Search found 527 matches

by qirien
Sat Jul 10, 2021 8:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing two languages in-game simultaneously
Replies: 7
Views: 954

Re: Showing two languages in-game simultaneously

OK, I was thinking that maybe you could use the function renpy.translate_string , but I tried it in one of my multi-language projects and it didn't seem to work. $ foreign_what = renpy.translate_string(what, language="spanish") I was thinking you could put that in your screens.rpy in the say screen ...
by qirien
Sat Jul 10, 2021 12:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing two languages in-game simultaneously
Replies: 7
Views: 954

Re: Showing two languages in-game simultaneously

I don't know about showing them simultaneously, but you could add a button to your say screen that lets you switch between languages with the click of a button. Would that help?

https://www.renpy.org/doc/html/translat ... l#Language
by qirien
Sat Jul 03, 2021 2:14 pm
Forum: We are offering Paid Work
Topic: [PAID][OPEN] Looking for someone to port completed game to iOS
Replies: 0
Views: 1470

[PAID][OPEN] Looking for someone to port completed game to iOS

We have one visual novel completed, Our Personal Space . It's a sci-fi marriage simulation visual novel. We have an Android port, but I don't have a mac or any iOS devices, and I would love for people to be able to download it there. We are also in beta for the sequel, Space to Grow, and if the firs...
by qirien
Sat Jul 03, 2021 10:54 am
Forum: Works in Progress
Topic: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]
Replies: 18
Views: 5572

Re: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]

I'm excited to announce Space to Grow is in beta!! Please send me a PM if you'd like to play the beta and give feedback before July 8th. We ask our beta testers to give feedback based on these ABCD's, in addition to bugs/typos: ABCDs: A - Awesome parts B - Boring parts C - Confusing parts D - Didn't...
by qirien
Sat Jun 26, 2021 1:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a visual node editor / map like twine?
Replies: 1
Views: 1684

Re: Is there a visual node editor / map like twine?

Not built-in, but someone built a web-based one that works with Ren'Py code in Github:
https://renpy.amethysts.studio/
(there's a Reddit thread about it if you have questions: https://www.reddit.com/r/RenPy/comments ... beautiful/
)
by qirien
Mon May 10, 2021 11:50 am
Forum: Ren'Py Questions and Announcements
Topic: Optimizing music?
Replies: 4
Views: 795

Re: Optimizing music?

When you export your OGG files, you can choose the quality with a slider. Lower quality will not sound quite as good, but will be a smaller file size.
by qirien
Mon May 10, 2021 11:47 am
Forum: Ren'Py Questions and Announcements
Topic: Keep Textbox From Disappearing Between Dialogue
Replies: 5
Views: 1198

Re: Keep Textbox From Disappearing Between Dialogue

Hey, if you're using config.say_attribute_transition, then make sure you're also using say_attribute_transition_layer = "master", like this in your options.rpy

Code: Select all

define config.say_attribute_transition = Dissolve(0.5, alpha=True)
define config.say_attribute_transition_layer = "master"
by qirien
Thu May 06, 2021 5:03 pm
Forum: Creator Discussion
Topic: A newbie question about inbuilt themes
Replies: 1
Views: 2062

Re: A newbie question about inbuilt themes

Probably the easiest way to do this would be to create a blank game where all you change is the GUI theme. Then whenever you want to make a new game using this theme, you can copy all its GUI data in. If you really wanted the Ren'py GUI to show your custom theme, you would need to modify the Ren'Py ...
by qirien
Thu May 06, 2021 5:02 pm
Forum: Creator Discussion
Topic: Recommended Text Editor (other than Atom)
Replies: 5
Views: 2149

Re: Recommended Text Editor (other than Atom)

I really like Visual Studio Code also. I switched from Atom a year ago and haven't looked back. Its syntax highlighting and git integration is really helpful.
by qirien
Thu May 06, 2021 5:00 pm
Forum: Creator Discussion
Topic: Visual Novels for children?
Replies: 14
Views: 5190

Re: Visual Novels for children?

My kids played Magical Diary and my own game, Our Personal Space around age 10 or so... though both of those have some light romance. My kids made a very short VN about a magical LEGO, The Life Brick , and my daughter recently converted her short CYOA book into a voiced visual novel (target age is a...
by qirien
Tue Apr 06, 2021 9:24 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can text hyperlinks take arguments?
Replies: 4
Views: 906

Re: [SOLVED] Can text hyperlinks take arguments?

Hey, if you want to use that, you'll need to paste in the python block from hell_oh_world. That's the code that tells Ren'py to pass interpret actions in hyperlinks as Ren'Py code. Is this what you want, or do you just want a regular hyperlink?
by qirien
Thu Apr 01, 2021 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Lint warning when using Cycle block
Replies: 0
Views: 712

Lint warning when using Cycle block

I'm using cycle blocks to choose between several options, but Lint is giving me this warning: Didn't properly report what the next statement should be. I couldn't find any documentation on cycle blocks other than the patreon post here: https://www.patreon.com/posts/three-creator-27255150 As far as I...
by qirien
Thu Apr 01, 2021 12:49 pm
Forum: Ren'Py Questions and Announcements
Topic: An error occurs when exporting to Android
Replies: 1
Views: 750

Re: An error occurs when exporting to Android

These are just warnings, so if the build failed, it's probably not from this but from a different error.

In programming a "WARNING" is usually something you shouldn't use but it should still work. This is different from an "ERROR" which means something definitely will not work.
by qirien
Thu Apr 01, 2021 12:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Super basic question on calling other scripts
Replies: 1
Views: 723

Re: Super basic question on calling other scripts

You can put the code in any file with .rpy at the end and Ren'Py will read it. It actually doesn't care what any of your files are called; it puts all the .rpy files into one big thing and then runs code from there. So usually you will download .rpy files and put them in a project, or copy and paste...
by qirien
Sat Oct 03, 2020 11:09 am
Forum: Ren'Py Questions and Announcements
Topic: Android name app
Replies: 4
Views: 539

Re: Android name app

Have you checked your options.rpy? There's a few different name variables used there, such as config.name and build.name