Search found 18 matches

by Sondre
Wed Jun 20, 2018 10:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with automatically loading files
Replies: 1
Views: 330

Problem with automatically loading files

Hello! The other day I was testing out a way of playing animations in Renpy. Being fairly inexperienced, my simple method of doing it looked like this: image fireball: "spells/fireball000.png" 0.06 "spells/fireball001.png" 0.06 "spells/fireball002.png" 0.06 "spells...
by Sondre
Tue Aug 29, 2017 9:39 am
Forum: Ren'Py Questions and Announcements
Topic: JEdit doesn't like Syntax Highlighting [SOLVED]
Replies: 2
Views: 489

Re: JEdit doesn't like Syntax Highlighting

Ah yes, this solved it. I had to assign Python as the language by going to Buffer Options -> Edit Mode and selecting python.
Thank you, Kia!
by Sondre
Tue Aug 22, 2017 6:41 am
Forum: Ren'Py Questions and Announcements
Topic: JEdit doesn't like Syntax Highlighting [SOLVED]
Replies: 2
Views: 489

JEdit doesn't like Syntax Highlighting [SOLVED]

Hello! I recently bought a new laptop and when trying to open one of my projects with JEdit, my scripts were completely black excepting some vertical white lines scattered around. Changing the colour of the text in Global Options inside JEdit makes it readable. However, any colour changes made in th...
by Sondre
Fri May 13, 2016 3:49 am
Forum: Ren'Py Questions and Announcements
Topic: Failed to launch project after adding a few lines [SOLVED?]
Replies: 3
Views: 578

Re: Failed to launch project after adding a few lines

Recompiling gave me the same "Failed to launch" message. Changing the label didn't appear to do anything. I've tried restarting my computer as well as copying the project over to another one for testing. Ok I think I may have figured it out. I use a few special characters in my game, speci...
by Sondre
Thu May 12, 2016 5:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Failed to launch project after adding a few lines [SOLVED?]
Replies: 3
Views: 578

Failed to launch project after adding a few lines [SOLVED?]

I submit myself to this forum once more. For I have little time to dabble around in concepts I only vaguely understand in this time of finals and trying-not-to-fail-the-last-semester. Now then, onto the issue at hand. I worked a little on my project yesterday and everything went fine, no problems. T...
by Sondre
Tue May 10, 2016 1:49 am
Forum: Ren'Py Questions and Announcements
Topic: Navigating a map in-game [SOLVED]
Replies: 10
Views: 3113

Re: Navigating a map in-game [SOLVED]

Thank you, that is exactly what I was looking for.
by Sondre
Mon May 09, 2016 5:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Navigating a map in-game [SOLVED]
Replies: 10
Views: 3113

Re: Navigating a map in-game

Much appreciated, Evildumdum! Thank you for sharing! I've played around with your code and while I've learned a few things I'm not entirely sure what to do with it in terms of achieveing my goal. I'm not really experienced enough outside the basic concepts of Renpy to make good use of the informatio...
by Sondre
Mon May 09, 2016 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Navigating a map in-game [SOLVED]
Replies: 10
Views: 3113

Re: Navigating a map in-game

Evildumdum wrote:Post the code for your viewport please.
I've messed around with it some but this is how it looks right now. I didn't know about viewports till today.

Code: Select all

screen bergen_map:
    viewport id "vp":
        add "maps/bergen_map.png"
        draggable True
by Sondre
Mon May 09, 2016 8:06 am
Forum: Ren'Py Questions and Announcements
Topic: Navigating a map in-game [SOLVED]
Replies: 10
Views: 3113

Re: Navigating a map in-game

Well (I intensely dislike imagemaps) but yes, yes, yes and yes. If you can actually do that depends on your abilities, everything except zooming in/out part is really simple (viewport (this is simpler) or panning system with simple buttons). I know for a fact that it works with viewport + normal bu...
by Sondre
Mon May 09, 2016 6:27 am
Forum: Ren'Py Questions and Announcements
Topic: Navigating a map in-game [SOLVED]
Replies: 10
Views: 3113

Re: Navigating a map in-game

Oh brilliant. This made my morning. <3
by Sondre
Sun May 08, 2016 9:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Navigating a map in-game [SOLVED]
Replies: 10
Views: 3113

Navigating a map in-game [SOLVED]

Once again I find myself turning to this ever so helpful forum, greetings! The game I'm working on will utilize a map for traveling. Essentially the player will click somewhere on the image to travel there, simple stuff. Like several other games, I'd like to make it an imagemap. I'm also open for a ...
by Sondre
Sun Mar 27, 2016 10:30 am
Forum: Ren'Py Questions and Announcements
Topic: Exception: Could not find font [PARTIALLY SOLVED]
Replies: 2
Views: 927

Re: Exception: Could not find font

Kia wrote:you can copy the font file inside the game folder, this way the game always finds it even if it's not installed on a computer.
Thank you, that did the trick! ♥

Still strange how it doesn't find it in the font folder though, ah well.
by Sondre
Sun Mar 27, 2016 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: Exception: Could not find font [PARTIALLY SOLVED]
Replies: 2
Views: 927

Exception: Could not find font [PARTIALLY SOLVED]

For some reason Renpy cannot find one of the fonts it's supposed to use in my project. This only became an issue after I copied the project over to another computer. I can't be bothered to dig around too much but I can be bothered to arrange these pictures nicely together! Please point out the (prob...
by Sondre
Wed Mar 23, 2016 8:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Issue with ui.callsinnewcontext and saving [SOLVED]
Replies: 14
Views: 1699

Re: Issue with ui.callsinnewcontext and saving

Hurray, problem solved! I didn't realize I could use Jump in the same way as ui.callsinnewcontext. Now that I've replaced every instance of ui.callsinnewcontext with Jump, the game seems to save and load just fine. The only issue is slight lag each time you feed or kill a dinosaur but this is probab...
by Sondre
Wed Mar 23, 2016 7:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Issue with ui.callsinnewcontext and saving [SOLVED]
Replies: 14
Views: 1699

Issue with ui.callsinnewcontext and saving [SOLVED]

Greetings! I am turning to the forums as I'm starting to get... "Desperate, your turn." "Desperate." "Desperate." "Desperate." I am working on a game which uses a whole bunch of screens. For instance, while in the "basement" label, the player can cli...