Search found 61 matches
- Wed Aug 08, 2018 10:17 pm
- Forum: We are offering Paid Work
- Topic: Japanese anime artist/illustrator (otome visual novel)
- Replies: 17
- Views: 5301
Re: Japanese anime artist/illustrator (otome visual novel)
I sent you a PM. If you are interested, feel free to contact me anytime
- Wed Aug 08, 2018 8:22 pm
- Forum: We are offering Paid Work
- Topic: Seeking Sprite Artist (Open)
- Replies: 25
- Views: 6511
Re: Seeking Sprite Artist (Open)
I sent you a PM and the detail of pricing and portofolio. Please kindly check it for me. Thank you
- Wed Aug 08, 2018 7:57 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: [CLOSED] Seeking Art Team for Otome Game
- Replies: 9
- Views: 4228
Re: Seeking Art Team for Otome Game
I sent you a PM regarding of Character Artist position. I would be very happy if you kindly check it for me. Thank you
- Tue Aug 07, 2018 12:03 am
- Forum: I am an Artist
- Topic: Open Commission For Character Sprite
- Replies: 0
- Views: 689
Open Commission For Character Sprite
https://preview.ibb.co/fUrLmK/character_sprite.jpg Zuhair Open Commission ============================================================================ Opening commission for character sprite for your game $30 for 1 pose 6 expression (neutral, sad, angry, happy, blushing, surprised). Bust up shot. Y...
- Tue Mar 14, 2017 9:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I can't save the coding
- Replies: 2
- Views: 526
I can't save the coding
Everytime I tried to save the coding, this always happened. Can anyone help me with this please?
http://imgur.com/a/nmT59
http://imgur.com/a/nmT59
- Sat Dec 17, 2016 9:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a simple slow easeinleft ?
- Replies: 1
- Views: 630
How to make a simple slow easeinleft ?
Hello, like my subject, I want to make an easeinleft but in slower time. The usual easeinleft already good in positioning, but it's still too fast. I already tried to treat it in same way as dissolve. init: define slowfromleft = easeinleft(3.0) The second thing is, if the slow easeinleft are working...
- Sat Dec 05, 2015 5:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to open a custom map with keymap?
- Replies: 2
- Views: 698
Re: How to open a custom map with keymap?
Hmm I tried it with a code like this: init: $ show_quick_menu = True screen keymap_screen(): key "hidden_quickmenu" action ShowMenu ("hidden_quickmenu") init python: config.keymap['hidden_quickmenu'].append('K_RIGHT') and in my quick menu script it was shown like this: screen hid...
- Sat Dec 05, 2015 5:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to open a custom map with keymap?
- Replies: 2
- Views: 698
How to open a custom map with keymap?
I wonder if there is any way to assign a custom map/page with keymap? For example if I am clicking "x" button then I would go to "Character Profile" page or such.
Thank you very much ><
Thank you very much ><
- Sat Dec 05, 2015 3:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to open renpy/common/00keymap.rpy?
- Replies: 2
- Views: 1867
Re: How to open renpy/common/00keymap.rpy?
Yay it's worked! Thank you very much
- Sat Dec 05, 2015 1:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to open renpy/common/00keymap.rpy?
- Replies: 2
- Views: 1867
[SOLVED]How to open renpy/common/00keymap.rpy?
My problem is actually quite simple: I just want to change the Esc button function so instead of going to save page, it would be changing into yesno prompt page (for quitting). I tried to read about customizing the Keymap in renpy.org and it told me that the default keymap is contained inside 00keym...
- Sun Oct 25, 2015 9:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Learning Renpy ATL Language... One Last Time
- Replies: 10
- Views: 8444
Re: Learning Renpy ATL Language... One Last Time
thank you very much
- Sun Oct 18, 2015 10:09 pm
- Forum: Ren'Py Cookbook
- Topic: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials etc]
- Replies: 96
- Views: 59219
Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
Hmm.. I will try to define the picture first. Thank you very much! I really got confused where to define the picture before since I didn't see it >< I never thought it would be on script.rpy
You really are a great helper. Thank you very much
You really are a great helper. Thank you very much
- Sun Oct 18, 2015 12:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Splash screen with dissolve or fade
- Replies: 4
- Views: 1004
Re: [Coding help] Splash screen with dissolve or fade
It worked! Thank you very much
- Sun Oct 18, 2015 12:38 am
- Forum: Ren'Py Cookbook
- Topic: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials etc]
- Replies: 96
- Views: 59219
Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
I found it. Thank you <3 and if you don't mind I want to ask several things about the gallery code too. 1. gallery_cg_items = ["cg1", "cg2", "cg3", "cg4", "cg5", "cg6", "cg7", "cg8", "cg9", "cg10", &q...
- Sat Oct 17, 2015 11:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Splash screen with dissolve or fade
- Replies: 4
- Views: 1004
Re: [Coding help] Splash screen with dissolve or fade
I did. But somehow the movie didn't come out so I changed it back.
I wonder if giving the dissolve on movie affect whether the splashscreen come out or not.
I wonder if giving the dissolve on movie affect whether the splashscreen come out or not.