Search found 506 matches

by qirien
Fri May 29, 2020 10:27 pm
Forum: Works in Progress
Topic: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]
Replies: 17
Views: 3578

Re: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]

Ohhh yes, I think those are similar to tomato hornworms, which we hunted as a kid in our small backyard garden. Squash bugs and a new alien pest, turtle snails, also make an appearance! :-)
by qirien
Fri May 29, 2020 5:35 pm
Forum: Works in Progress
Topic: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]
Replies: 17
Views: 3578

Re: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]

Thank you for your kind words and answers!

We are still working hard on polishing game mechanics, dialogue, and drawing sprites and CGs. I've updated the first post with our progress, and here's a new sprite of another kid from the game... :-D
kid_determined.png
by qirien
Thu May 14, 2020 9:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Character understanding
Replies: 3
Views: 166

Re: Character understanding

So, in your code example, e and e2 are two completely different sprites. So, in your example, yes, they would show twice. If you want to have one character called "e" with multiple expressions, you should have the sprites in your game/images directory named something like "e happy.jpg" "e sad.jpg" "...
by qirien
Tue May 12, 2020 6:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Social Media Suport In Game
Replies: 6
Views: 732

Re: Social Media Suport In Game

Actually, it looks like I might be able to do this with Jnius
https://github.com/kivy/pyjnius
as stated on this thread:
viewtopic.php?p=461111#p461111
by qirien
Tue May 12, 2020 6:14 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change spacing of main menu buttons?
Replies: 3
Views: 255

Re: How to change spacing of main menu buttons?

You can set them to exact locations with xpos and ypos . . . is that what you're thinking of?
https://www.renpy.org/doc/html/style_pr ... properties
For example:

Code: Select all

textbutton _("Load") action ShowMenu("load") xpos 200 ypos 100
by qirien
Tue May 12, 2020 11:09 am
Forum: Ren'Py Questions and Announcements
Topic: FileTakeScreenshot - Showing screenshot back to player
Replies: 18
Views: 540

Re: FileTakeScreenshot - Showing screenshot back to player

Nooo! It's such a cool feature; I'd love for you to get it working! :-) The way I showed doesn't change the resolution of the screenshot, just the resolution the screenshot displays at. If you really want to change the resolution the screenshot is taken at, I think you can do it with renpy.take_scre...
by qirien
Sat Apr 25, 2020 10:03 am
Forum: Ren'Py Questions and Announcements
Topic: Using Images in Show and Scene statements without declaring them in Init.
Replies: 6
Views: 418

Re: Using Images in Show and Scene statements without declaring them in Init.

All of your files for your game should be under the "game" folder (so, yes, it should be game/images). The other folders are for Ren'Py stuff.
by qirien
Fri Apr 24, 2020 11:40 am
Forum: Ren'Py Questions and Announcements
Topic: im.MatrixColor Questions
Replies: 4
Views: 192

Re: im.MatrixColor Questions

Do you have some way to store what color you're currently on, and then you could calculate what to pass to im.matrix.hue() based on that? Can you give a few more details -- maybe there's another way to go about it?
by qirien
Thu Apr 23, 2020 11:22 am
Forum: Ren'Py Questions and Announcements
Topic: im.MatrixColor Questions
Replies: 4
Views: 192

Re: im.MatrixColor Questions

1) I'm not sure when you would need it. 2) I am not sure exactly what you are trying to do, but here is some code that turns a sprite orange: image him orange = im.MatrixColor("him happy.png", im.matrix.tint(0.9, 0.7, 0.3)) ...and some that turns a sprite green, but it desaturates it first: renpy.im...
by qirien
Thu Apr 23, 2020 11:05 am
Forum: Ren'Py Questions and Announcements
Topic: FileTakeScreenshot - Showing screenshot back to player
Replies: 18
Views: 540

Re: [SOLVED] FileTakeScreenshot - Showing screenshot back to player

OK, this code should work even if they switch back and forth between window and fullscreen, but try it for yourself. :-)
by qirien
Wed Apr 22, 2020 1:57 pm
Forum: Ren'Py Questions and Announcements
Topic: FileTakeScreenshot - Showing screenshot back to player
Replies: 18
Views: 540

Re: FileTakeScreenshot - Showing screenshot back to player

Ugh... you're right. It works fine at the default window size, but in full screen it doesn't work at all... BUT, I think once again transforms will be our friend! I changed the thumbnail transform and added another one for full screen: # A thumbnail version of a full screen image transform thumbnail...
by qirien
Tue Apr 21, 2020 1:13 pm
Forum: Ren'Py Questions and Announcements
Topic: FileTakeScreenshot - Showing screenshot back to player
Replies: 18
Views: 540

Re: FileTakeScreenshot - Showing screenshot back to player

The problem with statically declaring your image is that images get cached - Ren'Py loads them once and then keeps them around and doesn't reload them unless you haven't used them for a long time. This is also the reason that you can't declare images after your code starts. So you need to show your ...
by qirien
Tue Apr 21, 2020 11:18 am
Forum: Ren'Py Questions and Announcements
Topic: FileTakeScreenshot - Showing screenshot back to player
Replies: 18
Views: 540

Re: FileTakeScreenshot - Showing screenshot back to player

Thanks for finding that directory bug! I don't see a way to pass a screenshot size/crop area to renpy.screenshot. You could try config.screenshot_crop, but it might just be for screenshots for saved games, which are taken with FileTakeScreenshot. I think you can get the screenshot it takes with File...
by qirien
Mon Apr 20, 2020 3:14 pm
Forum: Ren'Py Questions and Announcements
Topic: FileTakeScreenshot - Showing screenshot back to player
Replies: 18
Views: 540

Re: FileTakeScreenshot - Showing screenshot back to player

I am making a photo album right now where the user can take their own screenshots and it will catalogue them, and here is the code I used. . You do need to have the photos variable initialized with "photos = []" in with your other variables. init python: import os from datetime import datetime PHOTO...
by qirien
Sat Apr 18, 2020 6:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Using Images in Show and Scene statements without declaring them in Init.
Replies: 6
Views: 418

Re: Using Images in Show and Scene statements without declaring them in Init.

As long as they are in a subdirectory called "images", Ren'py should find them for you automatically.