Search found 10 matches

by Danko
Thu Mar 24, 2016 5:23 am
Forum: Completed Games
Topic: Solstice - mystery from the makers of Cinders [commercial]
Replies: 19
Views: 6767

Re: Solstice - mystery from the makers of Cinders [commercia

I do wish you luck! I'll be sure to grab a copy when I'll have spare money.

Please do share some sales figures & postmortem ideas later, the previous articles in the blog were very interesting and eye-opening.
by Danko
Fri Mar 11, 2016 5:04 pm
Forum: WiP: NaNoRenO
Topic: Lads in Distress [GxB][Otome|Fairy Tale][NaNo16][COMPLETED!]
Replies: 186
Views: 49021

Re: Lads in Distress [GxB][Otome|Fairy Tale][NaNo16][NEW ART

Wow, Elze. This is some superb character art. I wonder, are you open for paid work? After this project, of course. I'd be very grateful if you could provide me with your commission info meanwhile.
Best of luck on the project!
by Danko
Fri Mar 11, 2016 4:27 pm
Forum: Completed Games
Topic: (commercial) Planet Stronghold: Colonial Defense
Replies: 26
Views: 9404

Re: (commercial) Planet Stronghold: Colonial Defense

Since the game underperformed heavily, I made a poll in my forums trying to understand the reasons: http://www.winterwolves.net/viewtopic.php?f=42&t=3813 would be cool if people who played the demo or just knew about it, could vote (you can vote anonymously, only to post you need to register). ...
by Danko
Mon Feb 15, 2016 3:49 am
Forum: Ren'Py Questions and Announcements
Topic: Rising text bubbles? (Long Live the Queen style)
Replies: 4
Views: 827

Re: Rising text bubbles? (Long Live the Queen style)

Thanks a lot, xela, I think I made it work with a slightly different code, now I just have to tweak the animation enough so it fits my idea :)
by Danko
Fri Feb 12, 2016 8:14 am
Forum: Ren'Py Questions and Announcements
Topic: Unavailable menu choices visible? ("greyed out" menuchoices)
Replies: 5
Views: 4933

Re: Unavailable menu choices visible? ("greyed out" menuchoi

Awesome! Thank you very much. I will definitely try it this evening.
by Danko
Fri Feb 12, 2016 2:45 am
Forum: Ren'Py Questions and Announcements
Topic: Rising text bubbles? (Long Live the Queen style)
Replies: 4
Views: 827

Re: Rising text bubbles? (Long Live the Queen style)

Thanks, xela! I understand ATL is all about animating the frame (movement, fade, etc), but I wanted to understand how to make the "text bubble" appear first. Would I have to code it as a special frame and run a "show" command every time I want to show a bubble? Is there a coded e...
by Danko
Fri Feb 12, 2016 2:33 am
Forum: Ren'Py Questions and Announcements
Topic: Unavailable menu choices visible? ("greyed out" menuchoices)
Replies: 5
Views: 4933

Re: Unavailable menu choices visible? ("greyed out" menuchoi

Thanks, Kia, I've actually seen those threads: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=23491 http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=19375 Was there another? If so, could you help me find it? Unfortunately, the solutions are very user-unfriendly and they don't reall...
by Danko
Thu Feb 11, 2016 6:48 am
Forum: General Discussion
Topic: Why do we make so many Otome Games?
Replies: 12
Views: 2886

Re: Why do we make so many Otome Games?

I have to say I've been wondering the same thing. Is there really such a big market of female romantic VN lovers? That's pretty cool!
by Danko
Thu Feb 11, 2016 6:06 am
Forum: Ren'Py Questions and Announcements
Topic: Unavailable menu choices visible? ("greyed out" menuchoices)
Replies: 5
Views: 4933

Unavailable menu choices visible? ("greyed out" menuchoices)

Many RPGs with dialogue choices have dialogue options that are only available when you have a specific stat, say strength 10. in renpy, this will look like this: menu: "choice 1" if strength >= 10: "result text" This will also render this choice option invisible if you have stren...
by Danko
Thu Feb 11, 2016 12:52 am
Forum: Ren'Py Questions and Announcements
Topic: Rising text bubbles? (Long Live the Queen style)
Replies: 4
Views: 827

Rising text bubbles? (Long Live the Queen style)

Hey. Just wondering if anyone knew how to implement "rising text bubbles", like the ones in "Long Live the Queen": https://feb33d8763de0c0f2e0a-dd07187202f57fa404a8f047da2bcff5.ssl.cf1.rackcdn.com/images/l95yuApPI5I_.878x0.Z-Z96KYq.jpg The basic idea is: 1) Player picks menu choi...