Search found 69 matches
- Fri May 28, 2021 1:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Best coding practice for efficient dialogue structure from 16 different possible roleplays for the protagonist?
- Replies: 10
- Views: 1459
Re: Best coding practice for efficient dialogue structure from 16 different possible roleplays for the protagonist?
Lastly... Character instances can have the condition parameter set to a string which is evaluated to a boolean... default pc_class = "Mage" default pc_alignment = "Good" define evil_mage = Character("Evil Mage", condition = "pc_class=='Mage' and pc_alignment=='Evi...
- Thu May 27, 2021 7:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different images for True and False, kinda like imagemap
- Replies: 1
- Views: 525
Re: Different images for True and False, kinda like imagemap
Maybe this?
https://www.renpy.org/doc/html/screens. ... -statement
It depends on what you want to achive.
Elements themselves can be modified in various like with Image Attributes, Atl, Styles, or directly by changing directly the children and thus hierarchical structure.
https://www.renpy.org/doc/html/screens. ... -statement
It depends on what you want to achive.
Elements themselves can be modified in various like with Image Attributes, Atl, Styles, or directly by changing directly the children and thus hierarchical structure.
- Thu May 27, 2021 2:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Best coding practice for efficient dialogue structure from 16 different possible roleplays for the protagonist?
- Replies: 10
- Views: 1459
Re: Best coding practice for efficient dialogue structure from 16 different possible roleplays for the protagonist?
If the protagonist is an "Identity" not a "Choice" then the best bet is to structure your labels to contain that. Something like MageEvil_first_meeting, KnightGood_first_meeting, and so on. That way you can write arbitrary scenes for every role. You can even use expressions to ca...
- Sat May 08, 2021 4:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using imagebutton to return variables?
- Replies: 4
- Views: 884
Re: Using imagebutton to return variables?
Thanks, I knew I was on the wrong track! It works with a simple variable, but is it possible with an array as well, e.g. if player[0] is strength? I don't find any examples/docs. This (and other formats I tried) just give an exception: action SetVariable("player[0]", player[0]+1) Call you...
- Sat May 01, 2021 12:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Does Ren'py have a GUI to design Frames/Windows easier?
- Replies: 18
- Views: 3131
Re: Does Ren'py have a GUI to design Frames/Windows easier?
You can reload the script while running and you can reuse GUI code.
There is also the Interactive Director.
The problem is Renpy works with Code so you have to write Code.
Besides a WYSIWYG Editor might look easy, but its a Mess when you need to take care of the structure, details and intricacies.
There is also the Interactive Director.
The problem is Renpy works with Code so you have to write Code.
Besides a WYSIWYG Editor might look easy, but its a Mess when you need to take care of the structure, details and intricacies.
- Tue Apr 27, 2021 11:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: I thought adding the same tag to screens made them disappear when I show another one? [Solved]
- Replies: 3
- Views: 967
Re: I thought adding the same tag to screens made them disappear when I show another one?
You want to use your own layer for this and use the renpy.scene(layer='your layer') to clear it. It's equivalent to having a bunch of hide statements for everything on that layer. Tags do not work that well when you have multiple stuff to show at the same time, it can only replace one thing with ano...
- Thu Oct 07, 2010 2:47 am
- Forum: General Discussion
- Topic: A question for RPG lovers: plot or combat?
- Replies: 56
- Views: 5481
Re: A question for RPG lovers: plot or combat?
To me all rpg combat systems that were good had the mechanics to some point that it would give a challenge even in conditions of overleveling while still being possible to win in underleveld conditions In other words game that required strategy to be effective against different enemies Good example ...
- Sun Jul 11, 2010 2:27 am
- Forum: Creator Discussion
- Topic: Newbie question: Art or writing? Which is more important?
- Replies: 39
- Views: 3352
Re: Newbie question: Art or writing? Which is more important
The most important thing... Is that which you suck at. A VN is a combination of 3 different things into a total experience that draws you in,if one aspect fails it detracts from the experience I for example Can't get into both Higurashi or Umineko as the art repels me(and cause I have been spoiled w...
- Thu Nov 05, 2009 1:53 am
- Forum: Creator Discussion
- Topic: Saving, saving as
- Replies: 7
- Views: 933
Re: Saving, saving as
Are you ingame?
Or in a script editor(jedit)?
If your not in a script editor get yourself in one
save -saves file
save as -saves file with another name
Or in a script editor(jedit)?
If your not in a script editor get yourself in one
save -saves file
save as -saves file with another name
- Thu Oct 29, 2009 1:48 am
- Forum: Skill Development
- Topic: How much convenience can you stand?
- Replies: 29
- Views: 3926
Re: How much convenience can you stand?
Its not a coincidence!
The protagonist just willed it into existence using unforeseen jutsu
The protagonist just willed it into existence using unforeseen jutsu
- Thu Oct 22, 2009 10:37 am
- Forum: Creator Discussion
- Topic: All about Main Characters!
- Replies: 38
- Views: 4884
Re: All about Main Characters!
If the main character is like 3 meters hulking behemot, with blazing long hot fiery hair, have homosexual tendency, talking like a bi**h, IQ more than 500... can you really relate yourself with him? ( ゚.゚) Shit, be careful! That sounded interesting. I should have done that something like that... <C...
- Wed Sep 30, 2009 2:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Why Why Why ?!!!
- Replies: 56
- Views: 5412
Re: Why Why Why ?!!!
What you all misunderstand is that ultimately Ren'py is a TOOL If you focus on the creating stuff with it and chose your examples carefully(I think there is a reference in The question that you could edit the script) you should have no problem The only problem is that it focuses on visual novels so ...
- Fri Sep 25, 2009 3:21 am
- Forum: Creator Discussion
- Topic: Reusing Music from Your Other Projects
- Replies: 8
- Views: 1046
Re: Reusing Music from Your Other Projects
In my personal opinion music is 70% percent of music is reusable because the basic purpose of music is to produce atmosphere The only music that is off limits is more or less character specific music and the theme song(like what you get in op) For example there are allot of character specific music ...
- Fri Sep 25, 2009 2:49 am
- Forum: General Discussion
- Topic: Harddrive, may it rest in peace.
- Replies: 13
- Views: 1229
Re: Harddrive, may it rest in peace.
What I find handy for backup and for projects(and also between synchronizing my files on laptop and desktop) is dropbox This nifty applications syncs your dropbox folder(that is on your hard drive) with there server So for backuping any file you can drag it to the folder and forget about it It also ...
- Fri Sep 18, 2009 11:41 am
- Forum: Skill Development
- Topic: guide to making trailers/OPs?
- Replies: 36
- Views: 4966
Re: guide to making trailers/OPs?
That being said it isn't that developed so expect bugs and things are pretty slow(especially for blurs, noises and other mathematical nightmares) until we maybe get a coder for the opengl branch(so if you have coding friends send them here) But if you're going to render it in a movie, slow renderin...