Search found 61 matches

by bloodyhair
Wed Aug 08, 2018 10:17 pm
Forum: We are offering Paid Work
Topic: Japanese anime artist/illustrator (otome visual novel)
Replies: 17
Views: 3451

Re: Japanese anime artist/illustrator (otome visual novel)

I sent you a PM. If you are interested, feel free to contact me anytime :)
by bloodyhair
Wed Aug 08, 2018 8:22 pm
Forum: We are offering Paid Work
Topic: Seeking Sprite Artist (Open)
Replies: 25
Views: 4274

Re: Seeking Sprite Artist (Open)

I sent you a PM and the detail of pricing and portofolio. Please kindly check it for me. Thank you
by bloodyhair
Wed Aug 08, 2018 7:57 pm
Forum: We are a Commercial Project looking for Partners
Topic: [CLOSED] Seeking Art Team for Otome Game
Replies: 9
Views: 2974

Re: Seeking Art Team for Otome Game

I sent you a PM regarding of Character Artist position. I would be very happy if you kindly check it for me. Thank you
by bloodyhair
Tue Aug 07, 2018 12:03 am
Forum: I am an Artist
Topic: Open Commission For Character Sprite
Replies: 0
Views: 496

Open Commission For Character Sprite

https://preview.ibb.co/fUrLmK/character_sprite.jpg Zuhair Open Commission ============================================================================ Opening commission for character sprite for your game $30 for 1 pose 6 expression (neutral, sad, angry, happy, blushing, surprised). Bust up shot. Y...
by bloodyhair
Tue Mar 14, 2017 9:00 pm
Forum: Ren'Py Questions and Announcements
Topic: I can't save the coding
Replies: 2
Views: 323

I can't save the coding

Everytime I tried to save the coding, this always happened. Can anyone help me with this please?

http://imgur.com/a/nmT59

Image
by bloodyhair
Sat Dec 17, 2016 9:52 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a simple slow easeinleft ?
Replies: 1
Views: 314

How to make a simple slow easeinleft ?

Hello, like my subject, I want to make an easeinleft but in slower time. The usual easeinleft already good in positioning, but it's still too fast. I already tried to treat it in same way as dissolve. init: define slowfromleft = easeinleft(3.0) The second thing is, if the slow easeinleft are working...
by bloodyhair
Sat Dec 05, 2015 5:41 pm
Forum: Ren'Py Questions and Announcements
Topic: How to open a custom map with keymap?
Replies: 2
Views: 412

Re: How to open a custom map with keymap?

Hmm I tried it with a code like this: init: $ show_quick_menu = True screen keymap_screen(): key "hidden_quickmenu" action ShowMenu ("hidden_quickmenu") init python: config.keymap['hidden_quickmenu'].append('K_RIGHT') and in my quick menu script it was shown like this: screen hidden_quickmenu(): win...
by bloodyhair
Sat Dec 05, 2015 5:44 am
Forum: Ren'Py Questions and Announcements
Topic: How to open a custom map with keymap?
Replies: 2
Views: 412

How to open a custom map with keymap?

I wonder if there is any way to assign a custom map/page with keymap? For example if I am clicking "x" button then I would go to "Character Profile" page or such.

Thank you very much ><
by bloodyhair
Sat Dec 05, 2015 3:46 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to open renpy/common/00keymap.rpy?
Replies: 2
Views: 661

Re: How to open renpy/common/00keymap.rpy?

Yay it's worked! Thank you very much
by bloodyhair
Sat Dec 05, 2015 1:55 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to open renpy/common/00keymap.rpy?
Replies: 2
Views: 661

[SOLVED]How to open renpy/common/00keymap.rpy?

My problem is actually quite simple: I just want to change the Esc button function so instead of going to save page, it would be changing into yesno prompt page (for quitting). I tried to read about customizing the Keymap in renpy.org and it told me that the default keymap is contained inside 00keym...
by bloodyhair
Sun Oct 18, 2015 10:09 pm
Forum: Ren'Py Cookbook
Topic: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials etc]
Replies: 95
Views: 46527

Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

Hmm.. I will try to define the picture first. Thank you very much! I really got confused where to define the picture before since I didn't see it >< I never thought it would be on script.rpy

You really are a great helper. Thank you very much :D
by bloodyhair
Sun Oct 18, 2015 12:38 am
Forum: Ren'Py Cookbook
Topic: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials etc]
Replies: 95
Views: 46527

Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

I found it. Thank you <3 and if you don't mind I want to ask several things about the gallery code too. 1. gallery_cg_items = ["cg1", "cg2", "cg3", "cg4", "cg5", "cg6", "cg7", "cg8", "cg9", "cg10", "cg11" is the "cg1" is the name of file? is that fine to just putting name without tag .jpg and such? ...
by bloodyhair
Sat Oct 17, 2015 11:05 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Splash screen with dissolve or fade
Replies: 4
Views: 529

Re: [Coding help] Splash screen with dissolve or fade

I did. But somehow the movie didn't come out so I changed it back.

I wonder if giving the dissolve on movie affect whether the splashscreen come out or not.