match Variables
- Replies: 2
- Views: 647
Re: LiveComposite / ConditionSwitch Not Switching to Match Variables
Ahhh, I see what I was doing wrong when I tried substitution earlier. Works perfectly now. Thanks so much, love!
- Tue Jun 11, 2019 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: LiveComposite / ConditionSwitch Not Switching to Match Variables
- Replies: 2
- Views: 647
LiveComposite / ConditionSwitch Not Switching to Match Variables
Hello all! I've come to seek a life preserver, as I'm officially at wit's end. SO here's the sitch: I've got a LiveComposite and ConditionSwitch setup for player character creation going on all nice and pretty, but for some reason, it will only take the first condition in the line, whether that cond...
- Tue Jul 28, 2015 11:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If/Elif/Else Statements Not Functioning :/
- Replies: 11
- Views: 3070
Re: If/Elif/Else Statements Not Functioning :/
Ahhh I see. And that fixed it! The game runs now! ^0^ Thank you very much for helping me out with this, many many thanks! <3
- Tue Jul 28, 2015 11:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If/Elif/Else Statements Not Functioning :/
- Replies: 11
- Views: 3070
Re: If/Elif/Else Statements Not Functioning :/
Ah, I had the whole thing in the "screens" file, although I still get the error even when I move it. default period = 0 image dawn = ConditionSwitch( "period == 1", "period_dawn.png", "True", "period_ground_dawn.png") image morning = ConditionSwitch(...
- Tue Jul 28, 2015 10:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If/Elif/Else Statements Not Functioning :/
- Replies: 11
- Views: 3070
Re: If/Elif/Else Statements Not Functioning :/
I downloaded THE latest version (6.99.5) and now it gives me this: I'm sorry, but an uncaught exception occurred. While running game code: File "game/screens.rpy", line 564, in script image afternoon = ConditionSwitch( File "game/screens.rpy", line 566, in <module> "True&quo...
- Tue Jul 28, 2015 10:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If/Elif/Else Statements Not Functioning :/
- Replies: 11
- Views: 3070
Re: If/Elif/Else Statements Not Functioning :/
OK, so I think I've done that correctly, however I am getting an error on this line:
for an "expected statement" between period and the =. What could it be "expecting"?
Code: Select all
default period = 0