Search found 9 matches
- Mon Mar 14, 2016 1:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Optimizing class to list & removing/adding class with button
- Replies: 3
- Views: 958
Re: Optimizing class to list & removing/adding class with bu
Thanks philat, everything seems to be working correctly now.
- Sun Mar 13, 2016 9:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Optimizing class to list & removing/adding class with button
- Replies: 3
- Views: 958
Re: Optimizing class to list & removing/adding class with bu
Alright, I just realized that I completely messing up the structure of the class and that all of the lists where inefficient after looking at "Money and Inventory Systems in Action" in the wiki so I moved them all to their own class. The code now looks something like this. init -1 python: ...
- Sun Mar 13, 2016 5:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Optimizing class to list & removing/adding class with button
- Replies: 3
- Views: 958
Optimizing class to list & removing/adding class with button
Firstly I need help trying to optimize my code so that appending classes to lists doesn't require me to append every object to the class inside the variable. init -1 python: class project(renpy.store.object): def __init__(self, name, cost, description, used_for, result): self.name = "" sel...
- Mon Sep 14, 2015 2:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hovering on Buttons
- Replies: 1
- Views: 389
Re: Hovering on Buttons
If you haven't already checked, leon already made a thread that expalins how to use imagebuttons.
Here's the link: http://lemmasoft.renai.us/forums/viewto ... 51&t=22565
Here's the link: http://lemmasoft.renai.us/forums/viewto ... 51&t=22565
- Wed Sep 02, 2015 9:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: %(money)d display in inventory
- Replies: 8
- Views: 2893
Re: %(money)d display in inventory
Thanks, didn't realize there was a difference since I was getting the same output.
Guess I need to re-read the documentation a bit more thoroughly.
Guess I need to re-read the documentation a bit more thoroughly.
- Wed Sep 02, 2015 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: %(money)d display in inventory
- Replies: 8
- Views: 2893
Re: %(money)d display in inventory
Instead of writing $ in front of the variables instead type define so it looks something like this (borrowing your example mobychan): define items = ["apple", "phone"] define money = 0 ########## screen inv_screen: frame: vbox: text "Inventory: " text "You have %d&...
- Tue Sep 01, 2015 8:28 am
- Forum: We are a Free Project looking for Partners
- Topic: [Yuri Game Jam] (letters of) Devotion - Team Search
- Replies: 11
- Views: 1934
Re: [Yuri Game Jam] (letters of) Devotion - Team Search
I can program for you if the position isn't taken.
I'm not an expert, but I'm good enough and reliable.
I'm not an expert, but I'm good enough and reliable.
- Tue Aug 04, 2015 3:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing config.autosave_slots In Options.rpy
- Replies: 3
- Views: 425
Re: Changing config.autosave_slots In Options.rpy
Yeah, I'm stumped with this one. I tried editing the value directly from the config.py in the RenPy directory and deleted all of my persistent data to make sure it wasn't that and even tried changing the count variable for the autosave name but it just stays on 10. Can someone help here because I wa...
- Tue Aug 04, 2015 6:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing config.autosave_slots In Options.rpy
- Replies: 3
- Views: 425
Re: Changing config.autosave_slots In Options.rpy
I'm not sure if this is what you want but you change the number of columns and rows in the save section of the screens.rpy file.
Code: Select all
$ columns = 2
$ rows = 5