Search found 665 matches

by Mammon
Tue Jul 17, 2018 4:17 am
Forum: Ren'Py Questions and Announcements
Topic: A few questions.
Replies: 7
Views: 121

Re: A few questions.

I see you've written:
"Usami" "Um…! Nothing, I just… saw a spider, yeah, a spider! It scared me that’s all!"

while according to your define names it should be:
U "Um…! Nothing, I just… saw a spider, yeah, a spider! It scared me that’s all!"
by Mammon
Tue Jul 17, 2018 4:05 am
Forum: We are offering Paid Work
Topic: World Map
Replies: 1
Views: 81

Re: World Map

You might want to try the Cartographers Guild , they specialise in this kind of stuff. You're much more likely to find someone with ample experience in doing this kind of thing and doing it with the skill and knowledge there. Sorry to the interested artists around here, but maps are vastly different...
by Mammon
Tue Jul 17, 2018 4:01 am
Forum: Asset Creation: Writing
Topic: Using Flashbacks Effectively
Replies: 5
Views: 103

Re: Using Flashbacks Effectively

All of the above, seconded. If something has a purpose, keep it in. Flashbacks can be annoying in stories, but if they serve an actual non-cliche purpose (unlike most in anime and VN) they're okay to add. One thing that wasn't mentioned here is the two story rhythm. If the flashbacks are shorter tha...
by Mammon
Thu Jul 05, 2018 5:04 am
Forum: Asset Creation: Writing
Topic: How many words should I aim for?
Replies: 7
Views: 246

Re: How many words should I aim for?

You should aim for all the words. Don't feel like you need to hold back if you want to write more, there's no maximum amount of words to adhere to. You should aim for few words. Don't feel like you have to make an essay with a minimum word count or that you have to fill scenes to a certain length. Y...
by Mammon
Tue Jul 03, 2018 4:04 am
Forum: Creator Discussion
Topic: Discussion about visual novel unlockables
Replies: 5
Views: 256

Re: Discussion about visual novel unlockables

More content like what the OP suggested is indeed nice, but make sure not to make it too much or for it to be there for the sake of more content. Good the way it is: New Route - You can't play through this route until you complete another one prior. Assuming there's a plot reason for it, this is alw...
by Mammon
Thu Jun 28, 2018 12:37 pm
Forum: General Discussion
Topic: Players name themselves vs. OC character
Replies: 15
Views: 326

Re: Players name themselves vs. OC character

Personally, I find the experience of naming a character to be much less engaging as a player than I and others think it is as a developer. Half the VN games have it these days, so it's definately nothing special anymore. It might even blow up in your face by making your MC seem more bland and lazy b...
by Mammon
Wed Jun 27, 2018 5:09 pm
Forum: Works in Progress
Topic: The Thorn Prince[regency][BxG]
Replies: 24
Views: 3448

Re: The Thorn Prince[regency][BxG]

Mammon: So, Prince William, would you like your grande palace to be filtered real images or handdrawn BGs that will look simplistic and crude? William: Both those options sound rather lazy, peasant. Mammon: But I've already got so much work left to do for your project. William: Fine, then just give ...
by Mammon
Tue Jun 26, 2018 4:24 am
Forum: Asset Creation: Art
Topic: CG Question
Replies: 4
Views: 329

Re: CG Question

As little as possible. CGs, and art in general, are a lot of work and easily underestimated by newcomers. I don't know how big you intend your game to be and how much assets you envision, but it's almost inevitable that the workload will be greater than anticipated. I recommend: Write the story and ...
by Mammon
Mon Jun 25, 2018 8:14 am
Forum: Asset Creation: Writing
Topic: Writing in 2nd Person?
Replies: 9
Views: 307

Re: Writing in 2nd Person?

I never really liked the 2nd person for a lot of the same reasons as already listed above: unless the character really resonates with me I'll be annoyed by the VN telling me what I do. The first person has that issue far less, if I don't like the MC I read the story like a journal they wrote.
by Mammon
Mon Jun 25, 2018 8:01 am
Forum: Creator Discussion
Topic: Turning a dervitive work into an original one
Replies: 4
Views: 250

Re: Turning a dervitive work into an original one

One thing that fanfic writers rarely recognise is that they don't sound like the original writer. In the way that they write, the mannerisms of their characters, the scene flow, the gimmicks, the very tone of their work. You may write a fanfic of a story that you really like, but you don't actually ...
by Mammon
Sat Jun 23, 2018 10:41 am
Forum: Creator Discussion
Topic: Voice Actor Recruitment Question
Replies: 3
Views: 259

Re: Voice Actor Recruitment Question

Wait, is this a fear specifically aimed at the casting call? Or have you not yet released those images at all and did little to advertise your project? If it's the latter, then that's just the old problem of having to take that miniscule risk of someone trying to steal your stuff when you talk about...
by Mammon
Sat Jun 16, 2018 3:57 pm
Forum: Creator Discussion
Topic: Proper use of the {w} tag in visual novels.
Replies: 15
Views: 670

Re: Proper use of the {w} tag in visual novels.

I think I read the same VN as Papillon and this VN was also the first thing that came to mind when I opened this topic, it is indeed the worst way that you could use the {w}. Incredibly annoying when that feature is overused, just like how any breaking the reader's control of rapidly reading the sto...
by Mammon
Wed Jun 13, 2018 7:33 am
Forum: Personal Art Threads
Topic: !Opinions Needed!- would you play a game with this type of art?
Replies: 5
Views: 216

Re: !Opinions Needed!- would you play a game with this type of art?

It can work, though I would recommend for his left eye (from our viewpoint) to have the iris more in the centre and for the right eye to not perfectly line up its corners with the hairline. Putting extra attention in making sure the eyes are perfect is worth it, those are one of the biggest factors ...
by Mammon
Tue Jun 12, 2018 4:48 am
Forum: Asset Creation: Art
Topic: Sprite Sizing for First Project
Replies: 1
Views: 187

Re: Sprite Sizing for First Project

With the sprites you don't have to worry too much about it, you won't have the issue of coming short. Just focus on them looking well. Adviced is to make them bigger than the size you'll eventually use and downsize them. I usually go for 2000-3000 pixels high and whatever the appropriate width for t...
by Mammon
Mon Jun 11, 2018 10:38 am
Forum: Creator Discussion
Topic: Historical VNS and disclaimers?
Replies: 11
Views: 404

Re: Historical VNS and disclaimers?

A historical event doesn't have to be a minefield with disclaimers to cover yourself from anyone's critism, especially considering it's probably not an event that still has a lot of tension around it. Granted, people who experienced the revolution are alive today, but as far as I know it's not somet...