Search found 18 matches
- Wed Jun 20, 2018 10:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with automatically loading files
- Replies: 1
- Views: 331
Problem with automatically loading files
Hello! The other day I was testing out a way of playing animations in Renpy. Being fairly inexperienced, my simple method of doing it looked like this: image fireball: "spells/fireball000.png" 0.06 "spells/fireball001.png" 0.06 "spells/fireball002.png" 0.06 "spells...
- Tue Aug 29, 2017 9:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: JEdit doesn't like Syntax Highlighting [SOLVED]
- Replies: 2
- Views: 493
Re: JEdit doesn't like Syntax Highlighting
Ah yes, this solved it. I had to assign Python as the language by going to Buffer Options -> Edit Mode and selecting python.
Thank you, Kia!
Thank you, Kia!
- Tue Aug 22, 2017 6:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: JEdit doesn't like Syntax Highlighting [SOLVED]
- Replies: 2
- Views: 493
JEdit doesn't like Syntax Highlighting [SOLVED]
Hello! I recently bought a new laptop and when trying to open one of my projects with JEdit, my scripts were completely black excepting some vertical white lines scattered around. Changing the colour of the text in Global Options inside JEdit makes it readable. However, any colour changes made in th...
- Fri May 13, 2016 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Failed to launch project after adding a few lines [SOLVED?]
- Replies: 3
- Views: 579
Re: Failed to launch project after adding a few lines
Recompiling gave me the same "Failed to launch" message. Changing the label didn't appear to do anything. I've tried restarting my computer as well as copying the project over to another one for testing. Ok I think I may have figured it out. I use a few special characters in my game, speci...
- Thu May 12, 2016 5:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Failed to launch project after adding a few lines [SOLVED?]
- Replies: 3
- Views: 579
Failed to launch project after adding a few lines [SOLVED?]
I submit myself to this forum once more. For I have little time to dabble around in concepts I only vaguely understand in this time of finals and trying-not-to-fail-the-last-semester. Now then, onto the issue at hand. I worked a little on my project yesterday and everything went fine, no problems. T...
- Tue May 10, 2016 1:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Navigating a map in-game [SOLVED]
- Replies: 10
- Views: 3116
Re: Navigating a map in-game [SOLVED]
Thank you, that is exactly what I was looking for.
- Mon May 09, 2016 5:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Navigating a map in-game [SOLVED]
- Replies: 10
- Views: 3116
Re: Navigating a map in-game
Much appreciated, Evildumdum! Thank you for sharing! I've played around with your code and while I've learned a few things I'm not entirely sure what to do with it in terms of achieveing my goal. I'm not really experienced enough outside the basic concepts of Renpy to make good use of the informatio...
- Mon May 09, 2016 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Navigating a map in-game [SOLVED]
- Replies: 10
- Views: 3116
Re: Navigating a map in-game
I've messed around with it some but this is how it looks right now. I didn't know about viewports till today.Evildumdum wrote:Post the code for your viewport please.
Code: Select all
screen bergen_map:
viewport id "vp":
add "maps/bergen_map.png"
draggable True
- Mon May 09, 2016 8:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Navigating a map in-game [SOLVED]
- Replies: 10
- Views: 3116
Re: Navigating a map in-game
Well (I intensely dislike imagemaps) but yes, yes, yes and yes. If you can actually do that depends on your abilities, everything except zooming in/out part is really simple (viewport (this is simpler) or panning system with simple buttons). I know for a fact that it works with viewport + normal bu...
- Mon May 09, 2016 6:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Navigating a map in-game [SOLVED]
- Replies: 10
- Views: 3116
Re: Navigating a map in-game
Oh brilliant. This made my morning. <3
- Sun May 08, 2016 9:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Navigating a map in-game [SOLVED]
- Replies: 10
- Views: 3116
Navigating a map in-game [SOLVED]
Once again I find myself turning to this ever so helpful forum, greetings! The game I'm working on will utilize a map for traveling. Essentially the player will click somewhere on the image to travel there, simple stuff. Like several other games, I'd like to make it an imagemap. I'm also open for a ...
- Sun Mar 27, 2016 10:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Exception: Could not find font [PARTIALLY SOLVED]
- Replies: 2
- Views: 930
Re: Exception: Could not find font
Thank you, that did the trick! ♥Kia wrote:you can copy the font file inside the game folder, this way the game always finds it even if it's not installed on a computer.
Still strange how it doesn't find it in the font folder though, ah well.
- Sun Mar 27, 2016 9:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Exception: Could not find font [PARTIALLY SOLVED]
- Replies: 2
- Views: 930
Exception: Could not find font [PARTIALLY SOLVED]
For some reason Renpy cannot find one of the fonts it's supposed to use in my project. This only became an issue after I copied the project over to another computer. I can't be bothered to dig around too much but I can be bothered to arrange these pictures nicely together! Please point out the (prob...
- Wed Mar 23, 2016 8:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with ui.callsinnewcontext and saving [SOLVED]
- Replies: 14
- Views: 1699
Re: Issue with ui.callsinnewcontext and saving
Hurray, problem solved! I didn't realize I could use Jump in the same way as ui.callsinnewcontext. Now that I've replaced every instance of ui.callsinnewcontext with Jump, the game seems to save and load just fine. The only issue is slight lag each time you feed or kill a dinosaur but this is probab...
- Wed Mar 23, 2016 7:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with ui.callsinnewcontext and saving [SOLVED]
- Replies: 14
- Views: 1699
Issue with ui.callsinnewcontext and saving [SOLVED]
Greetings! I am turning to the forums as I'm starting to get... "Desperate, your turn." "Desperate." "Desperate." "Desperate." I am working on a game which uses a whole bunch of screens. For instance, while in the "basement" label, the player can cli...