Search found 53 matches
- Wed Jul 12, 2017 6:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple different choice menu styles?
- Replies: 7
- Views: 2484
Re: Multiple different choice menu styles?
Thank you! SO CLOSE. I'm using the new gui formatting, which defines choice buttons via a style prefix. Here's what I've got for them (in gui.rpy) ## Choice Buttons ############################################################## ## ## Choice buttons are used in the in-game menus. define gui.choice_bu...
- Tue Jul 11, 2017 9:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [How?] Specific Menu Custom Button
- Replies: 10
- Views: 1832
Re: [How?] Specific Menu Custom Button
Sorry to year-plus-later thread-necro, but I'm attempting to try this out with the new GUI format, and hitting walls. If I can appeal for any advice or wisdom, my thread is here!
- Mon Jul 10, 2017 1:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple different choice menu styles?
- Replies: 7
- Views: 2484
Re: Multiple different choice menu styles?
Bwargh! That new menu thing is SO CLOSE TO WHAT I WANT but it's using the old GUI setup, and I'm on the new one. Seeking a way to parse one into the other...! Existing code: screen choice(items, **kwargs): style_prefix "choice" vbox: for i in items: textbutton i.caption action i.action ## ...
- Mon Jul 10, 2017 1:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How best to parse math and variables in RenPy?
- Replies: 3
- Views: 1497
Re: How best to parse math and variables in RenPy?
A little more detail: Right now I'm running up against the rough edge of what is possible with time and graphical constraints, so I'm basically trying to run with puzzles that can be handled via the choice menu system (i.e. simple player response, not something liek hotspots - that's been a whole ot...
- Fri Jul 07, 2017 7:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How best to parse math and variables in RenPy?
- Replies: 3
- Views: 1497
How best to parse math and variables in RenPy?
Running up against the hard edge of Python coding versus RenPy formatting... I want to try and craft a sort of "frequency" puzzle - like attempting to locate the right station on a radio - but essentially structured like a "guess the number" puzzle, with multiple knobs adjusting ...
- Fri Jul 07, 2017 6:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple different choice menu styles?
- Replies: 7
- Views: 2484
Multiple different choice menu styles?
Question: can I have more than one choice menu style in the game? I'm good with the basic centered style for most of the one I'm working on, but for some others (puzzles, mostly) I need to scoot the options elsewhere. Imagine a scenario where you're talking to someone - the basic centered choice me...
- Fri Jul 07, 2017 6:32 pm
- Forum: Ren'Py Cookbook
- Topic: Possible to have multiple different menu choice styles?
- Replies: 2
- Views: 1471
Re: Possible to have multiple different menu choice styles?
AAAAAAAAAAND I broke forum rules. This is why you don't keep multiple tabs open on the same site, everyone. Many and profuse apologies!
/runs away
/runs away
- Fri Jul 07, 2017 3:40 pm
- Forum: Ren'Py Cookbook
- Topic: Possible to have multiple different menu choice styles?
- Replies: 2
- Views: 1471
Possible to have multiple different menu choice styles?
Question: can I have more than one choice menu style in the game? I'm good with the basic centered style for most of the one I'm working on, but for some others (puzzles, mostly) I need to scoot the options elsewhere. Imagine a scenario where you're talking to someone - the basic centered choice me...
- Mon Apr 10, 2017 3:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Images in Image Maps (Pipe-style minigame?)
- Replies: 4
- Views: 727
Re: Images in Image Maps (Pipe-style minigame?)
UPDATE: apologies for semi-necro, but I've been banging my head on this one. Screens are tricky beasts, and I will admit I like the trackable chunkiness of image maps. I've seen on previous threads (using the old method of image maps) that a "show image" command was included that allowed f...
- Thu Mar 16, 2017 6:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Images in Image Maps (Pipe-style minigame?)
- Replies: 4
- Views: 727
Re: Images in Image Maps (Pipe-style minigame?)
OK! Got it, and adapted to work with the curved tiles. Now I've got two small problems and a big problem. SMALL PROBLEM : what's the best way to center this mess? http://i.imgur.com/nbYdqPs.png SMALL PROBLEM : how should I add a "help" button and "exit" button off to the sides? B...
- Mon Mar 13, 2017 4:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Images in Image Maps (Pipe-style minigame?)
- Replies: 4
- Views: 727
Re: Images in Image Maps (Pipe-style minigame?)
Interesting! I haven't tried that style before. I'll look into it, but here are my main concerns: * this needs to happen during gameplay - it's not selected out of a menu, so it needs to smoothly hop in and out of the screen and have pop-up dialogue as well. * I use curved tiles (4 options) in addit...
- Fri Mar 10, 2017 6:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Images in Image Maps (Pipe-style minigame?)
- Replies: 4
- Views: 727
Images in Image Maps (Pipe-style minigame?)
So I'm looking into making a Pipe Dream-like minigame (basically rotating images within a 3x3 grid), and I think I have it figured out code-wise, but in order for me to not go ENTIRELY INSANE doing this, the crux of this rests on: - imagemap as BACKGROUND - selecting images causes OVERLAY IMAGES to ...
- Thu Sep 15, 2016 5:23 pm
- Forum: Completed Games
- Topic: PANIC at Multiverse High! [Comedy/Parody]
- Replies: 2
- Views: 2115
PANIC at Multiverse High! [Comedy/Parody]
https://scontent.fsnc1-1.fna.fbcdn.net/v/t1.0-9/14322720_10154569037899490_4551445789550143660_n.png?oh=fb884d2bf166eb72526b6aa507e8fa03&oe=587FA3CB TRAILER HERE! When you wake up disoriented and barely knowing your name and nearly late for high school and then threatened by a weird tentacle gu...
- Tue May 24, 2016 6:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery Thumbnails - Hooking Up Custom Unlocked Image?
- Replies: 0
- Views: 255
Gallery Thumbnails - Hooking Up Custom Unlocked Image?
Hey guys - apologies if this has been run over before, but being that the terms "galleries" and "thumbnails" are a bit on the common side, they're trickier to search and find the key elements one's looking for! So I've got a Gallery that is kicking around GREAT. Lock/unlocks work...
- Fri Mar 18, 2016 10:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Picking Maximum Variable Value From a Large List
- Replies: 14
- Views: 3113
Re: Picking Maximum Variable Value From a Large List
Got it! It was harder to parse in context - and the additional script doo-dads is just fancier routing. Also, their input helped shape where we were going as well. It's very much appreciated!