Search found 50 matches
- Fri Oct 23, 2015 4:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save?Load textbutton wont work
- Replies: 2
- Views: 337
Save?Load textbutton wont work
I have this problem in my save and load menus when i use textbuttons: screen save(): add"load_save.png" textbutton "Prefrences" background "empty.png" text_style "battlebutton_text" xalign 0.2 yalign 0.9 action ShowMenu("preferences") textbutton &qu...
- Wed Oct 14, 2015 5:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling skipping
- Replies: 1
- Views: 305
Disabling skipping
I am trying to design a battle engine with actions and I want to disable the skip mode then enable it after battle just like disabling rollback, how can i do this exactly?
- Sat Oct 03, 2015 6:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: mousearea call screen wont vanish
- Replies: 1
- Views: 335
mousearea call screen wont vanish
Hi all , i have this problem dealing with the mousearea screens where i show a screen with a pushbutton and then call the mouse area screen which shows another screen if you hover over the push button, the mouse area screen and the other screen are hidden if i press the pushbutton but the contents ...
- Sat Oct 03, 2015 6:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Optional image declaring
- Replies: 2
- Views: 631
Re: Optional image declaring
tyvm this helped me alot
- Wed Sep 16, 2015 6:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Optional image declaring
- Replies: 2
- Views: 631
Optional image declaring
I have this problem that i need some help to fix, this code always defines the image (p1_stand) as the second image, for some reason i cant get the if statement to work: if player1=="Red": image p1_stand="Red_stand.png" elif player1=="Blue": image p1_stand="Blue_s...