Search found 17 matches

by wolfofanarchy
Sat Oct 31, 2020 9:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Dynamic Alpha Mask [SOLVED]
Replies: 2
Views: 367

Re: Dynamic Alpha Mask

It worked! Thank you! <3
Yeah I wanted to make a UDD but I couldn't wrap my head around it. This will do for now, though. 👍
by wolfofanarchy
Sat Oct 31, 2020 3:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Dynamic Alpha Mask [SOLVED]
Replies: 2
Views: 367

Dynamic Alpha Mask [SOLVED]

Hey folks! I'm trying to make my life a little easier by using Ren'Py's native alpha functionality. My problem is this: I have randomly generated NPCS. However, they all use the same image, a LiveComposite. I call it once when I need it, and the variable /npc_interact/ handles which NPC class object...
by wolfofanarchy
Thu Sep 24, 2020 10:18 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Using a Variable to Define Other Variables (Random Character Generation)
Replies: 4
Views: 423

Re: Using a Variable to Define Other Variables (Random Character Generation)

Alrighty, I think I have something workable now! Thanks for your help, I really appreciate it! :D
by wolfofanarchy
Thu Sep 24, 2020 8:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Using a Variable to Define Other Variables (Random Character Generation)
Replies: 4
Views: 423

Re: Using a Variable to Define Other Variables (Random Character Generation)

Alright, so this is a better way to randomize things, but I'm not clear on how I would save the randomly generated character, generate another one, two, etc, and be able to call upon them all at a later point. I was able to randomize before, what I need is a way to save the generation somewhere so I...
by wolfofanarchy
Thu Sep 24, 2020 12:01 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Using a Variable to Define Other Variables (Random Character Generation)
Replies: 4
Views: 423

[SOLVED] Using a Variable to Define Other Variables (Random Character Generation)

Hey guys! I'm trying to be able to randomly generate NPCs that the player can recruit. So I found one other thread on this but the "solution" was "go learn how to make a class". Very helpful. /s I have my class and my "random stat generator" function working like a drea...
by wolfofanarchy
Mon May 11, 2020 10:34 pm
Forum: Asset Creation: Writing
Topic: How do you guys outline your scripts?
Replies: 3
Views: 6563

Re: How do you guys outline your scripts?

What I tend to do is open up a separate document (Word, Google Docs, Notepad, whatever works!) and write the story as if I was telling it to a person in front of me. No dialogue, no narration, just summary. "MC is being driven to their new school, vehemently opposed to the idea. Their mother tr...
by wolfofanarchy
Mon May 11, 2020 10:07 pm
Forum: Asset Creation: Writing
Topic: How many in-game days should it take for characters to fall in love?
Replies: 9
Views: 9510

Re: How many in-game days should it take for characters to fall in love?

*chiming in a little late here* I think what a lot of people also forget is that time is accumulative and the clock only starts and stops when two people spend time WITH each other. For example, knowing someone for two days and only having had a ten minute conversation with them in that time ACTUALL...
by wolfofanarchy
Mon May 11, 2020 9:27 pm
Forum: Asset Creation: Writing
Topic: No narration?
Replies: 8
Views: 7120

Re: No narration?

Ugh I couldn't tell you how many visual novels I've had to put down within an hour because they went at length in narration about a picture I was looking at, and it completely broke the flow and immersion. Let's say you're introducing a character. They're wearing a red dress and have a sultry expres...
by wolfofanarchy
Mon May 11, 2020 2:59 pm
Forum: Ren'Py Questions and Announcements
Topic: I've created a seemingly unfixeable problem (for me, at least. I'm rather new, so some help would be amazing).
Replies: 3
Views: 447

Re: I've created a seemingly unfixeable problem (for me, at least. I'm rather new, so some help would be amazing).

Instead of making your screen calculate for every little image you have there with If statements, try using a variable instead. add "health[maki_hp].png" this way you don't need to refresh the screen every time the variable changes, and only need to check that it isn't 0. if maki_hp == 0: ...
by wolfofanarchy
Tue Jun 11, 2019 10:52 pm
Forum: Ren'Py Questions and Announcements
Topic: LiveComposite / ConditionSwitch Not Switching to Match Variables
Replies: 2
Views: 647

Re: LiveComposite / ConditionSwitch Not Switching to Match Variables

Ahhh, I see what I was doing wrong when I tried substitution earlier. Works perfectly now. :D Thanks so much, love!
by wolfofanarchy
Tue Jun 11, 2019 5:50 pm
Forum: Ren'Py Questions and Announcements
Topic: LiveComposite / ConditionSwitch Not Switching to Match Variables
Replies: 2
Views: 647

LiveComposite / ConditionSwitch Not Switching to Match Variables

Hello all! I've come to seek a life preserver, as I'm officially at wit's end. SO here's the sitch: I've got a LiveComposite and ConditionSwitch setup for player character creation going on all nice and pretty, but for some reason, it will only take the first condition in the line, whether that cond...
by wolfofanarchy
Tue Jul 28, 2015 11:27 pm
Forum: Ren'Py Questions and Announcements
Topic: If/Elif/Else Statements Not Functioning :/
Replies: 11
Views: 3070

Re: If/Elif/Else Statements Not Functioning :/

Ahhh I see. And that fixed it! The game runs now! ^0^ Thank you very much for helping me out with this, many many thanks! <3
by wolfofanarchy
Tue Jul 28, 2015 11:01 pm
Forum: Ren'Py Questions and Announcements
Topic: If/Elif/Else Statements Not Functioning :/
Replies: 11
Views: 3070

Re: If/Elif/Else Statements Not Functioning :/

Ah, I had the whole thing in the "screens" file, although I still get the error even when I move it. default period = 0 image dawn = ConditionSwitch( "period == 1", "period_dawn.png", "True", "period_ground_dawn.png") image morning = ConditionSwitch(...
by wolfofanarchy
Tue Jul 28, 2015 10:46 pm
Forum: Ren'Py Questions and Announcements
Topic: If/Elif/Else Statements Not Functioning :/
Replies: 11
Views: 3070

Re: If/Elif/Else Statements Not Functioning :/

I downloaded THE latest version (6.99.5) and now it gives me this: I'm sorry, but an uncaught exception occurred. While running game code: File "game/screens.rpy", line 564, in script image afternoon = ConditionSwitch( File "game/screens.rpy", line 566, in <module> "True&quo...
by wolfofanarchy
Tue Jul 28, 2015 10:20 pm
Forum: Ren'Py Questions and Announcements
Topic: If/Elif/Else Statements Not Functioning :/
Replies: 11
Views: 3070

Re: If/Elif/Else Statements Not Functioning :/

OK, so I think I've done that correctly, however I am getting an error on this line:

Code: Select all

default period = 0
for an "expected statement" between period and the =. What could it be "expecting"?