Search found 73 matches

by shaja
Sun Oct 01, 2006 5:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'py feedback from a new user and some questions...
Replies: 13
Views: 3394

Ren'Py defines 'text' as the default ParameterizedTextobject.

If you are using 'text' as a variable in your code to hold your actual credits text string, you are losing the ParameterizedText reference, which might possibly be a problem.
by shaja
Wed Sep 20, 2006 6:30 pm
Forum: Ren'Py Questions and Announcements
Topic: ImageDissolve transition generator
Replies: 10
Views: 5257

Comment out line 7 in imagedissolve.rpy, the black definition.

Sorry, I'll update it at some point...
by shaja
Fri Sep 08, 2006 7:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Tinkering with the main menu...
Replies: 6
Views: 1434

init: python: library.main_menu = [ ( u"Start Game", "start", 'True'), ( u"Reminisce", ui.jumps("_load_screen"), 'True' ), ( u"Preferences", ui.jumps("_prefs_screen"), 'True' ), ( u"Retire", ui.jumps("_quit"), 'True' ), ] library.game_menu = [ ( "return", u"Return", ui.jumps("_return"), 'True'), ( ...
by shaja
Thu Sep 07, 2006 3:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.6.0 Released
Replies: 40
Views: 11258

Also is the imagedissolve.zip file up to date? I couldn't make it work on 5.6 unless I modify this line : image black = Solid((0,0,0)) to image black = Solid((0,0,0, 255 )) I'm wondering why I even had that line in there, since black is already a standard definition (as 0,0,0,255). Also, I see that...
by shaja
Wed Sep 06, 2006 12:00 pm
Forum: Creator Discussion
Topic: visual novel markup language
Replies: 2
Views: 947

It's an interesting design choice to have the game script as XML. Seems to me that it might make an IDE easier to implement, and I see that there plans for an editor. Quite... verbose, though. I would hate to have to type it up in a plain text editor. Branching seems to be like Blade, a menu choice ...
by shaja
Wed Sep 06, 2006 10:14 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.6.0 Released
Replies: 40
Views: 11258

Oh well, too bad for the exe, I guess I will only draw it when I will finish my VN, because there might be some news version up on the way ;) Extracting an icon resource from one exe and inserting it into another is pretty easy with Resource Hacker. Your mp3 screeching is a symptom of the fact that...
by shaja
Fri Aug 18, 2006 8:43 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Questions
Replies: 22
Views: 8778

Code: Select all

label main_menu:
    with None
    $ renpy.transition(dissolve)
 
    jump _library_main_menu
Works as intended.
by shaja
Fri Aug 18, 2006 6:56 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Questions
Replies: 22
Views: 8778

I just tried the same code label main_menu: $ renpy.transition(dissolve) jump _library_main_menu ...in the demo on my linux workstation, and it doesn't crash, although neither does it provide the intended fade-in effect when starting the game, only when jumping to the main menu from the game menu, o...
by shaja
Thu Aug 17, 2006 11:56 am
Forum: Ren'Py Questions and Announcements
Topic: Move() and cubic functions
Replies: 35
Views: 4440

BTW, the tiny demo I came up with for Motion documentation brings a smile to my face. ;)
All about the cheesy humor.

http://www.bishoujo.us/wiki/Functions/Motion
by shaja
Wed Aug 16, 2006 10:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Ofuscating help!!!!!!!!! (I think...)
Replies: 21
Views: 3636

A full Python install should not be necessary, actually. The various tool batch files call console.exe in the main directory, which can be used to execute any python code that doesn't call library modules that aren't available in Ren'Py. You can call it directly by (for example) in a cmd window, fro...
by shaja
Wed Aug 16, 2006 11:08 am
Forum: Creator Discussion
Topic: Blade Visual Novel Engine
Replies: 108
Views: 16914

by shaja
Wed Aug 16, 2006 8:29 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Documentation
Replies: 21
Views: 3261

There actually are CHM viewers available for linux and OS X.

I'll look into authoring after the wiki reference manual is stable.
by shaja
Wed Aug 16, 2006 8:03 am
Forum: Ren'Py Questions and Announcements
Topic: Font/Text questions
Replies: 17
Views: 7067

Re: Uh... I too have a font question

mugenjohncel wrote:How do you put a thin black line around the fonts?
That would be an SFont with the border added in image processing software.
by shaja
Wed Aug 16, 2006 6:35 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Documentation
Replies: 21
Views: 3261

At a minimum, there will be a new ref exported in html from the wiki pages.

Any interest in having a pdf version suitable for printing?

Or a chm?

Not that we can necessarily promise delivering in any of those other formats, I'm just wondering.
by shaja
Tue Aug 15, 2006 10:40 am
Forum: Ren'Py Questions and Announcements
Topic: Filename case sensitivity
Replies: 8
Views: 2012

I expect, but those files would overwrite each other on an Windows/NTFS system... Making the whole thing platform-independently case-insensitive may or may not at least highlight the problem on a non-Windows machine, I guess, depending on how you go about it. HFS+, the default filesystem for OS X, ...