Search found 11 matches
- Tue May 03, 2016 2:32 pm
- Forum: Creator Discussion
- Topic: Minigames
- Replies: 4
- Views: 645
Minigames
What's your opinion on including minigames in VNs? Do you think they can add something to a game or are they distracting from the VN experience? I've been thinking back and forth about including them when it's story-appropriate, like a little jigsaw-puzzle after picking a ripped-up letter from a bin...
- Wed Apr 13, 2016 6:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Call statement & arguement question[SOLVED]
- Replies: 8
- Views: 1169
Re: Call statement question
Can you call the result of a variable? I'm not sure. If not, then the only solution I could offer would be to call a long chain of if statements, if the variable is X, call Y, etc. It definitely works for renpy.call_in_new_context(label_variable) But I just realized, it should be $renpy.call(newlab...
- Wed Apr 13, 2016 4:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Call statement & arguement question[SOLVED]
- Replies: 8
- Views: 1169
Re: Call statement question
I can't guarantee this will work as I have no way of testing it atm but I would try it this way: init python: def Test(namevar,topicvar): return (namevar+'_'+topicvar) [...] "no": [...] $newlabel = Test('joe','fishing') $renpy.call(newlabel) [...] label joe_fishing: "Fishing sucks." return
- Mon Apr 11, 2016 7:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Screen buttons and list functions
- Replies: 6
- Views: 1934
Re: [SOLVED] Screen buttons and list functions
Ah, now I got it. Thanks a bundle, knowing that will come in real handy 
- Mon Apr 11, 2016 6:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Screen buttons and list functions
- Replies: 6
- Views: 1934
Re: Screen buttons and list functions
Okay, that's good to know, even if I can't say I fully understand just why my button became insensitive in this case.
Thanks for the help
Thanks for the help
- Mon Apr 11, 2016 5:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Screen buttons and list functions
- Replies: 6
- Views: 1934
Re: Screen buttons and list functions
...oh. Well, that's straightforward :oops: So, did I understand the doku correctly, I'd use it like this? ...action [...Function(inventory.append,item)...] Also, out of curiosity, does that mean a button action is only performed if every single function can be executed? Even if AddToSet() checks for...
- Mon Apr 11, 2016 5:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Screen buttons and list functions
- Replies: 6
- Views: 1934
[SOLVED] Screen buttons and list functions
I have a question or two about imagebuttons and how to use them to add to or remove things from lists. I want to make a nice interface for picking up items from containers that the player can access from the RPG overworld. Every container has a list of items as an inventory. If the player sprite int...
- Wed Mar 23, 2016 3:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Positioning DynamicDisplayable in LiveComposite
- Replies: 11
- Views: 832
Re: Positioning DynamicDisplayable in LiveComposite
I had trouble with using LiveCrop and LiveComposite together too. What solved it for me was to use im.Crop instead of LiveCrop and im.Composite instead of LiveComposite.
- Fri Mar 11, 2016 11:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transforming composited Image with im.AlphaMask [SOLVED]
- Replies: 4
- Views: 977
Re: Transforming composited Image with im.AlphaMask
It worked! I replaced bigmask = Solid((0,0,0,255)) with bigmask = im.Crop('black.jpg',0,0,self.rect.width,self.rect.height) and mask = LiveCrop((xdiff,0,maskrect.width,maskrect.height),mask) with mask = im.Crop(mask,xdiff,0,maskrect.width,maskrect.height) I'll have to exchange black.jpg for a white....
- Fri Mar 11, 2016 8:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transforming composited Image with im.AlphaMask [SOLVED]
- Replies: 4
- Views: 977
Re: Transforming composited Image with im.AlphaMask
im. S cale with an uppercase. Ergh, oops. That's what I get for posting the code I wrote on this computer, not the one I tested and checked for typos... :oops: I also recall that we had an alpha mask of a kind that worked with all displayable. I tried using that, too. But unless I misread the docum...
- Fri Mar 11, 2016 4:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transforming composited Image with im.AlphaMask [SOLVED]
- Replies: 4
- Views: 977
Transforming composited Image with im.AlphaMask [SOLVED]
Hi all. I'm building an RPG overworld engine and I'm playing around with light and shadow effects. What I want to do is to have a semi-translucent displayable rendered on top of the ground, for example like light falling in from a window above. When a sprite walks into the area I want there to be a ...