Search found 619 matches

by Mammon
Thu Apr 26, 2018 3:57 am
Forum: Asset Creation: Art
Topic: Need CG ideas (for free sprites)
Replies: 4
Views: 276

Re: Need CG ideas (for free sprites)

I don't know how motivated I'll be in the future, but lemme say that I really all the hard work that you've put into yours! I'm sure they'll be useful to many others who want to start doing visual novels. You're the epic one! You also inspired me to list some food porn CGs as a date... Like maybe a...
by Mammon
Wed Apr 25, 2018 4:05 pm
Forum: Asset Creation: Art
Topic: Need CG ideas (for free sprites)
Replies: 4
Views: 276

Re: Need CG ideas (for free sprites)

I like your enthusiasm, and I hope that it will fuel you to make enough CC assets to become a local legend around here. To understand what you need to do, you have to understand the following (If you don't already): A lot of CC assets around here are barely used because there's only little of it. Wh...
by Mammon
Mon Apr 23, 2018 4:12 am
Forum: General Discussion
Topic: Putting Images in Posts
Replies: 10
Views: 123

Re: Putting Images in Posts

I noticed that my signiature link images weren't working either when I made this post, ironically. I recopied them, seems like a single letter was added or removed. Not sure what that's about, but just re-copy paste your image links and it should be fine.
by Mammon
Mon Apr 23, 2018 3:54 am
Forum: General Discussion
Topic: Putting Images in Posts
Replies: 10
Views: 123

Re: Putting Images in Posts

The images can be up to 800 pixels wide, and sometimes the link can be of a kind that doesn't work for it. I use postimage.org, where you can crop the image to certain sizes. If you use [im g]the direct link[/img] like this you can turn your files into images. If you use an image from the internet, ...
by Mammon
Sun Apr 22, 2018 5:07 pm
Forum: General Discussion
Topic: Staying motivated when projects aren't successful?
Replies: 7
Views: 177

Re: Staying motivated when projects aren't successful?

Mikolajspy already made a lot of arguments that I agree upon and would've been my 2 cents too. One should never expect to make a hit game like the ones you actually hear a lot of people about, and that just releasing a game is already an achievement. I understand that having a budget out of your own...
by Mammon
Sat Apr 21, 2018 12:21 pm
Forum: Completed Games
Topic: Crunchy Lunch [Comedy][NaNo 2018]
Replies: 8
Views: 1187

Re: Crunchy Lunch [Comedy][NaNo 2018]

A real unique and fun game, hooking me right away by being so different from the average VN. And the story too was so simple yet relateable and funny. Really enjoyed playing this!
by Mammon
Thu Apr 19, 2018 4:56 pm
Forum: Asset Creation: Writing
Topic: Fictional Real-World Locations
Replies: 6
Views: 179

Re: Fictional Real-World Locations

Do it the Fallout way, by referencing a few landmarks and have some similarities, but the rest is mostly just vaguely resembling the map. Maybe do a wikipedia search, and then bend what you find to whatever you'd like it to be. (For example if poverty were to be a bigger issue than you'd like it to ...
by Mammon
Thu Apr 19, 2018 4:48 pm
Forum: Creator Discussion
Topic: How do you deal with de-motivation?
Replies: 5
Views: 200

Re: How do you deal with de-motivation?

With writing, I wish I have a proper way to re-motivate myself again. I'm currently writing incredibly slowly and sparsely, and should really get back on track with it. Usually I don't need that pick-me-up. One thing I always tell myself and what's probably a good tip for everyone is to never have m...
by Mammon
Tue Apr 17, 2018 3:51 am
Forum: Asset Creation: Art
Topic: Sprite Organization
Replies: 2
Views: 174

Re: Sprite Organization

I would only recommend to make full images if you only have a few expressions per character or each expression having its own pose. If you got more than 6-12 expressions, start working with layers. Use Composite to organise the expressions you want to call in the script so you don't have to call eac...
by Mammon
Sun Apr 15, 2018 4:38 pm
Forum: Works in Progress
Topic: Soulless Creatures [Horror][Mystery][Romance][Vampires][Kinetic Novel]
Replies: 1
Views: 193

Re: Soulless Creatures [Horror][Mystery][Romance][Vampires][Kinetic Novel]

As the proofreader that read this story, I can tell you that Frylander's writing is real good and that he's a motivated developer. The story is well-written with some real good moments and one particular part of the story being enthralling. And that was before my proofreading, with the way he took m...
by Mammon
Sat Apr 14, 2018 4:55 pm
Forum: Asset Creation: Writing
Topic: Feedback on Space Adventure VN
Replies: 8
Views: 222

Re: Feedback on Space Adventure VN

The changes are better, definately, but don't go too extreme into this new direction either. Definately don't make it too flashy and fancy for the sake of it. Not sure if that would happen, but if you were to change every description with such a massive overhaul I can see that happen. Like all good ...
by Mammon
Sat Apr 14, 2018 4:10 am
Forum: Asset Creation: Writing
Topic: Feedback on Space Adventure VN
Replies: 8
Views: 222

Re: Feedback on Space Adventure VN

One thing I can definately advice you is to write less descriptive, more enthralling. You write very to the point and with adding your descriptions and explanations of the things you're talking about in a very soulless way. It's almost like reading a manual sometimes. 'Open the lid. The lid can be o...
by Mammon
Thu Apr 12, 2018 2:37 pm
Forum: Asset Creation: Writing
Topic: Writing Courtroom Trials
Replies: 5
Views: 190

Re: Writing Courtroom Trials

The contradictions are either too obvious or obscure? So it's like Danganrompa or Ace Attorney, then. I believe that one thing they do is make something really obscure when you get into the trial but then somewhat too obvious halfway the trial by behaviour, new evidence presented by one of the other...
by Mammon
Mon Apr 09, 2018 4:21 pm
Forum: WiP: NaNoRenO
Topic: Arcadia [NaNo 2018]
Replies: 18
Views: 1410

Re: Arcadia [NaNo 2018]

Just finished the game and I must say it was very good. I really liked the realistic art. Not only do I prefer it over the anime or regular style that dominates this place, but it also really adds to the story about someone not liking virtual reality by them not seeing and interacting with unrealist...
by Mammon
Sun Apr 08, 2018 9:08 am
Forum: Asset Creation: Writing
Topic: How to handle aspects of multiple POV characters
Replies: 2
Views: 90

Re: How to handle aspects of multiple POV characters

1) If it's interesting and makes for a good written story, then go ahead and make 5 prologues. Rather that than rushing into a story with all five combined but none of the personalities fleshed out well. 2) Perhaps instead of revealing all the mysteries, keep these vaguely worded in the prologues an...