Search found 101 matches
- Wed Apr 03, 2024 4:04 pm
- Forum: Completed Games
- Topic: Artificial Fashionista [NaNoRenO 2024] [Dress-Up Game] [Free]
- Replies: 0
- Views: 314
Artificial Fashionista [NaNoRenO 2024] [Dress-Up Game] [Free]
https://i.imgur.com/JNh87To.png Foris is a social media influencer that finds herself in a somewhat unique situation: She's stuck in a death game rehabilitation program with 13 criminals other young people! https://i.imgur.com/V1PDL0w.png On a whim, she was given a rare opportunity, though: She can...
- Wed Nov 30, 2022 5:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Self-voicing and tooltips
- Replies: 1
- Views: 338
Self-voicing and tooltips
I just wanted to ask a general question - are tooltips meant to be read out loud by assistive self-voicing? It doesn't seem to work in any of my games, but I'm not sure if it's because my screens are too busy or something like that. In many instances, the tooltip text and alt text would be exactly t...
- Sat Oct 29, 2022 5:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with cross-platform Steam Cloud Saves
- Replies: 4
- Views: 2464
Re: Help with cross-platform Steam Cloud Saves
Wow, that was a lot simpler than what I had, and works like a charm. Thanks!
- Sat Oct 29, 2022 3:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with cross-platform Steam Cloud Saves
- Replies: 4
- Views: 2464
[SOLVED] Help with cross-platform Steam Cloud Saves
So I'm trying to add Cloud Saves to my games on Steam. I managed to get it working between two Windows computers, but the transfer does not work between Windows and Linux/SteamOS. (All other combinations probably also don't work - I wasn't able to test them.) For Windows, I wrote: Root: WinAppDataRo...
- Sun Sep 18, 2022 1:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to create a scrollable save/load menu (2 cols X 3 rows)
- Replies: 2
- Views: 544
Re: How to create a scrollable save/load menu (2 cols X 3 rows)
Try using a "vpgrid" instead of simply a "grid"
https://www.renpy.org/doc/html/screens.html?#vpgrid
https://www.renpy.org/doc/html/screens.html?#vpgrid
- Tue Aug 23, 2022 4:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to Write a Function That Saves Character Position, Emotion, and Direction?
- Replies: 1
- Views: 412
Re: How to Write a Function That Saves Character Position, Emotion, and Direction?
renpy.get_attributes would allow you to store a character's current expression: https://www.renpy.org/doc/html/displaying_images.html?highlight=renpy%20get#renpy.get_attributes Not sure how well it would work, but one idea would be to just make one "relationship_bar" screen that takes a c...
- Tue Aug 16, 2022 5:10 pm
- Forum: Ren'Py Cookbook
- Topic: Detailed word counts for Lint (Character/File/Character&File)
- Replies: 0
- Views: 1019
Detailed word counts for Lint (Character/File/Character&File)
I first just wanted to add character word counts to Lint, but then I went a bit overboard... I'm sharing the result with you here! With this code, the expanded capabilities of Lint are to display word counts per character, per file, and per character per file. This has many practical use cases, such...
- Wed Jul 06, 2022 5:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make characters clickable
- Replies: 2
- Views: 374
Re: How to make characters clickable
I would definitely go with imagebuttons. You can avoid the "h" hiding thing by setting the screen's layer to "master". So something like:
Code: Select all
screen characterButton(character, position):
layer "master"
imagebutton:
idle character xpos position action ...
- Mon Jun 20, 2022 6:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Code so that the text does not appear in the history
- Replies: 3
- Views: 401
Re: Code so that the text does not appear in the history
An alternate solution that I tend to use is:
That way you don't need to deal with the history at all.
Code: Select all
label start:
scene anim_01
voice "voice/001.ogg"
ger "bla-bla{nw}"
show anim_02
extend ""
- Fri Jun 17, 2022 4:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: TypeError problem
- Replies: 2
- Views: 303
Re: TypeError problem
Is it possible that you already defined a Character that uses the shortcut "y"? If yes, you should use a different name for this variable.
- Mon Jun 13, 2022 10:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text beep plays during the game menu
- Replies: 10
- Views: 1929
Re: Text beep plays during the game menu
Oh yeah, now that I checked, I can confirm I get the same error in 8 even though my beep code is different. :/
- Mon Jun 13, 2022 7:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text beep plays during the game menu
- Replies: 10
- Views: 1929
Re: Text beep plays during the game menu
I actually had the same issue last year. Maybe this helps you like it helped me?
viewtopic.php?f=8&t=62820&p=545206#p545368
viewtopic.php?f=8&t=62820&p=545206#p545368
- Sun Jun 12, 2022 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to display screen elements with nested for loop exactly once?
- Replies: 2
- Views: 320
Re: How to display screen elements with nested for loop exactly once?
I think I love screen language a little too much, because this didn't even occur to me... But thank you, this worked like a charm!
- Sun Jun 12, 2022 2:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Grid Code for Textbuttons Works in RenPy 7.4.11 but not in RenPy 8.0
- Replies: 4
- Views: 1167
Re: Grid Code for Textbuttons Works in RenPy 7.4.11 but not in RenPy 8.0
I have no idea, to be honest. I'm pretty sure I've gotten underfull grid errors before, so I'm more surprised that your code was working in 7.4.11!
- Sun Jun 12, 2022 2:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Default class not updating for defined value
- Replies: 5
- Views: 375
Re: Default class not updating for defined value
Currently, your values are set to "First Name", etc. instead of what you pass on to the constructor. The correct way to do it would be: class char() : def __init__ (self, firstName="First Name", lastName="Last Name", fullName="Full Name", age=18): self.firstNa...