Search found 4 matches
- Sun Aug 19, 2018 12:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with persistent data
- Replies: 1
- Views: 601
Re: Problem with persistent data
I think I figured it out. I guess Ren'Py loads the game by replying all the code in order, including the initial "persistent.recently_loaded = False", so after I set it true, the load function sets it false. When I removed it from the beginning of script.rpy, it worked fine. Which means th...
- Sun Aug 19, 2018 11:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with persistent data
- Replies: 1
- Views: 601
Problem with persistent data
I'm trying to include fourth wall breaks at certain points in the game, where the characters will mock the player for saving in the middle of certain dialogs, usually where major decisions are made. I thought I could do this with persistent data--just save a value into the data immediately before th...
- Mon Sep 07, 2009 5:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic menus based on past choices? And more!
- Replies: 3
- Views: 867
Re: Dynamic menus based on past choices? And more!
Well, I feel stupid now. Just changed the order of the menu choice and the if statement, and it works now. Interesting how the language uses if conditionals in both pre- and post-fix circumstances.
- Mon Sep 07, 2009 5:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic menus based on past choices? And more!
- Replies: 3
- Views: 867
Dynamic menus based on past choices? And more!
Hello everyone! I'm relatively new to this forum, though I've been lurking for a few months. I'm also fairly new to Ren'Py, but am adapting to it quickly. I also apologize if this has been answered before, but when I searched for it, nothing seemed to fit my needs well enough. What I'm trying to do ...