Search found 1763 matches

by Imperf3kt
Tue Sep 25, 2018 11:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Real-Time events with Renpy
Replies: 1
Views: 34

Re: Real-Time events with Renpy

Certainly possible by using python datetime.

Look herefor example usage.
viewtopic.php?f=8&t=51735&p=495270#p495270
by Imperf3kt
Tue Sep 25, 2018 4:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] How do I make my game autosave?
Replies: 2
Views: 37

Re: How do I make my game autosave?

The app autosaves itself if you close the app, minimise the app or turn your phone off. By default, it also saves state, so the app will resume exactly where a player left it if they leave, such as to answer a call, or google a walkthrough 😜 (in some games, this behaviour is unwanted, but luckily ca...
by Imperf3kt
Mon Sep 24, 2018 10:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping to a screen from a label
Replies: 5
Views: 50

Re: Jumping to a screen from a label

You do this via buttons, right?
You can add a Hide("screen name") to the action. Just put a comma between actions.
by Imperf3kt
Mon Sep 24, 2018 10:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping to a screen from a label
Replies: 5
Views: 50

Re: Jumping to a screen from a label

If you give your screen an action that returns a _Return, the scren will automatically close itself, which is why I mentioned it depends on your screen.

This is just something I've read in the documentation/forums. I haven't actually ecperimented with it myself, so am unable to guide you in it.
by Imperf3kt
Mon Sep 24, 2018 9:21 pm
Forum: Development of Ren'Py
Topic: Ren'Py PNG Error
Replies: 5
Views: 67

Re: Ren'Py PNG Error

What do you expect to see behind the sprites?
Are you positive the black isn't in the images themselves?
Did you save your PNG file with an alpha channel? If not, do you have access to the original artwork files, or not? If not, you can probably still create an alpha mask.
by Imperf3kt
Mon Sep 24, 2018 9:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping to a screen from a label
Replies: 5
Views: 50

Re: Jumping to a screen from a label

show screen or call screen
I'd go with call screen personally, but it depends on how you made your screen
by Imperf3kt
Mon Sep 24, 2018 5:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Fading in/out music channel
Replies: 3
Views: 49

Re: Fading in/out music channel

You might be able to use the 'audio' channel as it supports multiple audio files at once. Stopping the file will be troublesome though. The documentation has no link, but this is what it says about it: In addition to the normal channel, there is one special channel, audio. The audio channel supports...
by Imperf3kt
Mon Sep 24, 2018 7:40 am
Forum: Ideas
Topic: Visual novel with only one patch?
Replies: 2
Views: 70

Re: Visual novel with only one patch?

What you're describing sounds like a kinetic novel. Very similar to a visual novel, and at the same time, not.

If you think you can make it, do it. There are many good KNs around.
by Imperf3kt
Mon Sep 24, 2018 7:38 am
Forum: Ren'Py Questions and Announcements
Topic: How can I fadeout music when loading a saved file? [SOLVED]
Replies: 2
Views: 56

Re: How can I fadeout music when loading a saved file?

use label after_load

Code: Select all

label after_load:
    stop music fadeout 2.0
    return
by Imperf3kt
Mon Sep 24, 2018 1:45 am
Forum: Ren'Py Questions and Announcements
Topic: How to remove an animated element when animation completes?
Replies: 5
Views: 133

Re: How to remove an animated element when animation completes?

Rethinking this, you can use the notify screen as a stock screen and modify as necessary.
I just remembered I did this in a project to display an "achievement unlocked" animation when necessary.
I'll find the code and paste it here soon (TM)
by Imperf3kt
Sun Sep 23, 2018 5:53 pm
Forum: General Discussion
Topic: How do you feel about rpg elements in a visual novel?
Replies: 4
Views: 119

Re: How do you feel about rpg elements in a visual novel?

If done appropriately, I enjoy such things. I don't play visual novels because they're visual novel, I play them because they interest me. How they are played, is mostly irrelevant in my opinion. If I'm being completely honest, I'm actually tired of the click to read text, choose an option to influe...
by Imperf3kt
Sun Sep 23, 2018 5:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Script Won't Start The Way I Want To {SOLVED}
Replies: 11
Views: 138

Re: Script Won't Start The Way I Want To {SOLVED}

I meant the if a not b thing.

The suggestion you're using now works fine until you try to load an old save file
by Imperf3kt
Sun Sep 23, 2018 5:16 am
Forum: Ren'Py Questions and Announcements
Topic: Script Won't Start The Way I Want To {SOLVED}
Replies: 11
Views: 138

Re: Script Won't Start The Way I Want To

label start: if persistent.sa: jump socialanxiety if persistent.se: jump selfesteem if persistent.s: jump stress if persistent.whatareyoudoinghere: jump whatareyoudoinghere if persistent.normal: jump normal The code now looks like this; it STILL will not jump to the new point in the script. Every t...
by Imperf3kt
Sat Sep 22, 2018 5:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Panel button screens with text?
Replies: 5
Views: 101

Re: Panel button screens with text?

There is a gui customisation guide somewhere in the cookbook. Its for the old GUI, but most of it still applies, with minor changes.
It might help, but as far as I am aware, no guide exists and its not something I have done myself.
by Imperf3kt
Sat Sep 22, 2018 4:14 am
Forum: Ren'Py Questions and Announcements
Topic: Panel button screens with text?
Replies: 5
Views: 101

Re: Panel button screens with text?

You can achieve that with imagebuttons inside a vpgrid (or regular grid)
Or you can place frames in and style them and add a button.

I'd go with the first option, it's easier, but does add a few MB to your game.