Search found 513 matches

by qirien
Sat Oct 03, 2020 11:09 am
Forum: Ren'Py Questions and Announcements
Topic: Android name app
Replies: 4
Views: 378

Re: Android name app

Have you checked your options.rpy? There's a few different name variables used there, such as config.name and build.name
by qirien
Sat Oct 03, 2020 11:07 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Making the WHO on a say screen a textbutton while keeping its who_color?
Replies: 2
Views: 301

Re: Making the WHO on a say screen a textbutton while keeping its who_color?

Thank you, this is exactly what I was trying to do! I didn't know you could use buttons this way (I've only used textbuttons and imagebuttons), but it makes sense (and also helps solve a different problem I had). Many thanks!
by qirien
Thu Oct 01, 2020 7:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Making the WHO on a say screen a textbutton while keeping its who_color?
Replies: 2
Views: 301

[SOLVED] Making the WHO on a say screen a textbutton while keeping its who_color?

I just added a Bios section to my game, where it has a little bio for every character in the game. I want the player to be able to click on the name of anyone speaking and have it jump to their entry in the bio. This part is actually working fine. However, now that the name of the speaker is a textb...
by qirien
Thu Sep 17, 2020 12:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can text hyperlinks take arguments?
Replies: 2
Views: 344

Re: Can text hyperlinks take arguments?

Thank you, this is exactly what I wanted!

I did have to change the action to be changing the screen variable that the screen uses to decide which person to display instead of showing the screen directly, but then it worked perfectly.
by qirien
Fri Sep 11, 2020 6:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can text hyperlinks take arguments?
Replies: 2
Views: 344

[SOLVED] Can text hyperlinks take arguments?

Hey, I was looking for documentation on the text hyperlinks, but so far the only thing I've found is in the Changelog . I would like to pass arguments to a screen using hyperlinks, but that doesn't seem to be working. I have a contact list screen that takes the name of the person to show, so I'd lik...
by qirien
Tue Sep 01, 2020 5:30 pm
Forum: Completed Games
Topic: Since When Did I Have a Combat Butler?! [VOICED][Comedy][Action][GxB][NaNoRenO2020+]
Replies: 9
Views: 3165

Re: Since When Did I Have a Combat Butler?! [VOICED][Comedy][Action][GxB][NaNoRenO2020+]

Congrats on a successful NaNoRenO! Fun story and impressive voice acting.
by qirien
Wed Jun 10, 2020 5:55 pm
Forum: Completed Games
Topic: Plugin Poetry v1.4 [Free, Minigame, Open Source]
Replies: 2
Views: 1434

Re: Plugin Poetry v1.4 [Free, Minigame, Open Source]

Updated the original post for info about version 1.4 (beta). Adds Twitter sharing and better Android support. Please let me know of any bugs/missing features!
by qirien
Fri May 29, 2020 10:27 pm
Forum: Works in Progress
Topic: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]
Replies: 17
Views: 4187

Re: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]

Ohhh yes, I think those are similar to tomato hornworms, which we hunted as a kid in our small backyard garden. Squash bugs and a new alien pest, turtle snails, also make an appearance! :-)
by qirien
Fri May 29, 2020 5:35 pm
Forum: Works in Progress
Topic: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]
Replies: 17
Views: 4187

Re: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]

Thank you for your kind words and answers!

We are still working hard on polishing game mechanics, dialogue, and drawing sprites and CGs. I've updated the first post with our progress, and here's a new sprite of another kid from the game... :-D
kid_determined.png
by qirien
Thu May 14, 2020 9:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Character understanding
Replies: 3
Views: 266

Re: Character understanding

So, in your code example, e and e2 are two completely different sprites. So, in your example, yes, they would show twice. If you want to have one character called "e" with multiple expressions, you should have the sprites in your game/images directory named something like "e happy.jpg" "e sad.jpg" "...
by qirien
Tue May 12, 2020 6:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Social Media Suport In Game
Replies: 6
Views: 891

Re: Social Media Suport In Game

Actually, it looks like I might be able to do this with Jnius
https://github.com/kivy/pyjnius
as stated on this thread:
viewtopic.php?p=461111#p461111
by qirien
Tue May 12, 2020 6:14 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change spacing of main menu buttons?
Replies: 3
Views: 394

Re: How to change spacing of main menu buttons?

You can set them to exact locations with xpos and ypos . . . is that what you're thinking of?
https://www.renpy.org/doc/html/style_pr ... properties
For example:

Code: Select all

textbutton _("Load") action ShowMenu("load") xpos 200 ypos 100
by qirien
Tue May 12, 2020 11:09 am
Forum: Ren'Py Questions and Announcements
Topic: FileTakeScreenshot - Showing screenshot back to player
Replies: 18
Views: 795

Re: FileTakeScreenshot - Showing screenshot back to player

Nooo! It's such a cool feature; I'd love for you to get it working! :-) The way I showed doesn't change the resolution of the screenshot, just the resolution the screenshot displays at. If you really want to change the resolution the screenshot is taken at, I think you can do it with renpy.take_scre...
by qirien
Sat Apr 25, 2020 10:03 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Using Images in Show and Scene statements without declaring them in Init.
Replies: 6
Views: 494

Re: Using Images in Show and Scene statements without declaring them in Init.

All of your files for your game should be under the "game" folder (so, yes, it should be game/images). The other folders are for Ren'Py stuff.
by qirien
Fri Apr 24, 2020 11:40 am
Forum: Ren'Py Questions and Announcements
Topic: im.MatrixColor Questions
Replies: 4
Views: 264

Re: im.MatrixColor Questions

Do you have some way to store what color you're currently on, and then you could calculate what to pass to im.matrix.hue() based on that? Can you give a few more details -- maybe there's another way to go about it?