Search found 27 matches

by Krel
Sat Aug 06, 2016 10:27 pm
Forum: Asset Creation: Writing
Topic: Using past or present tense for your writing
Replies: 8
Views: 1886

Re: Using past or present tense for your writing

Present tense is the most common tense used in visual novels.

If you're writing in first person, looking at the characters on screen is like looking through the main character's eyes. In this case, I would recommend present tense, because it adds to the sense that events are happening 'now'.
by Krel
Sat Aug 06, 2016 10:15 pm
Forum: General Discussion
Topic: Aussie VN creators
Replies: 1
Views: 434

Re: Aussie VN creators

Fellow Aussie reporting in.
by Krel
Wed Jul 27, 2016 8:34 pm
Forum: We are a Free Project looking for Partners
Topic: [CLOSED]
Replies: 7
Views: 1390

Re: [OPEN] Looking for team members for Fading Skies [BxG]

SKmuffinEXE wrote:If you're looking for a programmer, I think you just got one. I'm pretty busy with a lot of projects and a real job myself, but this project interests me so much, I just HAVE to apply.
Welcome to the team! :)

Edit: And also welcome to gamerbum, our new GUI artist. :)
by Krel
Wed Jul 20, 2016 4:20 am
Forum: We are a Free Project looking for Partners
Topic: [CLOSED]
Replies: 7
Views: 1390

Re: [OPEN] Looking for team members for Fading Skies [BxG]

How many songs do you think you might need? I've looked at a similar length VN, and it has 20 tracks, each around 2:30 minutes. That seems a bit much to me, but I don't want to underestimate, so let's say around 15 tracks of the same length. This would likely be done over several months, and potent...
by Krel
Mon Jul 18, 2016 11:28 pm
Forum: We are a Free Project looking for Partners
Topic: [CLOSED]
Replies: 7
Views: 1390

Re: [OPEN] Looking for team members for Fading Skies [BxG]

MUGかぶり wrote:This is very interesting ;D hope you can find more people to join your team!
Thanks MUG!

Writing is coming along, now at ~60% done.
by Krel
Wed Jul 13, 2016 3:39 am
Forum: We are a Free Project looking for Partners
Topic: [CLOSED]
Replies: 7
Views: 1390

[CLOSED]

Closed
by Krel
Sun Jun 05, 2016 7:50 am
Forum: Asset Creation: Writing
Topic: Do you doubt your writing?
Replies: 15
Views: 1901

Re: Do you doubt your writing?

I agree with doodlemancy in that your doubt is a good thing – you aren't just passing off your work as perfect, and because of this, you're able to see ways you can improve. This is important; no writer is perfect, and seeing these flaws is the first step to overcoming them. I also agree with ghostp...
by Krel
Sat Jun 04, 2016 12:26 am
Forum: Other Story-based Games
Topic: Coming-Out Simulator
Replies: 8
Views: 3373

Re: Coming-Out Simulator

So after starting to post, I realised how old this thread actually was, but I think it's worth a bump. I agree with Taleweaver: it's a really good piece of writing, and writers (myself included) definitely have things to learn from this. In addition to putting across a message, I'd say it's also a g...
by Krel
Fri Jun 03, 2016 11:14 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Made a chiptune arrangement of Connect (Madoka Magica OP)
Replies: 4
Views: 841

Re: Made a chiptune arrangement of Connect (Madoka Magica OP

I love it! It's accurate too, down to the vocal harmonies!
by Krel
Fri Jun 03, 2016 9:45 pm
Forum: General Discussion
Topic: Verbosity in Visual Novels
Replies: 21
Views: 2645

Re: Verbosity in Visual Novels

This is definitely something I've noticed, and I'm glad it's not just me that feels this way. So many VNs (both originally Japanese and English) have so many long, unnecessary scenes that don't contribute to the story, and it definitely is tedious to wade through them. I don't know for sure, but bot...
by Krel
Sat Apr 16, 2016 4:20 am
Forum: General Discussion
Topic: Why so many unfinished VN?
Replies: 97
Views: 12273

Re: Why so many unfinished VN?

I think it's a combination of the reasons that everyone's mentioned. - Inexperience and not understanding the workload required - Discouragement from a lack of feedback and interest - Life and other commitments On the topic of game jams and assorting teams together: I like the idea of forming teams ...
by Krel
Sat Apr 02, 2016 7:37 am
Forum: General Discussion
Topic: Last Visual Novel You Played?
Replies: 55
Views: 4666

Re: Last Visual Novel You Played?

CLANNAD, since it came out on Steam. It took 75 hours to finish, but totally worth it. So many feels...
by Krel
Sat Apr 02, 2016 7:21 am
Forum: General Discussion
Topic: The VN or The KN?
Replies: 30
Views: 3379

Re: The VN or The KN?

I agree with many people in this thread; KNs are easier to write to create a strong, unified story, and that's why it's nice to read them. I think that if you're not set up to expect to be able to change the outcome, then a KN is completely fine. It's only when you have an expectation that it's goin...
by Krel
Sat Apr 02, 2016 7:13 am
Forum: General Discussion
Topic: How to make a good "you" protagonist
Replies: 7
Views: 931

Re: How to make a good "you" protagonist

I think when you're developing something like this, you have to define your boundaries. You can't cover every response possible to a choice, but you could probably work with (just an example) 3 main approaches, e.g. Utilitarian (ends justify means), deontological (ethics based on following certain r...
by Krel
Sat Apr 02, 2016 7:01 am
Forum: General Discussion
Topic: Which romantic scenes would you like or expect to have cgs?
Replies: 8
Views: 1137

Re: Which romantic scenes would you like or expect to have c

I think whether to put in a CG is less about the content and more about the importance of the moment in the story. For example, if you've got two characters that are kissing every five minutes, then it seems less appropriate to put one instance in a CG. However, if it's the moment when two character...