Search found 34 matches
- Thu Mar 23, 2017 10:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [UDD]Timers and Frame by frame Animation
- Replies: 0
- Views: 1137
[UDD]Timers and Frame by frame Animation
At this moment things are going in the right direction with one of my projects in terms of features and since I found RenPy's drag and drop class rather confusing to me, I decided to code my own drag and drop in an UDD class, which worked just perfectly, and I got the desired results. However, while...
- Sun Dec 18, 2016 6:18 pm
- Forum: Demos & Beta Testing
- Topic: Flow of Phantasmagory[CG-based][Picture Book][Fantasy]
- Replies: 0
- Views: 714
Flow of Phantasmagory[CG-based][Picture Book][Fantasy]
It's been three years since that which changed many things about my life occured. I originally wanted to wait until I would have enough material to release a seven chapter demo , but here I am, releasing the first chapter of the game, that chapter which has very little common with the chapters that ...
- Fri Sep 16, 2016 10:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: PicklingError while saving a game with data structures.
- Replies: 4
- Views: 783
Re: PicklingError while saving a game with data structures.
I noticed something. I actually could save the game successfully after rolling the dice at least once. I did these tests: 1) Launched game >>> Opened inventory >>> Tried to Save = Got Error. 2) Launched Game >>> Opened inventory >>> Opened crafting UI >>> Made an Amethyst >>> Tried to Save = Got Err...
- Thu Sep 15, 2016 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: PicklingError while saving a game with data structures.
- Replies: 4
- Views: 783
Re: PicklingError while saving a game with data structures.
I'm not exactly sure, however, when I put the object definition to the data rpy file, inside an init python block, Ren'py didn't complain about the board class anymore but complained about an itemData class instead. But creating variables in an init block doesn't save them right? For reference, I ch...
- Thu Sep 15, 2016 11:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: PicklingError while saving a game with data structures.
- Replies: 4
- Views: 783
PicklingError while saving a game with data structures.
What I'm making is a dice game with VN and RPG battle mechanics. Here is the traceback: I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 357, in __call__ renpy.save(fn, extra_info=save_name) PicklingError: Can't pickle <cla...
- Tue Jul 12, 2016 12:48 am
- Forum: Works in Progress
- Topic: Flow of Phantasmagory[Fantasy][Magic][CG]
- Replies: 5
- Views: 2067
Re: Flow of Phantasmagory[Fantasy][Magic][CG]
This project has taken such a long way. Always when I test this game, I play the beginning of it, just to feel that interesting moment, where the deep piano music with beautiful ambience sounds starts playing as the story begins in the main storyline. I remember it almost pushed me to tears the firs...
- Tue May 10, 2016 11:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Item usage - teleporting (variable not changed)
- Replies: 2
- Views: 411
Re: Item usage - teleporting (variable not changed)
Thank you, I'm seemingly able to code various sorts of menus and systems by myself but I am sorely lacking in certain programming basics as I never really learned from python documentations much.
This works just as intended.
This works just as intended.
- Tue May 10, 2016 3:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Item usage - teleporting (variable not changed)
- Replies: 2
- Views: 411
Item usage - teleporting (variable not changed)
I only have a few minutes to explain this so let's get done with it: Since I want to make it possible to warp to a location using an item, and I don't need it to be complex, since the game I'm currently making is small in size, I thought I'd use a simple variable that holds information in a string a...
- Tue Apr 19, 2016 6:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: RevertableList object has no attribute visit_all
- Replies: 11
- Views: 2547
Re: RevertableList object has no attribute visit_all
In other words, if there are 40+ fields, and every field is mapped like fldEnv[32], fldEnv[40] etc, and it spans across multiple dice game stages, for example, diceGameStage[4].fldEnv[12].layerD[4] would mean the 4th decoration(layer D), on field no. 12, in dice game stage 4 --- would there be any i...
- Tue Apr 19, 2016 6:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: RevertableList object has no attribute visit_all
- Replies: 11
- Views: 2547
Re: RevertableList object has no attribute visit_all
The error was actually caused by this line: self.loc_overd[i] = Transform(child=Image(Vlib[diceGameStage[self.loc].fldEnv[self.fld].layerD[i].decorIndex]), zoom=diceGameStage[self.loc].fldEnv[self.fld].layerD[i].size) I had to change it to this: renov = [None for i in range(0, max_decor)] for i in r...
- Tue Apr 19, 2016 5:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: RevertableList object has no attribute visit_all
- Replies: 11
- Views: 2547
Re: RevertableList object has no attribute visit_all
While running game code: File "game/data/script.rpy", line 138, in script e "You've created a new Ren'Py game." Exception: Unknown drawing type. <Transform at 682af90> I'm basically thinking if using https://www.renpy.org/doc/html/sprites.html#sprites would be better, since the ...
- Tue Apr 19, 2016 4:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: RevertableList object has no attribute visit_all
- Replies: 11
- Views: 2547
Re: RevertableList object has no attribute visit_all
EDIT: posted this after your edit. Doesn't change a thing I fear.... As mentioned, I'd love to learn something new, and quite honestly I don't know a lot about prediction. I found a thread where someone had a problem with the example in Creator-defined Displayables in the documentation: https://lemm...
- Tue Apr 19, 2016 4:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: RevertableList object has no attribute visit_all
- Replies: 11
- Views: 2547
Re: RevertableList object has no attribute visit_all
I'm sorry, but an uncaught exception occurred. While running game code: File "game/data/script.rpy", line 138, in script e "You've created a new Ren'Py game." AttributeError: 'RevertableList' object has no attribute 'visit_all' -- Full Traceback ---------------------------------...
- Tue Apr 19, 2016 2:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: RevertableList object has no attribute visit_all
- Replies: 11
- Views: 2547
RevertableList object has no attribute visit_all
I'm almost there... Only one step to actually finish individual field location drawing in my board game engine. Here's the deal -- I want my engine to draw four layers of graphics on every field in the dice game environment, so far I successfully managed to make the engine draw two of them, but that...
- Fri Apr 01, 2016 4:48 pm
- Forum: WiP: NaNoRenO
- Topic: misSHAPEn love! [GxShapes?] [NaNo '16] - COMPLETED
- Replies: 71
- Views: 11625
Re: misSHAPEn love! [GxShapes?] [NaNo '16] - PART II news
Wasn't sure what to do for April Fools' day, well, I did this.
Hatchken Asperiell and Flow of Phantasmagory Shapes vs Flirtatious Red Circle.