Search found 117 matches
- Mon Feb 27, 2006 3:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fullscreen vs. non-standard resolutions?
- Replies: 20
- Views: 5773
What exactly are you intending to do, PyTom? I'm a bit confused, since you said you can't detect the computer's resolution. Are you just going to offer a choice between: * the standard 4:3 fullscreen mode, or * a 16:9 fullscreen mode where you pad each side of the game window with a black bar 1/6th ...
- Sun Feb 26, 2006 6:39 pm
- Forum: Other Story-based Games
- Topic: DSVN Wiki
- Replies: 4
- Views: 2247
Looks like not much has been updated in that wiki in the past month, but the URL listed above doesn't work anymore. I managed to find it again at:
http://dsvnwiki.zomgames.net/wiki/Main_Page
http://dsvnwiki.zomgames.net/wiki/Main_Page
- Sun Feb 26, 2006 5:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fullscreen vs. non-standard resolutions?
- Replies: 20
- Views: 5773
It's not a crippling problem... it just requires a little extra work on the part of those people whose machines have non-4:3 native resolutions. I just thought there might be some relatively trivial solution I might be missing -- a couple of lines to insert into the code that would fix the problem. ...
- Sun Feb 26, 2006 4:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fullscreen vs. non-standard resolutions?
- Replies: 20
- Views: 5773
Fullscreen vs. non-standard resolutions?
I recently bought a new laptop, and its default resolution is 1280x800, which is a width/height ratio of 1.6:1, significantly wider than the standard 4:3 (or 1.33:1) of most monitors. I've also heard of some machines having a 1280x1024 resolution, which would be 1.2:1. When I run The Ren'Py Demo Gam...
- Sat Feb 18, 2006 7:24 am
- Forum: General Discussion
- Topic: So what is the correct answer?
- Replies: 35
- Views: 9096
It strikes me as a time-stamped picture would be hard to make work. Either I send it early, which means that you might know what it is, or late, and I can just send the right picture. It's basically impossible to send them at the same time, without use of a trusted third party, which I'd like to av...
- Fri Feb 10, 2006 3:59 pm
- Forum: Creator Discussion
- Topic: Gearing Up For NaNoRenO 2006!
- Replies: 175
- Views: 44051
With all these RenOIntMoWhatever things, when will we be seeing new games? :D I've run into complications with my first game (more personal issues than technical ones), so Snow Angels Ball has been postponed for a possible late-spring release. (This is not an official statement.) Therefore, my firs...
- Fri Feb 03, 2006 5:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I do a Timed choice?
- Replies: 31
- Views: 9575
Just wanted to inject a personal anecdote here that will reflect my opinion on the matter. My favorite games in the ren'ai/dating-sim/VN genre are from the Tokimeki Memorial series. Of course, there's one biiiig problem for me... I can barely read enough Japanese to even attempt to play. For the mos...
- Fri Jan 27, 2006 3:55 pm
- Forum: Creator Discussion
- Topic: Phoenix Wright and animation counts
- Replies: 18
- Views: 5205
Honestly, I'm not sure if varying the characters clothes everyday is a good use of time. In fact, it may be counterproductive. [...] changing clothes everyday is one of those areas where people are willing to suspend disbelief. [...] (A compromise may be to have characters change between a pair of ...
- Thu Jan 26, 2006 3:35 pm
- Forum: Creator Discussion
- Topic: Phoenix Wright and animation counts
- Replies: 18
- Views: 5205
^Good Idea making the clothes a seperate image too. Just to clarify (and in hopes someone might find this useful), I'm doing the clothes as a separate layer in the paint program over an unclothed body. The same unclothed body will be used for each of a character's outfits... but each character will...
- Wed Jan 25, 2006 4:28 pm
- Forum: Creator Discussion
- Topic: Phoenix Wright and animation counts
- Replies: 18
- Views: 5205
The character starts out with an empty face and a small transparent face picture is displayed above that. Making the character change his/her face each line is a bit time/consuming, but it really makes your character feel emotion in an easier way than drawing a whole new picture. That's exactly the...
- Tue Jan 24, 2006 4:03 am
- Forum: Creator Discussion
- Topic: Wow, another one? ('Our September' interest thread)
- Replies: 15
- Views: 4373
- Fri Jan 13, 2006 5:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.3.3 Released
- Replies: 17
- Views: 4899
- Tue Jan 10, 2006 4:05 pm
- Forum: Creator Discussion
- Topic: Color-coding text
- Replies: 17
- Views: 5685
Harder is coming up with a meaningful assignment of character to color, but even non-meaningful assignments are better than just letting the character names sit in boring uninformative white text. Well, that's an easy one... just match it to the hair color. :D That's ingenious! :P :P 8) Though it m...
- Tue Jan 10, 2006 5:11 am
- Forum: Creator Discussion
- Topic: Color-coding text
- Replies: 17
- Views: 5685
Now, this does mean the color-character associations need to be disciplined, and that one needs to keep the colors distinct. But done correctly, this can really accelerate the playing of the game. That's what I'm thinking... it'll shave a few milliseconds off the time it takes for the player's mind...
- Mon Jan 09, 2006 3:54 pm
- Forum: Creator Discussion
- Topic: Color-coding text
- Replies: 17
- Views: 5685
Since no one's made a mock-up with colored text, I decided to try it. (Click to enlarge.) http://moonatnoon.com/temp/textcolors-s.png I used HSL colors with a luminosity of 160 (on a 0-240 scale) for the names, and the same color with the luminosity changed to 220 for the text. HSL values: Z = 20, 2...