well if i had to choose between the graphics in anime and vn, i'd choose vn.^^" (battler's eyes in anime >>> WTF. they look huge ;A;)
i wish it looked more like something between higurashi kai and game arts.
Search found 8 matches
- Thu Jul 23, 2009 12:50 pm
- Forum: Other Story-based Games
- Topic: Umineko no Naku Koro ni
- Replies: 62
- Views: 13059
- Wed Jul 22, 2009 12:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: layout.imagemap_load_save problems?
- Replies: 12
- Views: 1393
Re: layout.imagemap_load_save problems?
...
now i get it.XD thx.
i cant believe i got stuck on something so stupid.
now i get it.XD thx.
i cant believe i got stuck on something so stupid.
- Tue Jul 21, 2009 12:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: layout.imagemap_load_save problems?
- Replies: 12
- Views: 1393
Re: layout.imagemap_load_save problems?
but it's exactly as i was thinking. and i still can't imagine that you can put it outside upper-left quarter that way. :shock: aaaw, i'm so dumb! i don't understand anything at all now. _O_ i kinda thought of it like a html site with div containers or something like that, is it diffrent? but it seem...
- Mon Jul 20, 2009 11:42 pm
- Forum: Other Story-based Games
- Topic: Umineko no Naku Koro ni
- Replies: 62
- Views: 13059
Re: Umineko no Naku Koro ni
i think when comapring the first episodes of umineko and higurashi, higurashi was much more 'boring'. o.O i mean, there was less of the 'happy days' in umineko and it moved right onto the crimes. the tension in higurashi was building up pretty slow at first, so i guess you could call it boring. i lo...
- Mon Jul 20, 2009 11:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Quick help!
- Replies: 5
- Views: 540
Re: Quick help!
i think you didn't try to read the manual. o.o bad kid! XD music > it lives in the options file, search for config.main_menu_music = "main_menu_theme.ogg" replace the random name with the title of your own file and remove the # sign, and yay you have it menu style > there are two options: ...
- Mon Jul 20, 2009 10:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: layout.imagemap_load_save problems?
- Replies: 12
- Views: 1393
Re: layout.imagemap_load_save problems?
(sorry for bringin it up again) it still doesnt work >.< and i was sure i put them correctly, but i'm really bad with number so theres a high possiblity for me to mess up hehe^^" You need to follow the X1, Y1, X2, Y2 format with X1 less than X2 and Y1 less than Y2. but doesn't that mean i can o...
- Sun Jul 05, 2009 3:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: layout.imagemap_load_save problems?
- Replies: 12
- Views: 1393
Re: layout.imagemap_load_save problems?
i already tried it, but i want to do it like the normal one in option script and stuff ;A;
i mean, the main menu one was created for some purpose, why not use that one? is it broken in general or something?
(yeah, i know i'm annoying)
i mean, the main menu one was created for some purpose, why not use that one? is it broken in general or something?
(yeah, i know i'm annoying)
- Sun Jul 05, 2009 1:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: layout.imagemap_load_save problems?
- Replies: 12
- Views: 1393
Re: layout.imagemap_load_save problems?
i have the same problem with imagemap main menu -_- init -2 python: layout.imagemap_main_menu("menu1.png", "menu2.png", [ (73, 451, 638, 111, "Start Game"), (222, 451, 504, 111, "Load Game"), (357, 451, 336, 111, "Preferences"), (520, 451, 186, 111, ...