Search found 558 matches

by Mammon
Fri Jan 19, 2018 6:57 am
Forum: Asset Creation: Writing
Topic: Character Development Timing
Replies: 14
Views: 291

Re: Character Development Timing

I'm not sure I unilaterally agree. Steins;Gate's slowness is well-documented and not an uncommon feeling, but I think that has more to do with the audience. I'm not going to say your opinion is invalid, you're most certainly allowed to have it and I respect it. This part however, even if it's on ac...
by Mammon
Fri Jan 19, 2018 6:35 am
Forum: Creator Discussion
Topic: Question about game design: sensitive content option.
Replies: 6
Views: 160

Re: Question about game design: sensitive content option.

The programmer and I did something like this in S&Y, as already said before me it's as simple as putting a $ = False or True and then adding that distinction to the parts you want to censor with that persistent.
by Mammon
Thu Jan 18, 2018 6:01 pm
Forum: Asset Creation: Writing
Topic: Character Development Timing
Replies: 14
Views: 291

Re: Character Development Timing

Not to add to the derailing, but I agree with LateWhiteRabbit. When I first saw the protagonist proclaiming himself as a mad scientist I thought I was going to love him and this anime, so I went into this show hyped. I tried watching the anime of Steins Gate which is apparently supposed to get gut i...
by Mammon
Thu Jan 18, 2018 7:21 am
Forum: Asset Creation: Writing
Topic: Character Development Timing
Replies: 14
Views: 291

Re: Character Development Timing

I agree with Empish, putting too much character development at the beginning or just in the story in general (as a bunch of JVNs can do too often) will lead to a stagnant tale. Too little however and your characters will feel like two-dimensional tropes and the conflict an uninvolving mess. If I'd h...
by Mammon
Wed Jan 17, 2018 5:47 am
Forum: Creator Discussion
Topic: Kinetic Novels - Long, or Short?
Replies: 3
Views: 139

Re: Kinetic Novels - Long, or Short?

An answer you'll get a lot around here is that it doesn't matter what you do, as long as you do it well. What's important is that you feel like it's the better choice and the better story that you find more enjoyable to write. Don't adapt to what you assume the reader might want to see, for it will ...
by Mammon
Sun Jan 14, 2018 11:08 am
Forum: Asset Creation: Writing
Topic: How to Write Good Choices: A Guide
Replies: 6
Views: 235

Re: How to Write Good Choices: A Guide

A good summary of choices, and quite well-said right from the start that its not the choices rather than how they're used and if they're in a good story that work well. With 1., that's what I used in my first game. Ironically the reason for that was me not knowing ren'py code and fearing the complic...
by Mammon
Sun Jan 14, 2018 8:04 am
Forum: Asset Creation: Writing
Topic: Feedback?
Replies: 5
Views: 157

Re: Feedback?

As for the 'And', 'However' and 'Although', I never actually thought that it was a bad thing to do, because quite a few of the YA novels I used to read used to do that (I think? At least, I'm pretty sure I picked that one up by copying someone... O.o) Do you think it really negatively affects the p...
by Mammon
Sat Jan 13, 2018 2:00 pm
Forum: Asset Creation: Writing
Topic: Feedback?
Replies: 5
Views: 157

Re: Feedback?

A good story. Definately compelling enough and well-paced, with a proper twist around the middle/end to make the story worthwhile to read. If there's one thing about your writing style to comment upon, it's the comma's. And that's something that I could really recognise because this looks exactly li...
by Mammon
Fri Jan 12, 2018 6:26 am
Forum: Asset Creation: Writing
Topic: Time gaps: How does it affect the flow of a story?
Replies: 4
Views: 136

Re: Time gaps: How does it affect the flow of a story?

The question whether you want to make your story verbose or too paced. A good question, one I usually answer in my own projects by going for verbose. Is it the right choice? Sometimes and maybe. Some stories work well if you just skip over a lot of stuff that people can already imagine, and in other...
by Mammon
Thu Jan 11, 2018 6:42 pm
Forum: Asset Creation: Writing
Topic: How to Create Compelling Antagonists/Villians in Otome Sims
Replies: 17
Views: 388

Re: How to Create Compelling Antagonists/Villians in Otome Sims

The naturalist has themes of rejecting the supernatural but also against authority under it. In its place is a pro-science bent that the universe is random and self-determining with nature stronger than the supernatural or divine. What also bolsters this is his view that the sea creature's existenc...
by Mammon
Thu Jan 11, 2018 6:30 am
Forum: Creator Discussion
Topic: How many endings are enough?
Replies: 8
Views: 236

Re: How many endings are enough?

As Mammon says, I actually meant it more that he should try finishing the project before adding more routes, as about 50-90% of all works in progress around here never get finished because they're too demanding and long. Finish the story, then start adding. Your opinion is valid, of course. The can...
by Mammon
Thu Jan 11, 2018 4:33 am
Forum: Asset Creation: Writing
Topic: How to Create Compelling Antagonists/Villians in Otome Sims
Replies: 17
Views: 388

Re: How to Create Compelling Antagonists/Villians in Otome Sims

Yeah, I'd say you're right. Vegeta is actually a really good example. Why was he such a bad guy during the Saiyan Saga? This scene explains his motivations -- he was simply being used by Frieza ("Destroy Frieza. He made me what I am. Don't let him do it to anyone else"). That's probably what makes ...
by Mammon
Wed Jan 10, 2018 6:07 pm
Forum: Asset Creation: Writing
Topic: How to Create Compelling Antagonists/Villians in Otome Sims
Replies: 17
Views: 388

Re: How to Create Compelling Antagonists/Villians in Otome Sims

I agree with both Gekiganwing and Westeford, a villain that believes that they're doing the right thing usually beats a villain for the sake of the story needing a bad guy. However, don't rile too heavily on them having to be a good guy, the villain that turns out to be a good guy in the end can be ...
by Mammon
Wed Jan 10, 2018 4:14 am
Forum: Creator Discussion
Topic: How many endings are enough?
Replies: 8
Views: 236

Re: How many endings are enough?

The answer is one. A VN needs at least one ending, which coincidentally is also the minimal amount of endings you need to finish a project. Making multiple proper endings (as opposed to something that feels like a lazy last-scene split ending) can really increase the amount of work your VN requires....
by Mammon
Tue Jan 09, 2018 4:07 am
Forum: Creator Discussion
Topic: Planning vs improvising
Replies: 9
Views: 249

Re: Planning vs improvising

There's a saying that before you can break the rules, you have to know the rules. And I'd say that if you want to write a story naturally you'll first need an outline. Write the story out in an outline, a comprehensible outline of all the events in a chronological order where you explain to yourself...