Search found 10 matches

by polks
Fri Sep 11, 2015 6:04 pm
Forum: Works in Progress
Topic: The Fetch [Yurijam][Supernatural/Horror/Romance]
Replies: 3
Views: 952

Re: The Fetch [Yurijam][Supernatural/Horror/Romance]

Thank you! And hehe excellent. Horror is a difficult genre so starting off with a creepy impression is always good :D As for endings... well, while i have all of them planned out, i'm leaving room for them to change as I progress with writing the routes and getting to them. There will be better and ...
by polks
Fri Sep 11, 2015 5:58 pm
Forum: Works in Progress
Topic: Seven Kingdoms [GxB/G] [Fantasy, Politics, Rom] (Greenlit)
Replies: 254
Views: 81839

Re: Seven Kingdoms [GxB/G] [Fantasy, Politics, Rom] (Greenli

Oh man, i wish I had been around and aware of this game so I could've supported it on KS but i'm glad it was funded. I played the demo twice already. This is exactly the game i /wish/ LLTQ was -not that it wasn't great, but i like to be more immersed in the story as opposed to mostly the stat raisin...
by polks
Wed Sep 09, 2015 8:47 pm
Forum: Works in Progress
Topic: The Fetch [Yurijam][Supernatural/Horror/Romance]
Replies: 3
Views: 952

The Fetch [Yurijam][Supernatural/Horror/Romance]

STORY When Mia starts suffering from black outs and memory loss after a mysterious accident in a new town, she learns she may be the latest target of a local urban legend: The Fetch, a doppelganger-esque monster who takes on its victims' forms and steals their memories before killing them. At the s...
by polks
Mon Sep 07, 2015 1:08 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Huge Gap between the Name Box and Dialogue Box
Replies: 6
Views: 509

Re: [HELP] Huge Gap between the Name Box and Dialogue Box

Oh, i see! Try including the code you're using for the name box. It's probably a margin issue there.
by polks
Mon Sep 07, 2015 12:03 am
Forum: We are offering Paid Work
Topic: Look for Artist for BxB game
Replies: 3
Views: 1286

Re: Look for Artist for BxB game

sending you a PM
by polks
Sun Sep 06, 2015 11:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Custom screen problem
Replies: 2
Views: 288

Re: Custom screen problem

EDIT: sighs it just needed tag menu, it works fine now! *beginner problems* lol Yes, they worked fine before when i had buttons as placeholders before i made a background image. When i switch back to it it works fine. The code for it without imagemap that works: screen galleries: tag menu use navig...
by polks
Sun Sep 06, 2015 10:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Custom screen problem
Replies: 2
Views: 288

[SOLVED]Custom screen problem

I've already gone through Aleema's tutorial for custom gui which is how I've gotten as far as I have but i'm having a problem. I have a gallery screen you have to go to first from the main menu, then choose CG/BG gallery or back to the menu from there. organized like this if that's confusing: main m...
by polks
Sun Sep 06, 2015 10:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Huge Gap between the Name Box and Dialogue Box
Replies: 6
Views: 509

Re: [HELP] Namebox position problem

your top margin being 105 is what's doing this. change it to a smaller number
by polks
Fri Aug 28, 2015 6:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]help for text box that doesn't need show_two_window
Replies: 2
Views: 400

Re: Need help for a text box that doesn't need show_two_wind

HAHA of course it's that simple. Thank you so much! I was overthinking it :')
by polks
Fri Aug 28, 2015 5:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]help for text box that doesn't need show_two_window
Replies: 2
Views: 400

[SOLVED]help for text box that doesn't need show_two_window

I'm super new to this and looked at Aleema's wonderful text box customization tutorial thread already but I'm running into a problem. Ideally i would like a text box that is one image but automatically accounts for the space a character name would take up when using the narrator. Ren'py's default ma...