Search found 51 matches
- Wed Nov 06, 2019 2:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Building distribution options from command line
- Replies: 2
- Views: 2068
Re: Building distribution options from command line
Did anyone ever work out the commands to build a subset of packages? This builds everything into 'D:\buildtest': renpy launcher distribute --dest D:\buildtest C:\path\to\game This seems to do nothing, but also doesn't log any errors: renpy launcher distribute --dest D:\buildtest --package pc C:\path...
- Sun Nov 18, 2018 8:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making sprites dissolve by default when shown
- Replies: 11
- Views: 1223
Re: Making sprites dissolve by default when shown
config.tag_layer is a dictionary, so I think it should look like this: config.tag_layer = {'kura': 'characters', 'oni': 'characters', 'utagu': 'characters', 'kokoro': 'characters'} I'm not sure why the background would have gone black, but 3/4 characters wouldn't have been using the layer. If you tr...
- Sat Nov 17, 2018 4:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making sprites dissolve by default when shown
- Replies: 11
- Views: 1223
Re: Making sprites dissolve by default when shown
What is the transition you are using?
- Sat Nov 17, 2018 10:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making sprites dissolve by default when shown
- Replies: 11
- Views: 1223
Re: Making sprites dissolve by default when shown
Does the same thing happen if you don't set 'config.scene' ?
- Fri Nov 16, 2018 4:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making sprites dissolve by default when shown
- Replies: 11
- Views: 1223
Re: Making sprites dissolve by default when shown
It looks like the reason the text gets the same effect is because the transition is applied to the whole layer, and the character is on the same layer as the text. So this is probably the easiest solution: init python: def replacement_show(*args, **kwargs): if kwargs['layer'] == 'characters': renpy....
- Thu Nov 15, 2018 3:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: tooltips don't work
- Replies: 2
- Views: 438
Re: tooltips don't work
I think this is just a typo.
This doesn't exist:
This is fine:
This doesn't exist:
Code: Select all
$ tooltip = GetToolTip()
Code: Select all
$ tooltip = GetTooltip()
- Thu Nov 15, 2018 2:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making sprites dissolve by default when shown
- Replies: 11
- Views: 1223
Re: Making sprites dissolve by default when shown
Ah, right, I didn't notice that removing those puts you back where you started. I think that because show is used for more than just defined images, and because the transition is a separate thing from what you are showing, it'll be quite tricky. You can probably do it by checking *args and **kwargs ...
- Wed Nov 14, 2018 3:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making sprites dissolve by default when shown
- Replies: 11
- Views: 1223
Re: Making sprites dissolve by default when shown
Using this code from further down the post: init python: def replacement_show(*args, **kwargs): renpy.transition(Dissolve(0.5)) renpy.show(*args, **kwargs) renpy.pause(0.5, hard=False) return config.show = replacement_show def replacement_hide(*args, **kwargs): renpy.transition(Dissolve(1)) renpy.h...
- Sun Nov 11, 2018 1:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to update screen after viewport is adjusted
- Replies: 0
- Views: 226
How to update screen after viewport is adjusted
I've been struggling to find a way to update a screen, once the horizontal scroll value for a viewport has been adjusted. The idea here is to apply a transform to a displayable, using the value of the viewport adjustment: image bg = "images/background.png" image character = "images/ch...
- Sun Nov 11, 2018 1:11 pm
- Forum: Works in Progress
- Topic: Defenders of Adacan (adventure, puzzle, mythology) [part 1 released]
- Replies: 11
- Views: 2478
Re: Defenders of Adacan (adventure, puzzle, mythology) [playable demos of minigames]
Hi Grok,
It looks like this link isn't valid:
It looks like this link isn't valid:
- Thu Dec 28, 2017 9:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can you skip a transform within a screen?
- Replies: 3
- Views: 787
Re: Can you skip a transform within a screen?
That worked well, until skipping mode is turned off and the transform gets reset (xpos jumps back to 0). This seems to fix that: add 'placeholder' at test_transform(test_transform.xpos, move_to, 5 if not renpy.get_skipping() else 0) Thank you for the pointer though, I hadn't considered that I could ...
- Wed Dec 27, 2017 4:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you skip a transform within a screen?
- Replies: 3
- Views: 787
Can you skip a transform within a screen?
When 'skipping' is enabled it doesn't seem to be able to skip a transform that is running within a Screen, e.g. in the following example there seems no way to skip the 5 second animation once it has been started: image background = 'images/background.png' image placeholder = Placeholder() transform ...
- Tue Jan 31, 2017 7:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android controller support
- Replies: 2
- Views: 563
Re: Android controller support
Unfortunately I don't have one that I can test with. Later builds did add support for other controllers though: http://www.aftvnews.com/amazon-fire-tv-gains-additional-3rd-party-game-controller-support-heres-the-full-list/ I was testing with GamepadExists(developer=False), which returned False, but ...
- Sun Jan 29, 2017 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android controller support
- Replies: 2
- Views: 563
Android controller support
Has anyone else tried building a game for an Android based media box, rather than for a phone or tablet? I've tried on an Amazon Fire TV 2 and it seems that the controller detection function returns that no controllers are connected. The wireless remote that comes with the box can work the game, but...
- Sun Dec 18, 2016 5:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disappear, oh mouse cursor!
- Replies: 22
- Views: 6248