Search found 127 matches
- Wed Mar 03, 2021 7:31 pm
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: (OPEN)Video Editor/Animator (Over 150+ video made !)
- Replies: 84
- Views: 32970
Re: [Video]VETERAN Video Editor/Animator(Trailer,Opening,ending)
I came in with a rush order, and WhiteCharisma did an amazing job! I will absolutely be coming back with more work.
- Mon Oct 26, 2020 8:27 pm
- Forum: Ren'Py Cookbook
- Topic: [Nonlogical Coder][In-Progress] Messenger - Version 1.0.0
- Replies: 9
- Views: 2700
Re: [Nonlogical Coder][In-Progress] Messenger - Version 1.0.0
I think something went wrong: Capture1.GIF and this... Capture2.GIF I messed around with the frame size and textbutton sizes, but I still didn't achieve the desired effect of your original example. Open to suggestions. P.S. Good luck with your forum spam! Gonna chime in since I had this issue as we...
- Sun Oct 25, 2020 9:44 pm
- Forum: Ren'Py Cookbook
- Topic: [Nonlogical Coder][In-Progress] Messenger - Version 1.0.0
- Replies: 9
- Views: 2700
Re: [Nonlogical Coder][In-Progress] Messenger - Version 1.0.0
Thanks for reporting, I totally forgot about that variable, i just reuploaded quickly the fixed source code. I will try to provide more examples and a working sample project if possible, but right now I'm on a tight schedule because of my thesis, so possibly it won't happen sooner. But I'll try to ...
- Wed Oct 21, 2020 11:19 am
- Forum: Ren'Py Cookbook
- Topic: [Nonlogical Coder][In-Progress] Messenger - Version 1.0.0
- Replies: 9
- Views: 2700
Re: [Nonlogical Coder][In-Progress] Messenger - Version 1.0.0
While this is super interesting and I'd love to check it out, there seems to be something missing from your installation instructions. I would recommend providing a full Ren'Py project folder to download as an example. Anyway, here's the error it throws if you attempt to use the messenger on a fully...
- Mon Aug 10, 2020 4:54 pm
- Forum: Creator Discussion
- Topic: When should you charge money for a visual novel?
- Replies: 9
- Views: 4165
Re: When should you charge money for a visual novel?
It's imperfect, but there is a middle ground. You could offer a pay-what-you-want model with a link back to the game's main page to donate after the credits/on the title screen. You could also offer paid extras for certain tiers, like a game guide for $1 donated and some other digital extras for $5/...
- Mon Aug 03, 2020 10:23 am
- Forum: Asset Creation: Art
- Topic: Am I hurting my VN by NOT using an Anime style?
- Replies: 5
- Views: 9192
Re: Am I hurting my VN by NOT using an Anime style?
Based on what I've seen other developers who have tried alternate/Western art styles say, yes, it would most likely kill your sales. All I can say from my own experience is that there's definitely a difference in sales relative to art style quality, so that could also be a factor in why Western art ...
- Fri Sep 13, 2019 2:05 pm
- Forum: Creator Discussion
- Topic: Native Speakers, rate this English translation pls
- Replies: 5
- Views: 4391
Re: Native Speakers, rate this English translation pls
Overall, I would rate it 3/10. There are a few small parts that are okay, but for the most part, it reads as nonsensical. Lots of grammar errors and unclear sentences. Almost none of the sentences sound like a native English speaker could've written them. For your last question, it doesn't particul...
- Fri Sep 13, 2019 12:41 pm
- Forum: Creator Discussion
- Topic: Native Speakers, rate this English translation pls
- Replies: 5
- Views: 4391
Re: Native Speakers, rate this English translation pls
Overall, I would rate it 3/10. There are a few small parts that are okay, but for the most part, it reads as nonsensical. Lots of grammar errors and unclear sentences. Almost none of the sentences sound like a native English speaker could've written them. For your last question, it doesn't particula...
- Wed May 01, 2019 8:04 am
- Forum: Completed Games
- Topic: Signed and Sealed With a Kiss [G/B/NBxB][Stat raiser]
- Replies: 3
- Views: 3914
Signed and Sealed With a Kiss [G/B/NBxB][Stat raiser]
Now available on itch.io and Steam ! 38% off release discount until May 7 on Steam! 8BAcC4picj4 SYNOPSIS You get an unexpected package delivery one day. When you open it, there’s a man inside - but luckily, he comes with instructions! You have your own impressionable boyfriend. It’s your duty to sh...
- Thu Mar 14, 2019 8:47 pm
- Forum: Completed Games
- Topic: Reflections ~Dreams and Reality~ [GxB/G][Fantasy]
- Replies: 0
- Views: 1893
Reflections ~Dreams and Reality~ [GxB/G][Fantasy]
4USGRFr7-_A There's another side to each person, one that we cannot see without help. There are those who seek out said help, each earnestly wishing to find their true selves. It is then that they seek out the one known as the "Magic Mirror," a revered sorceress of recent legend. Watch as...
- Sat Feb 16, 2019 12:02 pm
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: [Paid, Trade] Writing, Editing, Proofreading, FR-ENG [OPEN]
- Replies: 27
- Views: 5909
Re: [Paid, Trade] Writing, Editing, Proofreading, FR-ENG [OPEN]
I've updated my thread. It's been a while... I now have a portfolio/work website! Please check it out for an in-depth look at my work history, prices, etc. I also have a brand new, up-to-date writing samples page here. Anyway, if you check my website, I have a special deal for one short yuri project...
- Sun Feb 03, 2019 10:05 pm
- Forum: Asset Creation: Writing
- Topic: Having multiple writers: How to be consistent?
- Replies: 9
- Views: 1847
Re: Having multiple writers: How to be consistent?
The simplest solution is just to hire an editor. Generally, you would want them to comb over the main writer's works first to pick up on the style you'd like maintained through the other routes. Keep in mind that hiring multiple editors, much like hiring multiple writers, will reintroduce the possib...
- Tue Dec 04, 2018 9:11 am
- Forum: Works in Progress
- Topic: Our Lovely Escape [B/GxG][SoL][18+][Kickstarter - 48 hours left!]
- Replies: 1
- Views: 796
Re: Our Lovely Escape [B/GxG][SoL][18+][Kickstarter - 48 hours left!]
We're now in the final hours of our Kickstarter campaign, and we've met all of our first set of goals! We're excited to be able to add so much polish to the game, and we have our fingers crossed that we might even hit another goal or two. Backers seem particularly excited about our harem route stret...
- Sun Nov 18, 2018 12:35 pm
- Forum: Works in Progress
- Topic: Our Lovely Escape [B/GxG][SoL][18+][Kickstarter - 48 hours left!]
- Replies: 1
- Views: 796
Our Lovely Escape [B/GxG][SoL][18+][Kickstarter - 48 hours left!]
Support us on Kickstarter! GtLjbxHTcCY Your life is a peaceful one. Each day, you work alongside your (otherwise?) all-female workforce in the pursuit of creating otome games. Will you complete your life with a cute girlfriend? Will you be doomed to a life of normalcy? Or...? https://ksr-ugc.imgix....
- Sun Jul 22, 2018 11:01 am
- Forum: Creator Discussion
- Topic: How to keep artists committed?
- Replies: 28
- Views: 5309
Re: How to keep artists committed?
What Mammon said about many of the artists you find, even here, being unreliable is very true. I've had quite a few artists dip out on me and even one who broke our contract almost immediately by quitting and then was shocked when I asked for a refund... Anyway, yeah. Get everything in writing befor...