Search found 24 matches
- Sun Jun 11, 2023 5:22 pm
- Forum: General Discussion
- Topic: Is there a way to delete accounts?
- Replies: 0
- Views: 2568
Is there a way to delete accounts?
I don't know what I'm doing here, anymore. Pretty much everything in the world of tech that brought me joy is dead, or dying. I imagine PTerm'll go offline, soon, and that'll be it for me. None of the stuff I've learned tacks in 7 or 8. I don't have the life left in me to relearn everything. Every c...
- Sun Jun 11, 2023 4:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Missing exe for 32 bit os
- Replies: 8
- Views: 808
Re: Missing exe for 32 bit os
You're right. I apologise for all the trouble.
- Sun Jun 11, 2023 9:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Missing exe for 32 bit os
- Replies: 8
- Views: 808
Re: Missing exe for 32 bit os
Question was answered; I added nothing of value.
- Wed Jun 07, 2023 5:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transparency in Ren'py 7.6?
- Replies: 4
- Views: 174
Re: Transparency in Ren'py 7.6?
Thank you, still far less on-the-fly then before, but it'll do!
- Tue Jun 06, 2023 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transparency in Ren'py 7.6?
- Replies: 4
- Views: 174
Re: Transparency in Ren'py 7.6?
Hmn, and do you think it's also possible to make the opacity higher? E.G. set it so that it's almost entirely dark? Although setting colour + transparency feels like it's right, if I understand what those style preferences do, they affect all windows unless otherwise specified. Whereas prior, it was...
- Tue Jun 06, 2023 2:13 pm
- Forum: Development of Ren'Py
- Topic: 8.1 Bug Feedback
- Replies: 4
- Views: 1276
Re: 8.1 Bug Feedback
Oh..! I might be able to give back, for once! Spenny, do you have two wireless cards? E.G, a wireless card AND a motherboard with onboard wireless features? If you don't know, take a look at the back of your tower - assuming this is a desktop. So, I used to get this error as well as a slew of other ...
- Tue Jun 06, 2023 1:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transparency in Ren'py 7.6?
- Replies: 4
- Views: 174
Transparency in Ren'py 7.6?
So, I've been migrating an older project into 'modern' ren'py. But something I've had trouble wrapping my head around: Is there any function to adjust colour/alpha as simply as: style.window.background OR style.nvl_window.background were? For those of us who don't care at all about fancy custom GUI,...
- Sun Apr 09, 2023 2:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED - Legacy] Eleven old themes?
- Replies: 4
- Views: 434
Re: [SOLVED - Legacy] Eleven old themes?
Donmai... Thank you so, so so so so so much. Words alone can't thank you enough. Maybe I'll finish my big projects before I go, maybe not. But a huge part of what Renpy means to me is doing projects for fun. When I get burned out on longer works, just being able to plug-and-play, focus on writing an...
- Sun Apr 09, 2023 4:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED - Legacy] Eleven old themes?
- Replies: 4
- Views: 434
Re: Eleven old themes?
That's incredibly disappointing. Nothing good can be allowed to exist, huh. It just always has to be new. Well, that's just how it is. Even if it just means I'll have to juggle multiple installations until one is 'legacy software' with the implication that it deserves painful death because only new ...
- Sun Apr 09, 2023 2:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED - Legacy] Eleven old themes?
- Replies: 4
- Views: 434
[SOLVED - Legacy] Eleven old themes?
Does someone have a link to them? I enjoy the restrictions of making things with very limited assets and predefined conditions. When I'm in a dryspell, having those as a jumpstart is a good way to make a quick novel and get back into my main work. I made the mistake of updating, and now it appears t...
- Tue Oct 26, 2021 8:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jumping to label from gallery g.button?
- Replies: 3
- Views: 507
Re: Jumping to label from gallery g.button?
I am going to quote this because the rest of your answer was incredibly helpful and informative 'as is.' You will need to make something similar manually. Can any room basically be a carbon copy of the gallery, then? I could create a room 'memoryroom' and basically have it do the same function... If...
- Mon Oct 25, 2021 10:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jumping to label from gallery g.button?
- Replies: 3
- Views: 507
Re: Jumping to label from gallery g.button?
I wanted to update this, even if nobody will help. Maybe this'll help someone else going forward. Turning my (nice, workable, lockable) g.buttons into imagebuttons... screen gallery: tag menu add "gui/sunshine.png" hbox: yalign 0.5 xalign 0.5 grid 2 2: xspacing 25 yspacing 70 button: image...
- Mon Oct 25, 2021 4:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Extracting events from a list and launching them with an image button
- Replies: 1
- Views: 570
Re: Extracting events from a list and launching them with an image button
Since I hate seeing questions go unanswered, I'm going to try to take a stab at this. I'm also a beginner, almost certainly worse than you. And I also struggle with english, I will try to keep this short, and hopefully easy to follow. I. Event Priority Am I right in saying: You want to have characte...
- Sun Oct 24, 2021 11:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jumping to label from gallery g.button?
- Replies: 3
- Views: 507
[Solved] Jumping to label from gallery g.button?
So, I've got a nice gallery squared away. It's main-menu accessible only, I can call up images if I like; but I want to use the thumbnails as buttons that jump to labels in the story. Think of it like a chapter selection mode, sort of. g.button("1") # 1st chapter g.condition("persiste...
- Tue Feb 09, 2016 11:12 am
- Forum: Development of Ren'Py
- Topic: [Solved] Uncalled eval prompting nvl-mode crashes?
- Replies: 6
- Views: 1476
Re: [Bug][Traceback] Uncalled eval prompting nvl-mode crashe
I - Huh, that's a very good question. :shock: I must have had a reason when I made that call, and I think it was related to how I thought text colourization worked at the time... I've been working on this so long I completely glanced past them being dynamic nvl-mode speakers, possibly because it wor...