Search found 39 matches
- Thu Dec 22, 2016 3:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Cant Quit Game With "action Quit" ?
- Replies: 2
- Views: 414
Re: [ASK] Cant Quit Game With "action Quit" ?
--- Removed ---
- Wed Dec 21, 2016 9:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Cant Quit Game With "action Quit" ?
- Replies: 2
- Views: 414
[SOLVED] Cant Quit Game With "action Quit" ?
Hello, maybe at update 6.99.12 stuff is changing. Like the code is evolving , etc. So i spotted a problem, i cant quit the game with action Quit . so every time i click on it, the game do a start action instead quitting the game screen main_menu(): tag menu imagemap: ground 'images/system/menu2.png'...
- Sat Sep 10, 2016 9:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay issue in 6.99
- Replies: 10
- Views: 1725
Re: Overlay issue in 6.99
Try update the renpy to nightly version.
- Thu Jul 28, 2016 2:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Placing text on desired place at image map?
- Replies: 4
- Views: 595
Re: Placing text on desired place at image map?
thanks for suggestion mate !!trooper6 wrote:The other option is to not use imagemaps, but to use imagebuttons. They give a lot more flexibility, including placing images where you want them.
- Thu Jul 28, 2016 2:03 pm
- Forum: Anime, Games, and Japan
- Topic: Last game you played?
- Replies: 380
- Views: 99079
Re: Last game you played?
hmmm last game that i played ?
nekopara vol 2 :v
nekopara vol 2 :v
- Thu Jul 28, 2016 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Placing text on desired place at image map?
- Replies: 4
- Views: 595
Re: Placing text on desired place at image map?
Well , Thanks for the help mate .morg wrote:what about this?
- Mon Jul 25, 2016 11:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Placing text on desired place at image map?
- Replies: 4
- Views: 595
Placing text on desired place at image map?
Hi i want to ask is it possible to put a text in the imagemaps? So i make an image maps for my status screen . And beside the text image text 'game progress' i want to put text showin the game progress and beside the text image 'money' i want to put text showin the current money that player have . i...
- Sat Jul 09, 2016 2:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need explaination on layout
- Replies: 2
- Views: 326
Need explaination on layout
Whats the diffrence between this layout then other layout ? layout.LOADING when it will be shown ? i mistaken this layout as a 'NOW LOADING' screen >< I Already Read The Documentation layout.ARE_YOU_SURE - "Are you sure?" This should be the default if the message is unknown. layout.DELETE_...
- Sun Jul 03, 2016 8:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Save Load Imagemap Code Error ? [SOLVED]
- Replies: 0
- Views: 411
Save Load Imagemap Code Error ? [SOLVED]
I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. File "game/screens.rpy", line 305: end of line expected. use load_save_slot(number=1) activate_sound "game\sound\click.ogg" hover_sound "game\sound\click.ogg" ^ F...
- Sat Jul 02, 2016 8:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing color per dialogue ? [SOLVED]
- Replies: 2
- Views: 450
Re: Changing color per dialogue ?
HuehuehuehueShimrra wrote:I think you're looking for the tag "what_color"
Code: Select all
define e = Character('Eko', color="#33aaee", who_color="#33aaee", what_font="font/sansani.otf", what_color="#33aaee")
Thanks !! ><
- Sat Jul 02, 2016 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing color per dialogue ? [SOLVED]
- Replies: 2
- Views: 450
Changing color per dialogue ? [SOLVED]
Hai i want to ask is it possible to change the dialogue color every characters ? #global define e = Character('Eko', color="#33aaee", who_color="#33aaee", what_font="font/sansani.otf") define n = Character('Neis', color="#eb6111", who_color="#eb6111"...
- Wed Jun 29, 2016 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Compile To Windows ? // Array Index Out Of Range
- Replies: 5
- Views: 722
Re: Error When Compile To Windows ? // Array Index Out Of Ra
nvm >< i already fix it thanksIrinaLazareva wrote:and without icon.ico compiler is work?pratomoastan wrote: i delete the previous icon and re make using gimp still the same
my icon.ico is corrupted
- Wed Jun 29, 2016 11:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Compile To Windows ? // Array Index Out Of Range
- Replies: 5
- Views: 722
Re: Error When Compile To Windows ? // Array Index Out Of Ra
i delete the previous icon and re make using gimp still the sameIrinaLazareva wrote:viewtopic.php?f=8&t=8819#p117682
- Wed Jun 29, 2016 5:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Compile To Windows ? // Array Index Out Of Range
- Replies: 5
- Views: 722
Re: Error When Compile To Windows ?
>> IndexError: array index out of range <<
is it someting wrong with my icon ? change_icon.py <<<
any help ?
i think the ico is already in the correct state because i made it using gimp
32x32 resolution and export in in png ><
is it someting wrong with my icon ? change_icon.py <<<
any help ?
i think the ico is already in the correct state because i made it using gimp
32x32 resolution and export in in png ><
- Wed Jun 29, 2016 5:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Compile To Windows ? // Array Index Out Of Range
- Replies: 5
- Views: 722
[SOLVED] Compile To Windows ? // Array Index Out Of Range
Hi i got error when compile to windows >< : but game is working fine if i just launch the project I'm sorry, but an uncaught exception occurred. While running game code: File "game/distribute.rpy", line 1180, in script File "game/distribute.rpy", line 1187, in <module> File "...