Search found 142 matches

by Fuseblower
Fri Jun 22, 2018 6:13 am
Forum: Personal Art Threads
Topic: Kirt. Updated Work
Replies: 19
Views: 1228

Re: Kirt. Updated Work

Hello, JaneRunsFast. Your work looks great but you wanted a critique and there's something I spotted in your sprites : whenever one of your sprites tilts its head forward, it tilts its head sideways by the same amount. It's as if you want to keep the eye line and the vertical axis of the face perpen...
by Fuseblower
Mon Jun 11, 2018 5:23 am
Forum: Creator Discussion
Topic: Historical VNS and disclaimers?
Replies: 11
Views: 828

Re: Historical VNS and disclaimers?

Sounds interesting! I wouldn't worry too much about disclaimers. Simply naming it "Historical Fiction" or "Historical Romance" should be disclaimer enough. A historical romance like "Casablanca" didn't come with additional disclaimers. I don't know when exactly you want the romantic story to take pl...
by Fuseblower
Tue Jun 05, 2018 5:10 am
Forum: Creator Discussion
Topic: The deprecation of OpenGL from macOS
Replies: 2
Views: 408

Re: The deprecation of OpenGL from macOS

I think most developers won't notice much of it since they'll be using a cross-platform development tool (like Renpy). Of course, Apple does everything in its power to make it hard to cross develop for its own platform. That hasn't changed. But we still have HTML 5 :lol: Anyway, graphics functions s...
by Fuseblower
Fri May 18, 2018 6:18 am
Forum: General Discussion
Topic: Book on Ren'Py/Python
Replies: 15
Views: 1389

Re: Book on Ren'Py/Python

Personally I would be interested in a well organized "Cook Book". Not an introduction to Renpy, Python or visual novels in general, nor a learning book or a "How to make a FPS in Renpy" book but simply a cookbook which answers any "How do I .... in Renpy" question. Of course, this is akin to a refer...
by Fuseblower
Wed May 09, 2018 1:44 pm
Forum: Creator Discussion
Topic: How do you go about making a demo?
Replies: 6
Views: 722

Re: How do you go about making a demo?

As for blocking certain paths : I think it's a good idea to still show the option that takes the player on that path but show it disabled. This way it piques (hopefully) the interest of the player, especially if the option is a highly interesting one. Perhaps it would also be a good thing to show th...
by Fuseblower
Tue May 08, 2018 2:43 pm
Forum: General Discussion
Topic: Contrasting the Japanese and Western VN Fandoms
Replies: 15
Views: 1703

Re: Contrasting the Japanese and Western VN Fandoms

Protagonists who can turn into panties? .... Only in Japan :lol:

Very interesting post. Thanks for making it!
by Fuseblower
Sun May 06, 2018 2:30 pm
Forum: Asset Creation: Art
Topic: Help w/ setting up commissions page?
Replies: 3
Views: 606

Re: Help w/ setting up commissions page?

I agree with Morinoir about sketches. If I see sketches on a commission page then I think " This person has hardly ever finished a drawing.". I'd also like to see evidence of technical ability (hands, hair, drapery, proper shading, etc.), different characters (male, female, child, old, young, etc.),...
by Fuseblower
Sun May 06, 2018 2:13 pm
Forum: Creator Discussion
Topic: How and how often do you back up projects
Replies: 15
Views: 1277

Re: How and how often do you back up projects

Well, I do the same stuff the others do here, putting stuff on external drive and on my site but I also have this really handy little USB memory stick on my key ring. This way I'm always carrying my projects with me.
by Fuseblower
Fri May 04, 2018 10:27 pm
Forum: Asset Creation: Art
Topic: Game with only CG art and no character sprites?
Replies: 17
Views: 1590

Re: Game with only CG art and no character sprites?

Using only CGs sounds perfectly fine to me. The idea to make a single sprite and copy/paste a bunch of facial expressions on a blank face seems not only boring but even wrong to me as well. After all : an expression takes up the whole body, not just the eyes and mouth. On another note : I would look...
by Fuseblower
Fri May 04, 2018 8:27 pm
Forum: WiP: Short Noncommercial Games
Topic: Tenkeiteki Tokyo [parody]
Replies: 49
Views: 8497

Re: Tenkeiteki Tokyo [parody]

Has it been 2 months already since my last post here? Still working on the intro. Finished the part of the logo flying through a shopping street while transforming into the Ameyoko sign (the line version of that is earlier in this thread). I'd show a gif but the thing is over 15 megs in size and I d...
by Fuseblower
Fri Mar 30, 2018 6:43 pm
Forum: WiP: NaNoRenO
Topic: Cat & Cavy [Nano18][Crime][Furry][Petploitation]
Replies: 7
Views: 1552

Re: Cat & Cavy [Nano18][Crime][Furry][Petploitation]

Well, it's official now. I'll join the growing army of "not finished in March". Kudos to the ones who did finish in time. I hope to finish Cat & Cavy in April. No promises though, there'll be a lot of snooker in April :lol:

Image
by Fuseblower
Thu Mar 22, 2018 6:29 am
Forum: General Discussion
Topic: What is your primary key on making a visual Novel?
Replies: 17
Views: 1337

Re: What is your primary key on making a visual Novel?

Ah! A hook. Well, I never gave it much thought but when I look at my projects ("Tenkeiteki Tokyo", "The Doomed Diner", the current NaNo "Cat and Cavy") I notice something : I do a lot of research. The backgrounds of Tenkeiteki Tokyo are all based on existing places in Tokyo (even down to studying gr...
by Fuseblower
Tue Mar 20, 2018 5:38 pm
Forum: General Discussion
Topic: What is your primary key on making a visual Novel?
Replies: 17
Views: 1337

Re: What is your primary key on making a visual Novel?

My primary key is always an integer that is automatically increased when a new row is inserted (either by a trigger or simply a thing that the DBMS provides) and has a name that is the name of the table suffixed by "_PK". Some purists think this is a "Bad Thing" because it would add a superfluous co...
by Fuseblower
Tue Mar 20, 2018 12:45 pm
Forum: WiP: NaNoRenO
Topic: Cat & Cavy [Nano18][Crime][Furry][Petploitation]
Replies: 7
Views: 1552

Re: Cat & Cavy [Nano18][Crime][Furry][Petploitation]

Thanks Arachni! I guess I'd better show a bit of progress too. The sprites are taking a lot of time. I'm pretty confident I won't finish before the end of March (what else is new?). Here's a bit of Caitlin and the process of how she's drawn : http://www.fusebloware.com/Pics/Catcavy/Process.jpg For t...
by Fuseblower
Tue Mar 13, 2018 7:02 am
Forum: General Discussion
Topic: Story maps / boards
Replies: 4
Views: 619

Re: Story maps / boards

I do it by hand too. I doodle on my animation disc, working from drawings I get ideas for the story. The disc is handy because I can draw anywhere, it sits nicely in my lap and it turns effortlessly (unlike sketch books or the Cintiq). Of course, I end up with heaps of 12 fields but they come in pac...