Hey, you should be able to have the Done button wherever you want! You are right that you need the Done button to be after the calculations for the can_continue variable. If you take the four lines of code for the Done button and un-indent them so they are outside the frame, but still inside the scr...
Hey, this is not possible with the current DSE functionality. However, if you wanted to add it, I don't think it would be a problem. You'd need to add it into dse-event_dispatcher.rpy in the events_run_period function, probably as a keyword argument. And then instead of calling: "call expressio...
Thanks for the article! Our experience was similar... We release simultaneously on Steam and itch.io and slightly later on Google Play. We had way more purchases on Steam, but I like itch.io and it's easy to use so I was happy with releasing both places at once. It is hard to get something the gives...
I like to have about 8 for main characters and 2-3 for side characters (this is in a novel-length VN). The standard expressions I use are: Main characters: angry, annoyed, concerned/worried, determined/serious, flirting, happy, neutral, sad, surprised Sometimes I also use cry, excited, laugh, nervou...
promo.jpg ENKINDLE A short point-and-click adventure game Piece together the eerie story of a lonely cabin in a snowy wood as you gather the items you need to build a fire. Available in nine different languages to tell the unsettling tale. English Japanese Korean Thai Spanish French Esperanto Dutch...
Sorry to necro-bump, but I had a dream about this game and am working a blog post on it! The google drive link doesn't seem to work or requires permission. I only have v1.2 but I could zip that up if no one has a newer version that I can link to...?
You're going to look in screens.rpy. The screen that controls how the text box looks is the "say" screen, so scroll down until you find that. You can see that it says "style "namebox"" which means it will use a style called namebox to decide how to show the name. Scroll...
I have some visually-impaired users trying to play my game, so I'm trying to improve things for them! One issue is that during self-voicing mode, when there is a screen on top of another screen (often a modal screen), it reads the bottom screen first. I would expect that it would not read the bottom...
I had this happen, too... I think the most recent Ren'Py Android build system is not compatible with older devices. This is partly to support a bunch of Android things that Google is now requiring, so I think that in the end it's probably Google's fault...
I think this is generally considered to be a feature, not a bug -- if you have the same text, why translated it more than once? However, I suppose there are some times when the original language might have the same words but they need to be translated differently. You can use {#tags} in the original...
Hey, everyone! I just wanted to post a quick update that the sequel, Space to Grow is finished! It starts right after Our Personal Space left off except this time you play as Jack trying to be a good farmer, parent, and community leader (while still making time for Kelly of course!). And... I don't ...
Our Personal Space 2: Space to Grow trailer-intro.png Steam: https://store.steampowered.com/app/1706470/Space_to_Grow/ itch.io: https://metasepia.itch.io/space-to-grow Google Play: https://play.google.com/store/apps/details?id=net.icecavern.metasepia.spacetogrow Jack and Kelly, the space-colonizing...
OK, I was thinking that maybe you could use the function renpy.translate_string , but I tried it in one of my multi-language projects and it didn't seem to work. $ foreign_what = renpy.translate_string(what, language="spanish") I was thinking you could put that in your screens.rpy in the s...