Search found 24 matches
- Thu Oct 07, 2021 8:26 pm
- Forum: Completed Games
- Topic: Clean Slate [Suspense] [Puzzle] [Multiple Endings]
- Replies: 0
- Views: 1016
Clean Slate [Suspense] [Puzzle] [Multiple Endings]
https://cdn.cloudflare.steamstatic.com/steam/apps/1568920/header.jpg?t=1629847203 Clean Slate is a love letter to the Zero Escape series, which are my favourite games of all time. It was developed by one writer/programmer (me), one artist, one UI designer and several composers. It is around 5 to 6 ...
- Sun May 10, 2020 7:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue bleeps make text laggy
- Replies: 0
- Views: 310
Dialogue bleeps make text laggy
Hey, So, in order for my game to have both dialogue bleeps and lip flaps, I had to manually combine two callback scripts I found online, and it works fine, except the characters who have dialogue bleeps have their text kind of stutter. Instead of flowing at a nice pace, it shows less smoothly, like ...
- Tue Mar 24, 2020 4:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Eliminate "crackle" from looped sound callback?
- Replies: 4
- Views: 1140
Re: Eliminate "crackle" from looped sound callback?
Would this help? http://lemmasoft.renai.us/forums/viewtopic.php?f=48&t=34441 Thank you very much for the suggestion! I'm heading out the door right now so I can't test it until later this afternoon; I'll edit this post and let you know if I was able to apply it to this situation. EDIT : I watch...
- Sun Feb 16, 2020 6:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with NVL Clearing and Readback in Ren'Py 6.99.13
- Replies: 2
- Views: 657
Re: Problems with NVL Clearing and Readback in Ren'Py 6.99.13
Yes, if you read the documentation for the new history it should just work. Sorry to necro, but I'm having this exact issue with an old project of mine. I'm only finding the old documentation. I know new renpy projects come with history pre-installed but I'm having a hard time copying it over. Is t...
- Sun Feb 16, 2020 10:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding Dialogue History to old project?
- Replies: 3
- Views: 508
Re: Adding Dialogue History to old project?
1)history old renpy https://www.renpy.org/wiki/renpy/doc/cookbook/Text_History 2) rollback close menu: .... "1variant": ........$ renpy.fix_rollback() .... "2 variant": ........$ renpy.fix_rollback() Thanks for replying. Unfortunately I have already tried that, and it works, but...
- Sun Feb 16, 2020 12:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding Dialogue History to old project?
- Replies: 3
- Views: 508
Adding Dialogue History to old project?
Hi all, I'm currently adding the finishing touches to a game I started in 2015. I wanted to add a Text History function and disable the rollback (I don't like the player being able to go back in time, so to say.) At first I found a cookbook recipe that I pasted into the project but as we all know th...
- Tue Oct 09, 2018 11:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable "click to fill the textbox" for unseen dialogue?
- Replies: 9
- Views: 1403
- Tue Oct 09, 2018 11:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable "click to fill the textbox" for unseen dialogue?
- Replies: 9
- Views: 1403
Re: How to disable "click to fill the textbox" for unseen dialogue?
There are a couple of things going on here. First you want to use slow_abortable false. https://www.renpy.org/doc/html/style_properties.html?highlight=slow#style-property-slow_abortable This is an example of me using it for one of the characters in my game: define b = Character('[barb_name]', image...
- Sun Oct 07, 2018 2:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable "click to fill the textbox" for unseen dialogue?
- Replies: 9
- Views: 1403
- Wed Oct 03, 2018 4:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable "click to fill the textbox" for unseen dialogue?
- Replies: 9
- Views: 1403
Re: How to disable "click to fill the textbox" for unseen dialogue?
Apply a hard pause. This isn't particularly recommended, but oh well. e "And now you will be forced to wait for the next line." $renpy.pause(hard=True) e "Ha ha ha ha ha." You could probably leverage renpy.seen to work out whether to apply the pause or not. So I can only do it b...
- Tue Oct 02, 2018 7:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable "click to fill the textbox" for unseen dialogue?
- Replies: 9
- Views: 1403
How to disable "click to fill the textbox" for unseen dialogue?
So I've been looking for an hour on Google and can't find any solutions for this. You know how in some visual novels, when the text is being displayed in the dialogue box, you can't click to just speed it up and show it all at once? How do you do that in Renpy? At least for unseen text. I want to be...
- Wed Feb 07, 2018 2:30 am
- Forum: Ren'Py Cookbook
- Topic: Scrolling Credits
- Replies: 31
- Views: 31677
Re: Scrolling Credits
clicking will send you directly to the title screen That's the intended behavior. People should be able to skip the credits screen if they want, especially if they aren't playing the game for the first time. It'd be nice if they could be unskippable at least the first time, though. But if it's impo...
- Thu Jan 18, 2018 1:48 am
- Forum: Ren'Py Cookbook
- Topic: Scrolling Credits
- Replies: 31
- Views: 31677
Re: Scrolling Credits
Thank you for the reply! As you see, my question was posted almost one year ago XDD I solved with a little prodding and testing and a bit of help from the Discord channel. But it's cool to keep a written solution here, so people who come with a problem can find their answer. Yeah I figured, but it ...
- Sat Jan 06, 2018 3:34 am
- Forum: Ren'Py Cookbook
- Topic: Scrolling Credits
- Replies: 31
- Views: 31677
Re: Scrolling Credits
Sorry for the necro, but is there a way to make the credits unskippable? I find myself pressing enter before they even start and the game just instantly ends. I'm wondering about a cleaner way to make the scrolling text show up faster though and not making it start off-screen... hmm... but this'll d...
- Mon Aug 21, 2017 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I need to draw lines on the screen during a minigame
- Replies: 4
- Views: 1690
Re: I need to draw lines on the screen during a minigame
I'd suggest not drawing lines, especially if you'd like the style there. Just have images of lines, and show them in the right places. Alright, that works for me. Thanks a bunch. Also, another thing. Is it possible to use ATL to move an image a certain distance, instead of to a certain spot? For ex...