Search found 8 matches

by BlackDragonHunt
Tue Feb 09, 2016 6:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Voice not playing, but 'Play Voice' works
Replies: 5
Views: 2541

Re: Voice not playing, but 'Play Voice' works

Have you set config.has_voice to True in your options.rpy file? config.has_voice defaults to False in a new project, which would explain why the "voice" statement doesn't give you any errors--if it's set to False, the statement doesn't do anything. It doesn't even look at the filename you ...
by BlackDragonHunt
Tue Dec 01, 2015 5:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy is compiling/parsing comments?
Replies: 14
Views: 1096

Re: Renpy is compiling/parsing comments?

The error's occurring before it even gets to parsing. It's just trying to load the file at that point. Ren'Py needs files to be encoded in UTF-8, but based on your error, it looks like your editor is likely saving them as Windows-1252 . I don't use VS, but there should be an option somewhere to chan...
by BlackDragonHunt
Thu Nov 19, 2015 7:55 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL - pos question [SOLVED]
Replies: 14
Views: 2012

Re: ATL - pos question

You're mixing types in the first example -- from int (100, 100) to float (0.5, 0.5). The documentation says:
The behavior is undefined when an interpolation has old and new property values of different types.
by BlackDragonHunt
Sat Nov 07, 2015 4:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Audio plays even when in-game settings are muted(SOLVED)
Replies: 2
Views: 816

Re: Audio plays even when in-game settings are muted

For your first three channels, the mixer name is (somewhat confusingly) "sfx", not "sound".
by BlackDragonHunt
Wed Nov 04, 2015 6:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable string inside a variable [Solved]
Replies: 2
Views: 531

Re: Variable string inside a variable

It's possible, but it's ugly and counterintuitive, and I wouldn't recommend doing it. In this situation, storing your flags in a dict probably makes more sense.

Code: Select all

flags = {"red": False, "blue": False}
Then you can set it like this:

Code: Select all

flags[gem_color] = True
by BlackDragonHunt
Tue Nov 03, 2015 4:57 am
Forum: Ren'Py Questions and Announcements
Topic: (solved) Save/Load + defined function proplem
Replies: 3
Views: 446

Re: Save/Load + defined function proplem

You're looking for SetField, rather than SetVariable.

Code: Select all

SetField(persistent, "playing", True)
by BlackDragonHunt
Sat Oct 10, 2015 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: My Side Image Won't Stay...
Replies: 8
Views: 691

Re: My Side Image Won't Stay...

You seem to have found a solution that works for you, but in the interest of helping others who might run into similar problems, I wanted to point out the issue with your original code. Your ConditionSwitch is missing commas after the image filenames, which is what caused your error. It should be: i...
by BlackDragonHunt
Fri Oct 09, 2015 5:01 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Variables in sprite image definitions
Replies: 11
Views: 1340

Re: Variables in sprite image definitions

The tinting sounds like something you'd want a DynamicDisplayable for. For a quick example of how you might do this: init python: def apply_tint(st, at, template): return template % tint, None init: image shuuki_base = StateMachineDisplayable( "shuuki_base", "default", { "de...