Search found 50 matches

by VimislikArt
Sat Sep 22, 2018 3:01 am
Forum: Ren'Py Questions and Announcements
Topic: How to Display Multiple Text?
Replies: 2
Views: 187

How to Display Multiple Text?

I've been using the Ren'py camera lot lately, and I realized I could use it to place and move words using "show text" around the screen with ease! I would love to utilize this to place word balloons on the screen in various locations, but whenever I use "show text", I can't use that tag again to dis...
by VimislikArt
Sun Sep 16, 2018 1:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton Question!
Replies: 1
Views: 116

Imagebutton Question!

I have a hidden-picture-esque minipuzzle in my visual novel, using image buttons for the various clickable elements, and then using the "_hover" and "_idle" extensions on the image names to have the images change shape while the player hovers over them (so it makes a bowl of candy glow for instance,...
by VimislikArt
Fri Sep 07, 2018 10:51 am
Forum: Ren'Py Questions and Announcements
Topic: Move Main Menu to the right, scrollable sections to left? [SOLVED]
Replies: 2
Views: 670

Re: Move Main Menu to the right, scrollable sections to left?

Thank you! The real dumb part is I'm a patreon supporter and I probably already read it, and then forgot it -_-. Marking this as solved!
by VimislikArt
Fri Sep 07, 2018 12:55 am
Forum: Ren'Py Questions and Announcements
Topic: Move Main Menu to the right, scrollable sections to left? [SOLVED]
Replies: 2
Views: 670

Move Main Menu to the right, scrollable sections to left? [SOLVED]

I know that I can move the main menu from the left side of the screen to the right by changing the variable gui.navigation_xpos from 20 to 1000-something, but what do I need to adjust to make the content from the Help, Load/History, and About screen move from the right side of the screen to the left...
by VimislikArt
Thu Aug 23, 2018 12:26 am
Forum: Works in Progress
Topic: King of the Cul-De-Sac [Action, Comedy] |Alpha|
Replies: 11
Views: 1815

Re: King of the Cul-De-Sac [Action, Comedy] |Alpha|

Short update - Of the four different pathways in the first part of the game, the final art for 3 of them are finally COMPLETE! I was briefly sidetracked by some freelance work that plopped in my lap, but I'm back on schedule, and still likely to make my late October deadline for a demo! Currently, I...
by VimislikArt
Mon Aug 06, 2018 11:27 pm
Forum: Creator Discussion
Topic: Benefits of Visual Novels?
Replies: 7
Views: 526

Re: Benefits of Visual Novels?

For me personally, the VN format gives me certain benefits I can't get from producing a story as a comic: Sprite/background production where I can reuse assets without it looking like I'm just being lazy. Branching paths so I can pump out lots of weird ideas I have without making the story 4 times a...
by VimislikArt
Mon Aug 06, 2018 10:22 pm
Forum: Works in Progress
Topic: King of the Cul-De-Sac [Action, Comedy] |Alpha|
Replies: 11
Views: 1815

Re: King of the Cul-De-Sac [Action, Comedy] |Alpha|

Currently still producing art for the upcoming demo - I finished 7 sprites and 5 pieces of background art, and I'm looking to finish another big batch of art this weekend if possible. So, a lot of this art is getting rushed through, and a little less than HALF of it will only be onscreen for 1-2 lin...
by VimislikArt
Tue Jul 31, 2018 1:30 am
Forum: Asset Creation: Art
Topic: Looking for a interactive pen display drawing tablet?
Replies: 3
Views: 328

Re: Looking for a interactive pen display drawing tablet?

I've had so many friends get burned on Cintiq alternatives that I can't imagine the stress of trying to get a good deal on a display tablet! If you can find a display tablet that you can test in person, and it works okay for you, it's worth getting. My friend had a model of Huion tablet, and althoug...
by VimislikArt
Mon Jul 30, 2018 11:35 pm
Forum: Works in Progress
Topic: King of the Cul-De-Sac [Action, Comedy] |Alpha|
Replies: 11
Views: 1815

Re: King of the Cul-De-Sac [Action, Comedy] |Alpha|

Wow, I have not updated here in a while! I've been posting regularly on r/vndevs, but progress was relatively slow week to week for a few months; things are finally starting to pick up! The Alpha is finished, with temporary art assets for everything. I've done alpha tests with friends and colleagues...
by VimislikArt
Tue Jul 03, 2018 1:34 pm
Forum: Asset Creation: Art
Topic: Artist looking for Illustrator display tablet ?
Replies: 5
Views: 571

Re: Artist looking for Illustrator display tablet ?

I currently have a Cintiq 22HD Touch for use at home, and I absolutely adore it, and it's really been a boon to my work process. HOWEVER, it's still $2,000 dollars, and I worked professionally as an artist without it for nearly 10 years. At my day job at a game studio, many of my colleagues and I st...
by VimislikArt
Sat Mar 17, 2018 1:35 am
Forum: General Discussion
Topic: How much time daily do you spend on your VN?
Replies: 9
Views: 875

Re: How much time daily do you spend on your VN?

I'm on my first VN, and I just finished alpha production, going into beta, and currently it's a one-person project. (NOTE: I have over 6 years of experience working as an artist for game and interactive narrative production, but this is the first project that I'm writing + coding by myself.) I sched...
by VimislikArt
Mon Mar 05, 2018 2:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Displaying irrational numbers as whole numbers in dialogue
Replies: 5
Views: 197

Re: Displaying irrational numbers as whole numbers in dialogue

int(number) converts it into an integer (whole number) by cutting off anything after the decimal point. To get, say, 2 digits after the decimal point, you can use it like this: $ newnumber = int(number*100)/100.0 # the .0 turns it into a float number again # round the calculation $ translate5f = in...
by VimislikArt
Mon Mar 05, 2018 2:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Displaying irrational numbers as whole numbers in dialogue
Replies: 5
Views: 197

Re: Displaying irrational numbers as whole numbers in dialogue

YOu got your answer, but I simply must point out that those are, in fact, rational numbers. You got it by dividing two whole numbers. This is what "ratio" part is standing for. Thank you for correcting me, because I 100% would have said something like this in front of my programmer friends to sound...
by VimislikArt
Mon Mar 05, 2018 1:17 am
Forum: Ren'Py Questions and Announcements
Topic: Displaying irrational numbers as whole numbers in dialogue
Replies: 5
Views: 197

Displaying irrational numbers as whole numbers in dialogue

When I try to display irrational numbers in a dialogue box, it displays as a long string of numbers, when I'd like to display it as a whole number. #=== #This variable definition represents a cumulative number attained over the course of several dialogue decisions. $ enemies5f = 33 #=== b "I took ou...
by VimislikArt
Tue Feb 27, 2018 6:57 pm
Forum: Creator Discussion
Topic: Unique VN art?
Replies: 8
Views: 769

Re: Unique VN art?

Florence , an "interactive love story" that just came out on iOS is probably a good example - it goes more for an indie-comic influence in terms of art and presentation. Notably, the gameplay intertwines with the story SUPER well - the little games that you play are really just one-off interactions...