Search found 14 matches
- Tue Mar 22, 2016 9:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] LiveComposite question
- Replies: 9
- Views: 947
Re: LiveComposite question
Yup, you can do all sorts of fun things inside an image, including adding animations and stuff. And if you reference that image inside an LC, the positions and motions are all relative to where the LC is, so you could like have a moon orbiting a planet, and move the planet around, and the moon will...
- Mon Mar 21, 2016 8:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] LiveComposite question
- Replies: 9
- Views: 947
Re: LiveComposite question
Sure, and btw, when I said "make two different images," I didn't mean you had to export two different files, just that you'd have to do something like: image bighat: "hat.png" pos (200, 225) image smallhat: "hat.png" pos (200, 155) Or something like that. The position ...
- Mon Mar 21, 2016 6:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] LiveComposite question
- Replies: 9
- Views: 947
Re: LiveComposite question
Oh dang. How silly of me. I should've just use DynamicDisplayable and this would have been solved long time ago.
Thanks folks for all the effort
Thanks folks for all the effort
- Mon Mar 21, 2016 5:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] LiveComposite question
- Replies: 9
- Views: 947
Re: LiveComposite question
Btw you're right Onishion. These values are computed only once at startup. I got another bug which leads to this again
- Mon Mar 21, 2016 5:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] LiveComposite question
- Replies: 9
- Views: 947
Re: LiveComposite question
Very weird use of a function... You prolly want to use another CS for that. You're right. Seeing my code on the post made me think that my usage is indeed weird haha. I think the problem is that a lot of bits about LCs are generated once at start-up, and can't be changed after that. Position might ...
- Sun Mar 20, 2016 5:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] LiveComposite question
- Replies: 9
- Views: 947
[SOLVED] LiveComposite question
Hi folks. I am in stuck of something in live composite. So I wanted to create a live composite image, where part of the image position can be changed depending on the condition. Consider this case: I want to make a character , composed by the body and the hat. Now if the body size is small, of cours...
- Mon Mar 07, 2016 1:01 am
- Forum: Works in Progress
- Topic: Chomp Chomp ☼ (Farming | Fantasy | Stat-raising)
- Replies: 63
- Views: 13647
Re: chomp chomp [Fantasy][NaNo2016]
Aaaah I'm excited to see this! I just wanted to swing this thread to say I'll definitely play this when it's out! I can't wait to see the farming/cooking/stat-raising stuff in action :) chomp chomp! *hiding back in the corner. The basic logic is done actually.. I'll post some of the screenshot once...
- Thu Mar 03, 2016 11:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Different choice paths?
- Replies: 7
- Views: 631
Re: Different choice paths?
Very easy. Define the flag at the start of the game. label start: $ mychoice=False e "An example" The flag will always be False until you change it to a different value. + 1. Rather than thinking on where to put the flag, just put a default flag value at start of the game.. and change it ...
- Thu Mar 03, 2016 6:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Counter on the game
- Replies: 1
- Views: 402
Re: Counter on the game
You'll need to maintain variable within your visual novel. Take look at http://renpy.org/wiki/renpy/doc/tutorials/Remembering_User_Choices The basic idea is "I want the app to remember the counter of A", then you declare something like $ A = 0 saying that initially "I have a counter n...
- Thu Mar 03, 2016 3:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I set a custom transform point for an image?
- Replies: 1
- Views: 267
Re: How do I set a custom transform point for an image?
You might have to use custom position to achieve that. The documentation is on http://www.renpy.org/wiki/renpy/doc/tutorials/Adding_Graphics_to_Your_Story Basicly there will be x and y, at each x and y will have pos and anchor position. pos -> your image position relative to background anchore -> yo...
- Thu Mar 03, 2016 2:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different choice paths?
- Replies: 7
- Views: 631
Re: Different choice paths?
OK, so I made this two choice at the beginning of the game. The problem is, when I try the second choice the if flag doesn't work. I realize it's because the second choice just jumped over the flag, which is why the game couldn't identify it. How do I skip the flag or do I do something else? I feel...
- Tue Mar 01, 2016 9:50 pm
- Forum: Works in Progress
- Topic: Chomp Chomp ☼ (Farming | Fantasy | Stat-raising)
- Replies: 63
- Views: 13647
Re: chomp chomp [Fantasy][NaNo2016]
I swear it wasn't meUPDATE I finished the introduction welps that was long. Sketching the GUI design first then work on the rest of the game events c': We better finish the game this time because someone is already threatening to chase after me with lawn mower
- Tue Mar 01, 2016 8:37 am
- Forum: Works in Progress
- Topic: Chomp Chomp ☼ (Farming | Fantasy | Stat-raising)
- Replies: 63
- Views: 13647
- Tue Mar 01, 2016 5:06 am
- Forum: WiP: NaNoRenO
- Topic: Starlit Flowers [GxG] [NaNo16] [WIP THREAD] GAME DONE!!!!
- Replies: 73
- Views: 13362
Re: Starlit Flowers [GxG] [Slice of Life | Fantasy] [NaNo16]
THE ART IS SO CUTE >.<. Gonna looking forward to this