Search found 172 matches

by korova
Tue Oct 31, 2017 6:08 am
Forum: Ren'Py Questions and Announcements
Topic: Sandbox in RenPy?
Replies: 9
Views: 276

Re: Sandbox in RenPy?

By the way, I hope there was a forum for code. I always go for Creator Discussion when I'm not sure about on which one to post.
What don't you use the "Ren'Py Questions and Announcements" forum ? This is where people ask questions regarding ren'py coding...
by korova
Sat Oct 28, 2017 5:51 am
Forum: Ren'Py Questions and Announcements
Topic: Can I blit onto an imagemap?
Replies: 6
Views: 165

Re: Can I blit onto an imagemap?

What I would do is define the hover images as variables, and when your area is repaired, update the variable, that will update the hover image too.
by korova
Wed Oct 25, 2017 5:25 am
Forum: Ren'Py Questions and Announcements
Topic: Editing (and potentially decompiling) a game by someone else
Replies: 8
Views: 213

Re: Editing (and potentially decompiling) a game by someone else

Many people here are creators, so I have the feeling that asking for ways to "decompile" another creator's work won't receive a warm welcome. If you want to modifiy / add / to anything to another creator's work, you need his/her permission to do so. Without this permission, you are, unfortunately, s...
by korova
Thu Aug 17, 2017 5:25 am
Forum: Ren'Py Questions and Announcements
Topic: Silence where there's supposed to be music
Replies: 12
Views: 211

Re: Silence where there's supposed to be music

What about ogg format ? (audacity can convert into that format too)
I had troubles with both mp3 and wav, never with ogg.
by korova
Mon Jul 10, 2017 5:58 am
Forum: Ren'Py Questions and Announcements
Topic: Achievements & variables
Replies: 5
Views: 319

Re: Achievements & variables

"Language" is not a variable but a screen function see there => https://www.renpy.org/doc/html/translation.html?highlight=language#Language To test the language that is currently used, you could use _preferences.language see there => https://www.renpy.org/doc/html/translation.html?highlight=language...
by korova
Sun May 28, 2017 5:57 am
Forum: Ren'Py Cookbook
Topic: Feautre and Character Help
Replies: 4
Views: 605

Re: Feautre and Character Help

????
by korova
Sun May 14, 2017 6:21 am
Forum: Ren'Py Questions and Announcements
Topic: Text don't show up
Replies: 7
Views: 492

Re: Text don't show up

Do you have translations in your game ?
by korova
Mon May 01, 2017 5:42 am
Forum: Ren'Py Questions and Announcements
Topic: Why do my colors stay the same?
Replies: 2
Views: 159

Re: Why do my colors stay the same?

SuperbowserX wrote:https://www.renpy.org/doc/html/dialogue ... er-objects

I believe you are looking for who_color and not color. :)
Not sure that's the only problem here. I think that color names in hexadecimal should begin with # like color = "#0033CC"
by korova
Tue Apr 18, 2017 8:32 am
Forum: WiP: NaNoRenO
Topic: Blue Skies - Prologue [scifi][Nano17] Alpha release
Replies: 5
Views: 845

Re: Blue Skies - Prologue [scifi][Nano17] Alpha release

I customized the aspect a little bit performed a quick proofread. I added background music everywhere (I think) and modified some backgrounds. I uploaded that slightly new version on itch.io Still need to write the last two endings, I'll try to do that before the end of the week Customization previe...
by korova
Fri Apr 14, 2017 6:49 pm
Forum: Development of Ren'Py
Topic: [Solved] Corrupted script/Long line of NUL
Replies: 10
Views: 517

Re: Corrupted script/Long line of NUL

Did you open the .rpy files or the .rpyc ?

I nearly had a heart attack when I opened a .rpyc file by mistake, I thought all my hard work disappeared befor I realized my original file was stille there, untouched.
by korova
Tue Apr 11, 2017 4:08 am
Forum: Ren'Py Questions and Announcements
Topic: Can someone help me understand Function?
Replies: 5
Views: 236

Re: Can someone help me understand Function?

I'm not sure you need functions here but more persistent variables. Each time you start again the game, variables are re-initialized (put back to the value they had at the beginning of the game) If you want the values to stay between runs, that what persistent variables do. you can reed about that h...
by korova
Mon Apr 10, 2017 11:58 am
Forum: Ren'Py Questions and Announcements
Topic: Disable side image for 1 character [solved]
Replies: 2
Views: 133

Re: Disable side image for 1 character

I used you suggestion (but in my own way) to modify the say screen like that screen say(who, what, side_image = True): style_prefix "say" window: id "window" if who is not None: window: style "namebox" text who id "who" text what id "what" ## If there's a side image, display it above the text. Do no...
by korova
Mon Apr 10, 2017 10:57 am
Forum: Ren'Py Questions and Announcements
Topic: Disable side image for 1 character [solved]
Replies: 2
Views: 133

Disable side image for 1 character [solved]

Hello ! I have a little problem with side image management. I have two characters linked to the same character sprite with the tag "Laura" First character is the MC "speaking", so I need the name and the side image. my character is defined like that define l = Character("Laura", image = "laura") # M...
by korova
Tue Apr 04, 2017 3:25 am
Forum: WiP: NaNoRenO
Topic: Blue Skies - Prologue [scifi][Nano17] Alpha release
Replies: 5
Views: 845

Re: Blue Skies - Prologue [scifi][Nano17]

"So if you like space sagas and scifi"...urgh...I need this to be a thing. I love scifi stories! Your premise makes sense and makes me interested in finding out what happens next. Cool idea Whoah! all of a sudden I feel the pressure! ;-) Good news(?), you can now have a taste of my project : I've r...
by korova
Sun Mar 26, 2017 4:59 am
Forum: Ren'Py Questions and Announcements
Topic: Expected Statements and Slow Text
Replies: 9
Views: 247

Re: Expected Statements and Slow Text

It says it's not defined, but it works just fine when I choose "Are you a spirit?" Because it's the only time you actually "define" the variable (= make it exist) If you don't choose "Are you a spirit", the "spirit" variable is not defined. You'll have to put default spirit = False at the beginning...