Search found 39 matches

by pratomoastan
Wed Dec 21, 2016 9:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Cant Quit Game With "action Quit" ?
Replies: 2
Views: 286

[SOLVED] Cant Quit Game With "action Quit" ?

Hello, maybe at update 6.99.12 stuff is changing. Like the code is evolving , etc. So i spotted a problem, i cant quit the game with action Quit . so every time i click on it, the game do a start action instead quitting the game screen main_menu(): tag menu imagemap: ground 'images/system/menu2.png'...
by pratomoastan
Sat Sep 10, 2016 9:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Overlay issue in 6.99
Replies: 10
Views: 1040

Re: Overlay issue in 6.99

Try update the renpy to nightly version.
by pratomoastan
Thu Jul 28, 2016 2:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Placing text on desired place at image map?
Replies: 4
Views: 404

Re: Placing text on desired place at image map?

trooper6 wrote:The other option is to not use imagemaps, but to use imagebuttons. They give a lot more flexibility, including placing images where you want them.
thanks for suggestion mate !!
by pratomoastan
Thu Jul 28, 2016 2:03 pm
Forum: Anime, Games, and Japan
Topic: Last game you played?
Replies: 379
Views: 54879

Re: Last game you played?

hmmm last game that i played ?
nekopara vol 2 :v
by pratomoastan
Thu Jul 28, 2016 2:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Placing text on desired place at image map?
Replies: 4
Views: 404

Re: Placing text on desired place at image map?

morg wrote:what about this?
Well , Thanks for the help mate .
by pratomoastan
Mon Jul 25, 2016 11:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Placing text on desired place at image map?
Replies: 4
Views: 404

Placing text on desired place at image map?

Hi i want to ask is it possible to put a text in the imagemaps? So i make an image maps for my status screen . And beside the text image text 'game progress' i want to put text showin the game progress and beside the text image 'money' i want to put text showin the current money that player have . i...
by pratomoastan
Sat Jul 09, 2016 2:09 am
Forum: Ren'Py Questions and Announcements
Topic: Need explaination on layout
Replies: 2
Views: 207

Need explaination on layout

Whats the diffrence between this layout then other layout ? layout.LOADING when it will be shown ? i mistaken this layout as a 'NOW LOADING' screen >< I Already Read The Documentation layout.ARE_YOU_SURE - "Are you sure?" This should be the default if the message is unknown. layout.DELETE_SAVE - "Ar...
by pratomoastan
Sun Jul 03, 2016 8:38 am
Forum: Ren'Py Questions and Announcements
Topic: Save Load Imagemap Code Error ? [SOLVED]
Replies: 0
Views: 288

Save Load Imagemap Code Error ? [SOLVED]

I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. File "game/screens.rpy", line 305: end of line expected. use load_save_slot(number=1) activate_sound "game\sound\click.ogg" hover_sound "game\sound\click.ogg" ^ File "game/screens.rpy", line 3...
by pratomoastan
Sat Jul 02, 2016 8:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing color per dialogue ? [SOLVED]
Replies: 2
Views: 287

Re: Changing color per dialogue ?

Shimrra wrote:I think you're looking for the tag "what_color"

Code: Select all

define e = Character('Eko', color="#33aaee", who_color="#33aaee", what_font="font/sansani.otf", what_color="#33aaee")
Huehuehuehue
Thanks !! ><
by pratomoastan
Sat Jul 02, 2016 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing color per dialogue ? [SOLVED]
Replies: 2
Views: 287

Changing color per dialogue ? [SOLVED]

Hai i want to ask is it possible to change the dialogue color every characters ? #global define e = Character('Eko', color="#33aaee", who_color="#33aaee", what_font="font/sansani.otf") define n = Character('Neis', color="#eb6111", who_color="#eb6111", what_font="font/sansani.otf") define g = Charact...
by pratomoastan
Wed Jun 29, 2016 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Compile To Windows ? // Array Index Out Of Range
Replies: 5
Views: 443

Re: Error When Compile To Windows ? // Array Index Out Of Ra

IrinaLazareva wrote:
pratomoastan wrote: i delete the previous icon and re make using gimp still the same
and without icon.ico compiler is work?
nvm >< i already fix it thanks
my icon.ico is corrupted
by pratomoastan
Wed Jun 29, 2016 11:34 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Compile To Windows ? // Array Index Out Of Range
Replies: 5
Views: 443

Re: Error When Compile To Windows ? // Array Index Out Of Ra

i delete the previous icon and re make using gimp still the same
by pratomoastan
Wed Jun 29, 2016 5:51 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Compile To Windows ? // Array Index Out Of Range
Replies: 5
Views: 443

Re: Error When Compile To Windows ?

>> IndexError: array index out of range <<
is it someting wrong with my icon ? change_icon.py <<<
any help ?

i think the ico is already in the correct state because i made it using gimp
32x32 resolution and export in in png ><
by pratomoastan
Wed Jun 29, 2016 5:46 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Compile To Windows ? // Array Index Out Of Range
Replies: 5
Views: 443

[SOLVED] Compile To Windows ? // Array Index Out Of Range

Hi i got error when compile to windows >< : but game is working fine if i just launch the project I'm sorry, but an uncaught exception occurred. While running game code: File "game/distribute.rpy", line 1180, in script File "game/distribute.rpy", line 1187, in <module> File "game/distribute.rpy", li...