Search found 117 matches

by Quin
Mon Feb 27, 2006 3:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Fullscreen vs. non-standard resolutions?
Replies: 20
Views: 5773

What exactly are you intending to do, PyTom? I'm a bit confused, since you said you can't detect the computer's resolution. Are you just going to offer a choice between: * the standard 4:3 fullscreen mode, or * a 16:9 fullscreen mode where you pad each side of the game window with a black bar 1/6th ...
by Quin
Sun Feb 26, 2006 6:39 pm
Forum: Other Story-based Games
Topic: DSVN Wiki
Replies: 4
Views: 2247

Looks like not much has been updated in that wiki in the past month, but the URL listed above doesn't work anymore. I managed to find it again at:
http://dsvnwiki.zomgames.net/wiki/Main_Page
by Quin
Sun Feb 26, 2006 5:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Fullscreen vs. non-standard resolutions?
Replies: 20
Views: 5773

It's not a crippling problem... it just requires a little extra work on the part of those people whose machines have non-4:3 native resolutions. I just thought there might be some relatively trivial solution I might be missing -- a couple of lines to insert into the code that would fix the problem. ...
by Quin
Sun Feb 26, 2006 4:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Fullscreen vs. non-standard resolutions?
Replies: 20
Views: 5773

Fullscreen vs. non-standard resolutions?

I recently bought a new laptop, and its default resolution is 1280x800, which is a width/height ratio of 1.6:1, significantly wider than the standard 4:3 (or 1.33:1) of most monitors. I've also heard of some machines having a 1280x1024 resolution, which would be 1.2:1. When I run The Ren'Py Demo Gam...
by Quin
Sat Feb 18, 2006 7:24 am
Forum: General Discussion
Topic: So what is the correct answer?
Replies: 35
Views: 9096

It strikes me as a time-stamped picture would be hard to make work. Either I send it early, which means that you might know what it is, or late, and I can just send the right picture. It's basically impossible to send them at the same time, without use of a trusted third party, which I'd like to av...
by Quin
Fri Feb 10, 2006 3:59 pm
Forum: Creator Discussion
Topic: Gearing Up For NaNoRenO 2006!
Replies: 175
Views: 44051

With all these RenOIntMoWhatever things, when will we be seeing new games? :D I've run into complications with my first game (more personal issues than technical ones), so Snow Angels Ball has been postponed for a possible late-spring release. (This is not an official statement.) Therefore, my firs...
by Quin
Fri Feb 03, 2006 5:02 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I do a Timed choice?
Replies: 31
Views: 9575

Just wanted to inject a personal anecdote here that will reflect my opinion on the matter. My favorite games in the ren'ai/dating-sim/VN genre are from the Tokimeki Memorial series. Of course, there's one biiiig problem for me... I can barely read enough Japanese to even attempt to play. For the mos...
by Quin
Fri Jan 27, 2006 3:55 pm
Forum: Creator Discussion
Topic: Phoenix Wright and animation counts
Replies: 18
Views: 5205

Honestly, I'm not sure if varying the characters clothes everyday is a good use of time. In fact, it may be counterproductive. [...] changing clothes everyday is one of those areas where people are willing to suspend disbelief. [...] (A compromise may be to have characters change between a pair of ...
by Quin
Thu Jan 26, 2006 3:35 pm
Forum: Creator Discussion
Topic: Phoenix Wright and animation counts
Replies: 18
Views: 5205

^Good Idea making the clothes a seperate image too. Just to clarify (and in hopes someone might find this useful), I'm doing the clothes as a separate layer in the paint program over an unclothed body. The same unclothed body will be used for each of a character's outfits... but each character will...
by Quin
Wed Jan 25, 2006 4:28 pm
Forum: Creator Discussion
Topic: Phoenix Wright and animation counts
Replies: 18
Views: 5205

The character starts out with an empty face and a small transparent face picture is displayed above that. Making the character change his/her face each line is a bit time/consuming, but it really makes your character feel emotion in an easier way than drawing a whole new picture. That's exactly the...
by Quin
Tue Jan 24, 2006 4:03 am
Forum: Creator Discussion
Topic: Wow, another one? ('Our September' interest thread)
Replies: 15
Views: 4373

I quite enjoy BL and i think my first ever renai game to buy will be Enzai...though....its so gory >>; Yeah, that was my thought pattern when I discovered Enzai. First, I was pleasantly surprised to see that someone had actually made an English-language BL game, and I thought, "Wow, that's gre...
by Quin
Fri Jan 13, 2006 5:20 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.3.3 Released
Replies: 17
Views: 4899

Is he a dot, or is he a speck? When he's underwater, does he get wet... or does the water get him instead? ^_^

The particle effects were the real "gee-whiz" moment in the demo for me... but I'm most thankful for all the work you've put into audio in this update. Thank you!
by Quin
Tue Jan 10, 2006 4:05 pm
Forum: Creator Discussion
Topic: Color-coding text
Replies: 17
Views: 5685

Harder is coming up with a meaningful assignment of character to color, but even non-meaningful assignments are better than just letting the character names sit in boring uninformative white text. Well, that's an easy one... just match it to the hair color. :D That's ingenious! :P :P 8) Though it m...
by Quin
Tue Jan 10, 2006 5:11 am
Forum: Creator Discussion
Topic: Color-coding text
Replies: 17
Views: 5685

Now, this does mean the color-character associations need to be disciplined, and that one needs to keep the colors distinct. But done correctly, this can really accelerate the playing of the game. That's what I'm thinking... it'll shave a few milliseconds off the time it takes for the player's mind...
by Quin
Mon Jan 09, 2006 3:54 pm
Forum: Creator Discussion
Topic: Color-coding text
Replies: 17
Views: 5685

Since no one's made a mock-up with colored text, I decided to try it. (Click to enlarge.) http://moonatnoon.com/temp/textcolors-s.png I used HSL colors with a luminosity of 160 (on a 0-240 scale) for the names, and the same color with the luminosity changed to 220 for the text. HSL values: Z = 20, 2...