Search found 1541 matches

by Imperf3kt
Tue Jun 19, 2018 8:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Chapter Selection help
Replies: 3
Views: 38

Re: Chapter Selection help

Thats because no such thing really exists that encompasses all uses. Here's a brief to making your own though: Step one: create a screen Step two: add a button to navigation menu, that opens said screen Step three: add buttons to your chapter screen that take a player to each desired label You can u...
by Imperf3kt
Tue Jun 19, 2018 5:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Am I Downloading The Right Ren'Py Version?
Replies: 10
Views: 210

Re: Am I Downloading The Right Ren'Py Version?

When you say you put the renpy.exe on your desktop, did you copy the .exe file itself, or create a shortcut? By moving or copying the file it won't work as the renpy.exe file needs the other files present. I suggest going to the folder and using the right mouse button, click on the renpy.exe file an...
by Imperf3kt
Tue Jun 19, 2018 12:20 am
Forum: Ren'Py Questions and Announcements
Topic: A way to "introduce" new characters
Replies: 3
Views: 78

Re: A way to "introduce" new characters

Are you using side images? Because if you aren't, I'd suggest just naming a character "???" and using them before introducing the actual name of the character define bob = Character('Bob') define bill = Character('Bill') define nobody = Character('???') define sarah = Character('Sarah') label start:...
by Imperf3kt
Tue Jun 19, 2018 12:10 am
Forum: Ren'Py Questions and Announcements
Topic: Minigame Popup
Replies: 2
Views: 43

Re: Minigame Popup

What is your minigame?
Does it take all the screen?
How does the player interact with it?
Is it made with screen language?
What do you mean by popup?
by Imperf3kt
Mon Jun 18, 2018 6:33 pm
Forum: Creator Discussion
Topic: Proper use of the {w} tag in visual novels.
Replies: 9
Views: 214

Re: Proper use of the {w} tag in visual novels.

To be honest, I have actually got a project which makes excessive use of the wait tag.
However, that particular project happens to be poetry, and not a standard visual novel.
by Imperf3kt
Mon Jun 18, 2018 6:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Am I Downloading The Right Ren'Py Version?
Replies: 10
Views: 210

Re: Am I Downloading The Right Ren'Py Version?

I don't particularly intend to be rude, but this may come out as such. Please do not take it harsh as I don't intend to offend. Are you by any chance, relatively new to using computers? If so, you may find using renpy a little beyond your capabilities at this time. The renpy launcher is inside the f...
by Imperf3kt
Mon Jun 18, 2018 6:05 pm
Forum: Asset Creation: Writing
Topic: Writing visual novels that are geared toward adults
Replies: 5
Views: 106

Re: Writing visual novels that are geared toward adults

In my own personal opinion, suggestive themes are for teenagers. When I was younger, I'd actively seek out media with even a hint of 'adult' content. Now though, I find such themes boring and distasteful. Personally (and this is just me, I'm not saying you should change anything) I'd much prefer to ...
by Imperf3kt
Mon Jun 18, 2018 4:32 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Game music keeps playing when exiting to main menu
Replies: 6
Views: 144

Re: Game music keeps playing when exiting to main menu

Sorry about not replying earlier, opened the thread and forgot about it by the time I could reply.

You could perhaps use an on show statement to enqueue the song to play. I've not tried to do this, but it should work this way, I think.
by Imperf3kt
Sun Jun 17, 2018 11:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Display Image 500px to the right or left
Replies: 2
Views: 40

Re: Display Image 500px to the right or left

Try adding an xanchor (half your game's width)
by Imperf3kt
Sun Jun 17, 2018 11:16 pm
Forum: Ren'Py Questions and Announcements
Topic: "Glowing" text in Ren'Py? [solved]
Replies: 14
Views: 3044

Re: "Glowing" text in Ren'Py? [solved]

PyTom wrote:
Sun Jun 17, 2018 11:05 pm
Due to the way outlines work, they're kind of an all-or-nothing thing. Either every line has them, or none do.
Is it possible to create multiple outline styles?
One style could be "invisible", so as to hide it, if you can.
by Imperf3kt
Sun Jun 17, 2018 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemap and round buttons
Replies: 3
Views: 75

Re: Imagemap and round buttons

You don't need an interlaced PNG, it just needs an alpha layer. Interlaced PNGs are just a fancy format created for speeding up loading on webpages.
by Imperf3kt
Fri Jun 15, 2018 5:11 pm
Forum: Creator Discussion
Topic: Proper use of the {w} tag in visual novels.
Replies: 9
Views: 214

Re: Proper use of the {w} tag in visual novels.

In my personal opinion, most of the time you used the wait tag, you should have created a new say statement instead. I only use the wait tag when I want to emphasise something or add dramatic effect. For example, when something pops up on screen near the end of the sentence, or if the character talk...
by Imperf3kt
Fri Jun 15, 2018 2:19 am
Forum: Ren'Py Questions and Announcements
Topic: Dialogue History > Hiding or removing lines from History?
Replies: 1
Views: 38

Re: Dialogue History > Hiding or removing lines from History?

Make the text on a screen that doesn't use the say window. Something like screen ui_text(): add text "disclaimer" at center label start: window hide show screen ui_text window auto You could also make the text editable so you can reuse the same screen, to show different texts. I don't remember how t...
by Imperf3kt
Thu Jun 14, 2018 5:28 pm
Forum: We are offering Paid Work
Topic: [CLOSED] Google cover art for game title, resize/crop it to 120x120, save as PNG
Replies: 5
Views: 229

Re: [CLOSED] Google cover art for game title, resize/crop it to 120x120, save as PNG

With regards to copyright, there's some exclusions for certain uses (being a free game isn't one of those exclusions)
I think this sounds like it falls into that category.
by Imperf3kt
Wed Jun 13, 2018 9:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Show menu animation only if game is starting up
Replies: 9
Views: 124

Re: Show menu animation only if game is starting up

As far as I know, no.
The main menu is a screen and it derives its contents from the navigation screen.

before_main_menu and splashscreen are labels, and only displays their contents until the main menu appears.