Search found 10 matches
- Fri Sep 11, 2015 6:04 pm
- Forum: Works in Progress
- Topic: The Fetch [Yurijam][Supernatural/Horror/Romance]
- Replies: 3
- Views: 952
Re: The Fetch [Yurijam][Supernatural/Horror/Romance]
Thank you! And hehe excellent. Horror is a difficult genre so starting off with a creepy impression is always good :D As for endings... well, while i have all of them planned out, i'm leaving room for them to change as I progress with writing the routes and getting to them. There will be better and ...
- Fri Sep 11, 2015 5:58 pm
- Forum: Works in Progress
- Topic: Seven Kingdoms [GxB/G] [Fantasy, Politics, Rom] (Greenlit)
- Replies: 254
- Views: 81839
Re: Seven Kingdoms [GxB/G] [Fantasy, Politics, Rom] (Greenli
Oh man, i wish I had been around and aware of this game so I could've supported it on KS but i'm glad it was funded. I played the demo twice already. This is exactly the game i /wish/ LLTQ was -not that it wasn't great, but i like to be more immersed in the story as opposed to mostly the stat raisin...
- Wed Sep 09, 2015 8:47 pm
- Forum: Works in Progress
- Topic: The Fetch [Yurijam][Supernatural/Horror/Romance]
- Replies: 3
- Views: 952
The Fetch [Yurijam][Supernatural/Horror/Romance]
STORY When Mia starts suffering from black outs and memory loss after a mysterious accident in a new town, she learns she may be the latest target of a local urban legend: The Fetch, a doppelganger-esque monster who takes on its victims' forms and steals their memories before killing them. At the s...
- Mon Sep 07, 2015 1:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Huge Gap between the Name Box and Dialogue Box
- Replies: 6
- Views: 509
Re: [HELP] Huge Gap between the Name Box and Dialogue Box
Oh, i see! Try including the code you're using for the name box. It's probably a margin issue there.
- Mon Sep 07, 2015 12:03 am
- Forum: We are offering Paid Work
- Topic: Look for Artist for BxB game
- Replies: 3
- Views: 1286
Re: Look for Artist for BxB game
sending you a PM
- Sun Sep 06, 2015 11:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Custom screen problem
- Replies: 2
- Views: 288
Re: Custom screen problem
EDIT: sighs it just needed tag menu, it works fine now! *beginner problems* lol Yes, they worked fine before when i had buttons as placeholders before i made a background image. When i switch back to it it works fine. The code for it without imagemap that works: screen galleries: tag menu use navig...
- Sun Sep 06, 2015 10:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Custom screen problem
- Replies: 2
- Views: 288
[SOLVED]Custom screen problem
I've already gone through Aleema's tutorial for custom gui which is how I've gotten as far as I have but i'm having a problem. I have a gallery screen you have to go to first from the main menu, then choose CG/BG gallery or back to the menu from there. organized like this if that's confusing: main m...
- Sun Sep 06, 2015 10:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Huge Gap between the Name Box and Dialogue Box
- Replies: 6
- Views: 509
Re: [HELP] Namebox position problem
your top margin being 105 is what's doing this. change it to a smaller number
- Fri Aug 28, 2015 6:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]help for text box that doesn't need show_two_window
- Replies: 2
- Views: 400
Re: Need help for a text box that doesn't need show_two_wind
HAHA of course it's that simple. Thank you so much! I was overthinking it :')
- Fri Aug 28, 2015 5:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]help for text box that doesn't need show_two_window
- Replies: 2
- Views: 400
[SOLVED]help for text box that doesn't need show_two_window
I'm super new to this and looked at Aleema's wonderful text box customization tutorial thread already but I'm running into a problem. Ideally i would like a text box that is one image but automatically accounts for the space a character name would take up when using the narrator. Ren'py's default ma...