I do not want to animate it so this does not really help, sorry :/
The link you send me again requires an actual image file as cursor image but I want to use a LiveComposite, so that I don't have to create a new image for each item+cursor and therefore save space.
Search found 3 matches
- Wed Sep 09, 2015 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using a LiveComposite as cursor
- Replies: 3
- Views: 652
- Wed Sep 09, 2015 8:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using a LiveComposite as cursor
- Replies: 3
- Views: 652
Using a LiveComposite as cursor
Is there a way to use a LiveComposite as a cursor? I am trying to combine a cursor image with an picked up item. def draw_cursor(): return LiveComposite( (415, 593), (0, 0), "images/cur0.png", (0, 0), self.image ) config.mouse = {"default" :[( draw_cursor(), 0, 0)]} Doing it that...
- Tue Sep 08, 2015 6:14 pm
- Forum: Ren'Py Cookbook
- Topic: Inventory Screen
- Replies: 100
- Views: 102565
Re: Inventory Screen
Hi leon, I am trying to use your inventory in my game (Thank your for sharing it!) but I am having a bit of a problem... I want to create a point and click adventure game and therefore need the possibility to click on an item displayed on screen to add it to the inventory. My item looks like this, w...