Search found 73 matches
- Fri Jan 19, 2018 1:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to create a new button style
- Replies: 3
- Views: 503
Re: Trying to create a new button style
There's also this tutorial: viewtopic.php?f=51&t=9812 It's a little old, but it should also help get you on the right track, if videos aren't your thing.
- Sun Dec 10, 2017 10:39 am
- Forum: Ren'Py Cookbook
- Topic: How do I customize Main Menu + Dialogue menus?
- Replies: 5
- Views: 5389
Re: How to change setting menu appearance?
Iam new using renpy, and need help to change game main menu appearance, setting menu appearance, and save & load appearance. I want to change button position and button image. can someone help me? Take a look here first: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=9812 It's a lit...
- Sun Dec 10, 2017 10:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can Anyone Explain Image Maps?
- Replies: 3
- Views: 601
Re: Can Anyone Explain Image Maps?
This tutorial is a little old, but it might start you in the right direction. If you're still confused after that, feel free to PM me. I've got some tools and tricks that might come in handy, but would make an incredibly long forum post. ^^ https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=...
- Sun Dec 10, 2017 10:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL won't go away!?
- Replies: 3
- Views: 404
Re: NVL won't go away!?
Huh, that's weird. I played around with it a bit in a new project and got it to clear fine. nvl clear is just above the "Continue Story" menu. Take a look and see what I have that might be different. define nvle = nvl define nvle2 = nvl nvle "{color=#f4f4f4}{size=+5}Please be aware th...
- Wed Nov 22, 2017 9:38 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1077274
- Wed Nov 22, 2017 9:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problem with say_two_window
- Replies: 4
- Views: 764
Re: Problem with say_two_window
As you can see, there is a style_prefix statement, and the style-statement is inside frame: in this instance. Other screens have style-statements, but they seem to be put lower down, after the other bits and pieces (like vbox) - have another look at how the different screens are set up, and try mod...
- Wed Nov 22, 2017 5:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problem with say_two_window
- Replies: 4
- Views: 764
Re: Problem with say_two_window
I'm pretty sure you need to fix that on you end, whatever is in "game/screens.rpy", line 34 ..... I need someone to tell me how, because it's literally what comes in the "screens" rpy when you set up a game for the first time. Or, it used to be. It's like Ren'Py doesn't recogniz...
- Mon Nov 20, 2017 7:52 pm
- Forum: Creative Commons
- Topic: Royalty-Free CC Alternate Music Resources
- Replies: 5
- Views: 3258
Re: Royalty-Free CC Alternate Music Resources
Thanks for the resources. I'll have to check these out when I have my headphones on me.
- Mon Nov 20, 2017 7:50 pm
- Forum: Creative Commons
- Topic: ██ Konett's Sprites [Small Update: 16 July]
- Replies: 29
- Views: 15561
Re: ██ Konett's Sprites [Small Update: 16 July]
Beautiful work! I don't have a place for these, but I hope that someone somewhere does! ^^
- Mon Nov 20, 2017 7:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problem with say_two_window
- Replies: 4
- Views: 764
[SOLVED] Problem with say_two_window
I've been away from Ren'Py for a while, like for maybe about a year. So I'm sure I've jumped a few updates between this time in 2016 and now. After the last update, I get an error when I make changes to the following code, specifically when I add the char_choice variable. screen character_select: im...
- Mon Nov 20, 2017 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to base an avatar on character select
- Replies: 8
- Views: 1186
Re: How to base an avatar on character select
It probably does 'take' except the ConditionSwitch might well only run once, rather than every time char_choice is changed. You might notice in Scribbles sample code that they used LiveComposite... an image type that re-evaluates itself repeatedly. You could use similar, though I would advise to si...
- Sun Nov 19, 2017 11:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to base an avatar on character select
- Replies: 8
- Views: 1186
Re: How to base an avatar on character select
Oooooooohhhh, I wrote the condition switch wrong. From the bit that I found online I didn't realize I had to wrap the first half in quotes. Now the error's gone, so thank you! Now I just need to get the actual character select to work. The Set Variable doesn't seem to take, and I'm not sure how else...
- Sun Nov 19, 2017 11:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Credit in Main Menu
- Replies: 3
- Views: 838
Re: Credit in Main Menu
Was anyone able to figure out how to do this properly? I'm a bit code-slow and was only able to make a button that goes nowhere for my credits page. I was hoping someone could assist with how to make a button on the main menu that basically just links to an image credit page that you can tap differ...
- Sun Nov 19, 2017 11:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to base an avatar on character select
- Replies: 8
- Views: 1186
Re: How to base an avatar on character select
When I put the default inside of the condition switch I get this back: I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. File "game/declared.rpy", line 33: invalid syntax default char_choice = o ^ Ren'Py Version: Ren'Py 6.99.13.2919
- Sun Nov 19, 2017 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to base an avatar on character select
- Replies: 8
- Views: 1186
Re: How to base an avatar on character select
you might need to have a default char_choice defined just as a backup. default char_choice = o ##and then it can be changed in your character selection screen Where do I put that? I tried placing it in a few areas outside of the condition switch, which led to the same error as above, while placing ...