Search found 16 matches
- Sat Nov 07, 2009 11:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about "layered sprite" cookbook entry
- Replies: 4
- Views: 958
Re: Question about "layered sprite" cookbook entry
You could also add a "rei_face == 'None'", rei-body.png) to the ConditionSwitch, as it is said at the cookbook. Then it woudn't crash. (it woudn't appear any face until you define rei_face either, of course)
- Sun Aug 30, 2009 6:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screenshots and overlay
- Replies: 6
- Views: 1004
Re: Screenshots and overlay
The big problem with taking a screenshot is that the current image processing code only reads in images from disk. But there's no really good place to put the image on disk, that can persist through all kinds of saves and loads. So I haven't included this functionality in the engine. I might be abl...
- Sun Aug 30, 2009 3:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screenshots and overlay
- Replies: 6
- Views: 1004
Re: Screenshots and overlay
Oh, there is no way then? If the screenshot are being taken and saved, shouldn't be possible use the image? Oh, well, thanks then. And about the other question? There is a way to overaly an image in a more 'permanet' way then "$ renpy.show("greenlayer", layer='overlay', zorder=100)&qu...
- Sun Aug 30, 2009 3:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screenshots and overlay
- Replies: 6
- Views: 1004
Re: Screenshots and overlay
Ok, so I did be able to, aparently, take a screenshot. By using '$renpy.take_screenshot(scale=(800, 600))' (even though the wiki say 'size' insted 'scale').
Now, how can I display it at screen? Any idea? Please?
Now, how can I display it at screen? Any idea? Please?
- Thu Aug 27, 2009 8:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screenshots and overlay
- Replies: 6
- Views: 1004
Screenshots and overlay
There is a way to take and use a screenshot in the middle of hte game? I tryed 'renpy.take_screenshot(800, 600)', but it doesn't work. I get an error: SyntaxError: non-keyword arg after keyword arg Also, even after I take it, how can I show it on screen? Where it be stored? I am using the old 6.9.2a...
- Fri Jul 24, 2009 3:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How make two text lines displayed at same time?
- Replies: 15
- Views: 2767
Re: How make two text lines displayed at same time?
I didn't found how to add properties to the smal boxs. Can anyone tell me how I do this? You can try using this: init : $ eileen_left = Character("Eileen", window_right_margin=400, show_two_window=True, show_who_window_properties={ "xpos" : 0.0 }) $ lucy_right = Character("...
- Thu Jul 23, 2009 10:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: How make two text lines displayed at same time?
- Replies: 15
- Views: 2767
Re: How make two text lines displayed at same time?
Hello again. I followthe hints for the two dialogue boxs places side by side: init : $ eileen_left = Character("Eileen", window_right_margin=400) $ lucy_right = Character("Lucy", window_left_margin=400) label start: $ eileen_left ("I'm on the left.",interact=False) lucy...
- Sat Jul 11, 2009 7:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: How make two text lines displayed at same time?
- Replies: 15
- Views: 2767
Re: How make two text lines displayed at same time?
It is smarter, prevent a use adding a useless line (to configure the next window be fuly transparent).
Thanks
Thanks
- Fri Jul 10, 2009 3:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How make two text lines displayed at same time?
- Replies: 15
- Views: 2767
Re: How make two text lines displayed at same time?
Heh, sorry my late response (in my own tread) Try this one: init : $ eileen_left = Character("Eileen", window_right_margin=400) $ lucy_right = Character("Lucy", window_left_margin=400) label start: $ eileen_left ("I'm on the left.",interact=False) lucy_right "And I...
- Sun Jul 05, 2009 4:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How make two text lines displayed at same time?
- Replies: 15
- Views: 2767
Re: How make two text lines displayed at same time?
Strange, they are not. The left one appear first, and then, when I clic, the right one (by then the left has gone). But I manage to have the text being displayed at sime time on the same window. Thanks for the hint. The color font is not white anymore, however (I will work on that). PS: Is possible ...
- Sun Jul 05, 2009 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How make two text lines displayed at same time?
- Replies: 15
- Views: 2767
Re: How make two text lines displayed at same time?
Maybe I should be more specific, I want the two box be displayed at same time. The text being displayed at same time as well. But, yeah, the dialogue are supose to be like that, PyTon, but at same time.
Thaks for the help
Thaks for the help
- Sun Jul 05, 2009 2:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How make two text lines displayed at same time?
- Replies: 15
- Views: 2767
Re: How make two text lines displayed at same time?
I want the two box be one by the other side. Like a classic defaut dialogue box, on the botton of the screen, but insted a "big" one, two smallers (same height, but less then half width). I will try to learn more about ui.text then, thanks. I can assume that the same effect on nvl mode wou...
- Sun Jul 05, 2009 11:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: How make two text lines displayed at same time?
- Replies: 15
- Views: 2767
How make two text lines displayed at same time?
Hello. Sorry if is a simple question, I've tryed to search (on the forum and on the wii) but didn't find anything. How can I have two dialogue box displayed at same time? Also, how can I have two line of text appearing at same time on a single box (when text speed is not infinite)? Thanks and sorry ...
- Sat Jun 20, 2009 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making any scene skipable being disable by preference
- Replies: 6
- Views: 2577
Re: Making any scene skipable being disable by preference
Kimi, that was a typo, my file has the indenting correct.
georgmay, thanks man!
It was realy this. Dunb mistake, thank-you so much.
georgmay, thanks man!
It was realy this. Dunb mistake, thank-you so much.
- Sat Jun 20, 2009 4:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making any scene skipable being disable by preference
- Replies: 6
- Views: 2577
Re: Making any scene skipable being disable by preference
Thanks for the help, now the game don't crash anymore.
However, still don't work. I still get the option tho skip the scene, even if I disable it on the opitions.
PS: Sorry, didn't nitice that I wasn't logged.
However, still don't work. I still get the option tho skip the scene, even if I disable it on the opitions.
PS: Sorry, didn't nitice that I wasn't logged.